commit
06ef9b5a2b
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@ -1,8 +1,12 @@
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<?php
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/*
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function place_ship_on_map($x1,$y1,$x2,$y2,$map){
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if (($x1 <> $x2) && ($y1 <> $y2)){
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return false;
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if ((($x1 <> $x2) && ($y1 <> $y2))
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OR (!isset($map[$y1][$x1]))
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OR (!isset($map[$y2][$x2]))){
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return false;
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}
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if($x1 == $x2){
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//horizontal ship
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@ -14,7 +18,11 @@ function place_ship_on_map($x1,$y1,$x2,$y2,$map){
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$end=$y1;
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}
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for($i = $start; $i <= $end; $i++){
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$map[$i][$x1]=1;
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if($map[$i][$x1]==0){
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$map[$i][$x1]=1;
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}else{
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return false;
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}
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}
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return $map;
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}
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@ -28,11 +36,14 @@ function place_ship_on_map($x1,$y1,$x2,$y2,$map){
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$end=$x1;
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}
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for( $i = $start; $i <= $end; $i++){
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$map[$y1][$i]=1;
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if( $map[$y1][$i] == 0){
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$map[$y1][$i]=1;
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}else{
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return false;
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}
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}
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return $map;
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}
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}
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switch($_POST['act']){
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case "init":
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@ -57,11 +68,11 @@ switch($_POST['act']){
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if(!preg_match('/^[0-9]+-(1|2)$/',$match_id)){
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echo "parametre incorrect"; die;
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}
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$map=array();
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//construire une grille
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for($i=0; $i < $width; $i++){
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for($j=0; $j < $height; $j++){
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$map[$i][$j]=0;
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$map[$j][$i]=0;
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}
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}
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@ -72,68 +83,58 @@ switch($_POST['act']){
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//nombre de bateau à placer de cette taille
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$dynVar='ship'.$shipWidth;
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$shipCount=$$dynVar; // #trollface
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for( $sh = 0; $sh < $shipCount; $sh++){
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for( $sh = 0; $sh < $shipCount; $sh++){ //loop for all boats witch size is $shipWidth
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$directions=array();
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while( count($directions) == 0){
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do{
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$xtest=rand(0,$width -1);
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$ytest=rand(0,$height -1);
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}while($map[$ytest][$xtest] == 1);
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//Y a t'il la place pour le bateau vers le haut?
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if($ytest < $shipWidth){
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$top=false;
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}else{
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$top=true;
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for($i = $ytest; $i > $ytest - $shipWidth; $i--){
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if($map[$i][$xtest] == 1){
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$top=false;
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break;
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}
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//haut
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$top=true;
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for($i = $ytest; $i >= $ytest - $shipWidth + 1; $i--){
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if ((!isset($map[$i][$xtest]))
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OR ($map[$i][$xtest] == 1)){
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$top=false;
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break;
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}
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}
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//vers le bas
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if($ytest + $shipWidth > $height){
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$bottom=false;
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}else{
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$bottom=true;
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for($y=$ytest; $i < $ytest + $shipWidth; $i++){
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if($map[$i][$xtest] == 1){
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$bottom=false;
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break;
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}
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$bottom=true;
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for($i = $ytest; $i < $ytest + $shipWidth -1; $i++){
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if ((!isset($map[$i][$xtest]))
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OR ($map[$i][$xtest] == 1)){
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$bottom=false;
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break;
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}
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}
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//droite
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if($xtest + $shipWidth > $width){
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$right=false;
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}else{
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$right=true;
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for($i = $xtest; $i < $xtest + $shipWidth; $i++){
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if($map[$ytest][$i] == 1){
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$right= false;
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break;
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}
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$right=true;
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for($i = $xtest; $i < $xtest + $shipWidth -1; $i++){
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if((!isset($map[$ytest][$i]))
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OR($map[$ytest][$i] == 1)){
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$right= false;
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break;
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}
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}
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//gauche
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if($xtest < $shipWidth){
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$left=false;
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}else{
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$left=true;
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for($i = $xtest; $i > $xtest - $shipWidth; $i--){
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if($map[$ytest][$i] == 1){
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$left= false;
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break;
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}
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}
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$left=true;
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for($i = $xtest; $i >= $xtest - $shipWidth + 1; $i--){
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if((!isset($map[$ytest][$i]))
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OR($map[$ytest][$i] == 1)){
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$left= false;
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break;
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}
