/** * TEST * * LCD Menu Messages * See also documentation/LCDLanguageFont.md * */ #ifndef LANGUAGE_TEST_H #define LANGUAGE_TEST_H // Select ONE of the following Mappers. // They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point // into an array with 128 cells, where they'll find the place of the symbol of the font in use. // // a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed. // If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or // "\xxx" symbols. All Symbols are only one byte long. // b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte. // In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols. // So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0 // and D1. // c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol. // I hope the pages E282 and E283 are sufficient to write katakana. // Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not // impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system). #define MAPPER_NON // For direct asci codes ( until now all languages except ru, de, fi, kana_utf8, ... ) //#define MAPPER_C2C3 // For most European languages when language file is in utf8 //#define MAPPER_D0D1 // For Cyrillic //#define MAPPER_E382E383 // For Katakana // Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h //#define SIMULATE_ROMFONT // Select the better font for full graphic displays. //#define DISPLAY_CHARSET_ISO10646_1 //#define DISPLAY_CHARSET_ISO10646_5 //#define DISPLAY_CHARSET_ISO10646_KANA // next 5 lines select variants in this file only #define DISPLAYTEST //#define WEST //#define CYRIL //#define KANA // TESTSTRINGS #define STRG_ASCII_2 " !\"#$%&'()*+,-./" #define STRG_ASCII_3 "0123456789:;<=>?" #define STRG_ASCII_4 "@ABCDEFGHIJKLMNO" #define STRG_ASCII_5 "PQRSTUVWXYZ[\]^_" #define STRG_ASCII_6 "`abcdefghijklmno" #define STRG_ASCII_7 "pqrstuvwxyz{|}~" #define STRG_C2_8 "" #define STRG_C2_9 "" #define STRG_C2_a " ¡¢£¤¥¦§¨©ª«¬­®¯" #define STRG_C2_b "°±²³´µ¶·¸¹º»¼½¾¿" #define STRG_C3_8 "ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ" #define STRG_C3_9 "ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß" #define STRG_C3_a "àáâãäåæçèéêëìíîï" #define STRG_C3_b "ðñòóôõö÷øùúûüýþÿ" #define STRG_D0_8 "ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ" #define STRG_D0_9 "АБВГДЕЖЗИЙКЛМНОП" #define STRG_D0_a "РСТУФХЦЧШЩЪЫЬЭЮЯ" #define STRG_D0_b "абвгдежзийклмноп" #define STRG_D1_8 "рстуфхцчшщъыьэюя" #define STRG_D1_9 "ѐёђѓєѕіїјљњћќѝўџ" #define STRG_D1_a "ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ" #define STRG_D1_b "ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ" #define STRG_E382_8 "よめもゃやゅゆょよらりるれろゎわ" #define STRG_E382_9 "ゐゑをんゔゕゖ゗゘゙゚゛ ゜ゝゞゟ" #define STRG_E382_a "゠ァアィイゥウェエォオカガキギク" #define STRG_E382_b "グケゲコゴサザシジスズセゼソゾタ" #define STRG_E383_8 "トチヂッツヅテデトドナニヌネノハ" #define STRG_E383_9 "バパヒビピフブプヘベペホボポマミ" #define STRG_E383_a "ムメモャヤュユョヨラリルレロヮワ" #define STRG_E383_b "ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ" #define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017" #define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037" #define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057" #define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077" #define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117" #define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137" #define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157" #define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177" #define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217" #define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237" #define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257" #define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277" #define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317" #define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337" #define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357" #define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377" #ifdef