botsArena/src/arenas/Battleship/act.php

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<?php
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require_once(__DIR__."/functions.php");
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$bots=get_Bots_Array('Battleship');
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switch ($_POST['act']){
case "initGame":
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//verifier parametres POST
$postParamsWanted=array(
// key,min,max
array('gridWidth',1,100),
array('gridHeight',1,100),
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array('nbShip1',0,10),
array('nbShip2',0,10),
array('nbShip3',0,10),
array('nbShip4',0,10),
array('nbShip5',0,10),
array('nbShip6',0,10)
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);
foreach($postParamsWanted as $p){
if(!isset($_POST[$p[0]])){
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error (500,'missing parameter 1');
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die;
}else{
$value=$_POST[$p[0]];
}
if (
(!is_numeric($value))
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OR ($value < $p[1])
OR ($value > $p[2])
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)
{
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error(500,'wrong parameters '.$p[0]);
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die;
}
$postValues[$p[0]]=$value;
}
//check if bots exists
$bot1Exists = false;
$bot2Exists = false;
foreach($bots as $bot){
if($bot['id'] == $_POST['bot1']){
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$bot1 = $bot;
$bot1Exists =true;
}
if($bot['id'] == $_POST['bot2']){
$bot2 = $bot;
$bot2Exists =true;
}
if ($bot1Exists && $bot2Exists){
break;
}
}
if ((!$bot1Exists) OR (!$bot2Exists)){
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error (500,"missing parameter 2");
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}
//vars checked, lets init the initGame
$_SESSION['matchId']=get_unique_id();
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for($player = 1; $player <= 2; $player++){
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if($player==1){
$opponentName=$bot2['name'];
$currentBot=$bot1;
}else{
$opponentName=$bot1['name'];
$currentBot=$bot2;
}
$botParamsToSend=array(
'game' => 'Battleship',
'match_id' => $_SESSION['matchId']."-1",
'act' => 'init',
'opponent' => $opponentName,
'width' => $postValues['gridWidth'],
'height' => $postValues['gridHeight'],
'ship1' => $postValues['nbShip1'],
'ship2' => $postValues['nbShip2'],
'ship3' => $postValues['nbShip3'],
'ship4' => $postValues['nbShip4'],
'ship5' => $postValues['nbShip5'],
'ship6' => $postValues['nbShip6']
);
$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
$boatsPlayer = json_decode( html_entity_decode($anwserPlayer));
if(!$boatsPlayer){
echo $currentBot['name']." a fait une réponse non conforme, il perd.";
if($player==1){
save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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save_battle('Battleship',$bot1['name'],$bot2['name'],1);
}
}
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//init grid
for($y = 0; $y < $height){
for($x = 0; $x < $width){
$grid[$player][$y][$x]=0;
}
}
//vérifier si'il y a le bon nombre de bateaux et les placer
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$nbBoatsIwant=array(0,$postValues['nbShip1'],$postValues['nbShip2'],$postValues['nbShip3'],
$postValues['nbShip4'],$postValues['nbShip5'],$postValues['nbShip6']);
foreach($boatsPlayer as $boat){
list($startCoord,$endCoord) = explode("-",$boat);
list($xStart,$yStart)=explode(",",$startCoord);
list($xEnd,$yEnd)=explode(",",$endCoord);
if($xStart == $xEnd){
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$long=abs($yStart - $yEnd);
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}else{
$long=abs($xStart - $xEnd);
}
$nbBoatsIwant[$long]-=1;
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$grid[$player]=place_ship_on_map($xStart,$yStart,$xEnd,$yEnd,$grid[$player]);
if(!$grid[$player]){
echo $currentBot['name']." n'a pas placé correctement ses bateaux. Certains se chevauchent. Il perd";
if($player==1){
save_battle('Battleship',$bot1['name'],$bot2['name'],2);
}else{
save_battle('Battleship',$bot1['name'],$bot2['name'],1);
}
}
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}
foreach($nbBoatsIwant as $nb){
if($nb <> 0){
echo $currentBot['name']." n'a pas placé correctement ses bateaux. Il perd";
if($player==1){
save_battle('Battleship',$bot1['name'],$bot2['name'],2);
}else{
save_battle('Battleship',$bot1['name'],$bot2['name'],1);
}
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}
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}
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}
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$_SESSION['grids']=$grid;
echo json_encode($grid); die;
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die;
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break;
default:
break;
}