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< ? php
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require_once ( __DIR__ . " /functions.php " );
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$bots = get_Bots_Array ( 'Battleship' );
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switch ( $_POST [ 'act' ]){
case " initGame " :
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//verifier parametres POST
$postParamsWanted = array (
// key,min,max
array ( 'gridWidth' , 1 , 100 ),
array ( 'gridHeight' , 1 , 100 ),
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array ( 'nbShip1' , 0 , 10 ),
array ( 'nbShip2' , 0 , 10 ),
array ( 'nbShip3' , 0 , 10 ),
array ( 'nbShip4' , 0 , 10 ),
array ( 'nbShip5' , 0 , 10 ),
array ( 'nbShip6' , 0 , 10 )
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);
foreach ( $postParamsWanted as $p ){
if ( ! isset ( $_POST [ $p [ 0 ]])){
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error ( 500 , 'missing parameter 1' );
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die ;
} else {
$value = $_POST [ $p [ 0 ]];
}
if (
( ! is_numeric ( $value ))
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OR ( $value < $p [ 1 ])
OR ( $value > $p [ 2 ])
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)
{
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error ( 500 , 'wrong parameters ' . $p [ 0 ]);
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die ;
}
$postValues [ $p [ 0 ]] = $value ;
}
//check if bots exists
$bot1Exists = false ;
$bot2Exists = false ;
foreach ( $bots as $bot ){
if ( $bot [ 'id' ] == $_POST [ 'bot1' ]){
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$bot1 = $bot ;
$bot1Exists = true ;
}
if ( $bot [ 'id' ] == $_POST [ 'bot2' ]){
$bot2 = $bot ;
$bot2Exists = true ;
}
if ( $bot1Exists && $bot2Exists ){
break ;
}
}
if (( ! $bot1Exists ) OR ( ! $bot2Exists )){
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error ( 500 , " missing parameter 2 " );
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}
//vars checked, lets init the initGame
$_SESSION [ 'matchId' ] = get_unique_id ();
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for ( $player = 1 ; $player <= 2 ; $player ++ ){
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if ( $player == 1 ){
$opponentName = $bot2 [ 'name' ];
$currentBot = $bot1 ;
} else {
$opponentName = $bot1 [ 'name' ];
$currentBot = $bot2 ;
}
$botParamsToSend = array (
'game' => 'Battleship' ,
'match_id' => $_SESSION [ 'matchId' ] . " -1 " ,
'act' => 'init' ,
'opponent' => $opponentName ,
'width' => $postValues [ 'gridWidth' ],
'height' => $postValues [ 'gridHeight' ],
'ship1' => $postValues [ 'nbShip1' ],
'ship2' => $postValues [ 'nbShip2' ],
'ship3' => $postValues [ 'nbShip3' ],
'ship4' => $postValues [ 'nbShip4' ],
'ship5' => $postValues [ 'nbShip5' ],
'ship6' => $postValues [ 'nbShip6' ]
);
$anwserPlayer = get_IA_Response ( $currentBot [ 'url' ], $botParamsToSend );
$boatsPlayer = json_decode ( html_entity_decode ( $anwserPlayer ));
if ( ! $boatsPlayer ){
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echo $currentBot [ 'name' ] . " a fait une réponse non conforme, il perd. " . $anwserPlayer ;
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if ( $player == 1 ){
save_battle ( 'Battleship' , $bot1 [ 'name' ], $bot2 [ 'name' ], 2 );
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} else {
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save_battle ( 'Battleship' , $bot1 [ 'name' ], $bot2 [ 'name' ], 1 );
}
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die ;
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}
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//init grid
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for ( $y = 0 ; $y < $postValues [ 'gridHeight' ]; $y ++ ){
for ( $x = 0 ; $x < $postValues [ 'gridWidth' ]; $x ++ ){
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$grid [ $player ][ $y ][ $x ] = 0 ;
}
}
//vérifier si'il y a le bon nombre de bateaux et les placer
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$nbBoatsIwant = array ( 0 , $postValues [ 'nbShip1' ], $postValues [ 'nbShip2' ], $postValues [ 'nbShip3' ],
$postValues [ 'nbShip4' ], $postValues [ 'nbShip5' ], $postValues [ 'nbShip6' ]);
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foreach ( $boatsPlayer as $boat ){
list ( $startCoord , $endCoord ) = explode ( " - " , $boat );
list ( $xStart , $yStart ) = explode ( " , " , $startCoord );
list ( $xEnd , $yEnd ) = explode ( " , " , $endCoord );
if ( $xStart == $xEnd ){
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$long = abs ( $yStart - $yEnd + 1 );
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} else {
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$long = abs ( $xStart - $xEnd + 1 );
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}
$nbBoatsIwant [ $long ] -= 1 ;
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$grid [ $player ] = place_ship_on_map ( $xStart , $yStart , $xEnd , $yEnd , $grid [ $player ]);
if ( ! $grid [ $player ]){
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echo $currentBot [ 'name' ] . " n'a pas placé correctement ses bateaux. Certains se chevauchent. Il perd<pre> " . $anwserPlayer . " " . $xStart . $yStart . $xEnd . $yEnd . " </pre> " ;
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if ( $player == 1 ){
save_battle ( 'Battleship' , $bot1 [ 'name' ], $bot2 [ 'name' ], 2 );
} else {
save_battle ( 'Battleship' , $bot1 [ 'name' ], $bot2 [ 'name' ], 1 );
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}
die ;
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}
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}
foreach ( $nbBoatsIwant as $nb ){
if ( $nb <> 0 ){
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echo $currentBot [ 'name' ] . " n'a pas placé correctement ses bateaux. Il perd. sa réponse: <pre> " . $anwserPlayer . " </pre> " ;
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if ( $player == 1 ){
save_battle ( 'Battleship' , $bot1 [ 'name' ], $bot2 [ 'name' ], 2 );
} else {
save_battle ( 'Battleship' , $bot1 [ 'name' ], $bot2 [ 'name' ], 1 );
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}
die ;
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}
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}
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}
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$_SESSION [ 'grids' ] = $grid ;
echo json_encode ( $grid ); die ;
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die ;
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break ;
default :
break ;
}