DISPLAYTEST #define WELCOME_MSG "Language TEST" #define MSG_WATCH "Display test" #define MSG_PREPARE STRG_OKTAL_b #define MSG_CONTROL STRG_OKTAL_c #endif #ifdef WEST #define WELCOME_MSG "Language TEST" #define MSG_WATCH "\001\002\003\004\005\006\007\010\011" #define MSG_PREPARE "UTF8" #define MSG_CONTROL "ASCII" //#define MSG_MAIN ".." #define MSG_DISABLE_STEPPERS STRG_C2_8 #define MSG_AUTO_HOME STRG_C2_9 #define MSG_SET_HOME_OFFSETS STRG_C2_a #define MSG_PREHEAT_PLA STRG_C2_b #define MSG_PREHEAT_ABS STRG_C3_8 #define MSG_COOLDOWN STRG_C3_9 #define MSG_SWITCH_PS_OFF STRG_C3_a #define MSG_MOVE_AXIS STRG_C3_b #define MSG_MAIN STRG_OKTAL_2 #define MSG_TEMPERATURE STRG_OKTAL_3 #define MSG_MOTION STRG_OKTAL_4 #define MSG_VOLUMETRIC STRG_OKTAL_5 #define MSG_CONTRAST STRG_OKTAL_6 #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 #define MSG_NOZZLE STRG_OKTAL_8 #define MSG_FAN_SPEED STRG_OKTAL_9 #define MSG_AUTOTEMP STRG_OKTAL_a #define MSG_MIN STRG_OKTAL_b #define MSG_MAX STRG_OKTAL_c #define MSG_FACTOR STRG_OKTAL_d #define MSG_PID_P STRG_OKTAL_e #define MSG_PID_I STRG_OKTAL_f #endif #ifdef CYRIL #define WELCOME_MSG "Language TEST" #define MSG_WATCH "\001\002\003\004\005\006\007\010\011" #define MSG_PREPARE "UTF8" #define MSG_CONTROL "ASCII" //#define MSG_MAIN ".." #define MSG_DISABLE_STEPPERS STRG_D0_8 #define MSG_AUTO_HOME STRG_D0_9 #define MSG_SET_HOME_OFFSETS STRG_D0_a #define MSG_PREHEAT_PLA STRG_D0_b #define MSG_PREHEAT_ABS STRG_D1_8 #define MSG_COOLDOWN STRG_D1_9 #define MSG_SWITCH_PS_OFF STRG_D1_a #define MSG_MOVE_AXIS STRG_D1_b #define MSG_MAIN STRG_OKTAL_2 #define MSG_TEMPERATURE STRG_OKTAL_3 #define MSG_MOTION STRG_OKTAL_4 #define MSG_VOLUMETRIC STRG_OKTAL_5 #define MSG_CONTRAST STRG_OKTAL_6 #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 #define MSG_NOZZLE STRG_OKTAL_8 #define MSG_FAN_SPEED STRG_OKTAL_9 #define MSG_AUTOTEMP STRG_OKTAL_a #define MSG_MIN STRG_OKTAL_b #define MSG_MAX STRG_OKTAL_c #define MSG_FACTOR STRG_OKTAL_d #define MSG_PID_P STRG_OKTAL_e #define MSG_PID_I STRG_OKTAL_f #endif #if defined( KANA ) #define WELCOME_MSG "Language TEST" #define MSG_WATCH "\001\002\003\004\005\006\007\010\011" #define MSG_PREPARE "UTF8" #define MSG_CONTROL "ASCII" //#define MSG_MAIN ".." #define MSG_DISABLE_STEPPERS STRG_E382_8 #define MSG_AUTO_HOME STRG_E382_9 #define MSG_SET_HOME_OFFSETS STRG_E382_a #define MSG_PREHEAT_PLA STRG_E382_b #define MSG_PREHEAT_ABS STRG_E383_8 #define MSG_COOLDOWN STRG_E383_9 #define MSG_SWITCH_PS_OFF STRG_E383_a #define MSG_MOVE_AXIS STRG_E383_b #define MSG_MAIN STRG_OKTAL_2 #define MSG_TEMPERATURE STRG_OKTAL_3 #define MSG_MOTION STRG_OKTAL_4 #define MSG_VOLUMETRIC STRG_OKTAL_5 #define MSG_CONTRAST STRG_OKTAL_6 #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 #define MSG_NOZZLE STRG_OKTAL_8 #define MSG_FAN_SPEED STRG_OKTAL_9 #define MSG_AUTOTEMP STRG_OKTAL_a #define MSG_MIN STRG_OKTAL_b #define MSG_MAX STRG_OKTAL_c #define MSG_FACTOR STRG_OKTAL_d #define MSG_PID_P STRG_OKTAL_e #define MSG_PID_I STRG_OKTAL_f #endif #endif // LANGUAGE_TEST_H