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}
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$directions=array();
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if($top){
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$directions[]='top';
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@ -152,27 +153,27 @@ switch($_POST['act']){
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shuffle($directions);
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switch($directions[0]){
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case 'top':
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$shipsCoords[]=$xtest.",".$ytest."-".$xtest.",".($ytest - $shipWidth);
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$map= place_ship_on_map($xtest,$ytest,$xtest,$ytest - $shipWidth,$map);
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$shipsCoords[]=$xtest.",".$ytest."-".$xtest.",".($ytest - $shipWidth + 1);
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$map= place_ship_on_map($xtest,$ytest,$xtest,$ytest - $shipWidth + 1,$map);
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break;
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case 'bottom':
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$shipsCoords[]=$xtest.",".$ytest."-".$xtest.",".($ytest + $shipWidth);
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$map= place_ship_on_map($xtest,$ytest,$xtest,$ytest + $shipWidth,$map);
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$shipsCoords[]=$xtest.",".$ytest."-".$xtest.",".($ytest + $shipWidth - 1);
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$map= place_ship_on_map($xtest,$ytest,$xtest,$ytest + $shipWidth -1 ,$map);
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break;
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case 'left':
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$shipsCoords[]=$xtest.",".$ytest."-".($xtest - $shipWidth).",".$ytest;
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$map= place_ship_on_map($xtest,$ytest,$xtest - $shipWidth ,$ytest,$map);
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$shipsCoords[]=$xtest.",".$ytest."-".($xtest - $shipWidth + 1).",".$ytest;
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$map= place_ship_on_map($xtest,$ytest,$xtest - $shipWidth + 1 ,$ytest,$map);
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break;
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case 'right':
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$shipsCoords[]=$xtest.",".$ytest."-".($xtest + $shipWidth).",".$ytest;
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$map= place_ship_on_map($xtest,$ytest,$xtest + $shipWidth ,$ytest,$map);
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$shipsCoords[]=$xtest.",".$ytest."-".($xtest + $shipWidth - 1 ).",".$ytest;
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$map= place_ship_on_map($xtest,$ytest,$xtest + $shipWidth -1 ,$ytest,$map);
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break;
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}
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}
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}
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print_r($map);
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echo json_encode($shipsCoords);
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break;
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default:
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@ -90,6 +90,9 @@ if(isset($_GET['arena'])){
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$mainSectionScript="../src/arenas/".$currentArenaArr['id']."/doc-".$lang['lang'].".html";
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$asideSectionContent=''; //to do
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$cssAdditionalScript="";
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if(isset($currentArenaArr['cssFile'])){
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$cssAdditionalScript.='<style type="text/css"><!--'."\n".file_get_contents("../src/arenas/".$currentArena."/".$currentArenaArr['cssFile'])."\n--></style>";
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}
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$jsAdditionalScript="";
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}elseif(isset($_GET['page'])){
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@ -57,6 +57,10 @@ switch ($_POST['act']){
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error (500,"missing parameter 2");
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}
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if(!is_it_possible_to_place_ships_on_grid($postValues['gridWidth'],$postValues['gridHeight'],$postValues['nbShip1'],$posValues['nbship2'],$postValues['nbship3'],$postValues['nbship4'],$postValues['nbship5'],$postvalues['nbship6'])){
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error (404,"grid is too little for these sips");
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}
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//vars checked, lets init the initGame
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$_SESSION['matchId']=get_unique_id();
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@ -90,7 +94,7 @@ switch ($_POST['act']){
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$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
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$boatsPlayer = json_decode( html_entity_decode($anwserPlayer));
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if(!$boatsPlayer){
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echo $currentBot['name']." a fait une réponse non conforme, il perd.";
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echo $currentBot['name']." a fait une réponse non conforme, il perd.".$anwserPlayer;
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if($player==1){
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save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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@ -109,19 +113,20 @@ switch ($_POST['act']){
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//vérifier si'il y a le bon nombre de bateaux et les placer
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$nbBoatsIwant=array(0,$postValues['nbShip1'],$postValues['nbShip2'],$postValues['nbShip3'],
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$postValues['nbShip4'],$postValues['nbShip5'],$postValues['nbShip6']);
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foreach($boatsPlayer as $boat){
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list($startCoord,$endCoord) = explode("-",$boat);
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list($xStart,$yStart)=explode(",",$startCoord);
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list($xEnd,$yEnd)=explode(",",$endCoord);
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if($xStart == $xEnd){
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$long=abs($yStart - $yEnd);
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$long=abs($yStart - $yEnd +1);
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}else{
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$long=abs($xStart - $xEnd);
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$long=abs($xStart - $xEnd +1);
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}
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$nbBoatsIwant[$long]-=1;
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$grid[$player]=place_ship_on_map($xStart,$yStart,$xEnd,$yEnd,$grid[$player]);
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if(!$grid[$player]){
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Certains se chevauchent. Il perd";
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Certains se chevauchent. Il perd<pre>".$anwserPlayer." ".$xStart.$yStart.$xEnd.$yEnd."</pre>";
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if($player==1){
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save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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}
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foreach($nbBoatsIwant as $nb){
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if($nb <> 0){
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Il perd";
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Il perd. sa réponse: <pre>".$anwserPlayer."</pre>";
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if($player==1){
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save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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@ -39,5 +39,36 @@
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<h4>"ship6"</h4>
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<p>integer, compris entre 0 et 10, bornes incluses, Vous indique le nombre de bateaux de longeur 6 cases à placer.</p>
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<h3>Ce que doit retourner votre bot</h3>
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Il doit retourner la position des navires.
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<p>Il doit retourner la position des navires.</p>
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<p>Vous retournez un tableau JSON ayant autant d'enregistrement que de navires.
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Chaque navire est défini par les coordonnées de ses extrémités.</p>
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<ul>
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<li>La grille commence au point 0,0.</li>
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<li>Les entiers; ordonnée et abscisses définissant un point sont séparés d'une virgule ",".</li>
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<li>Les deux points définissant les extrémités d'un navire sont séparés par un tiret "-".</li>
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</ul>
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<h4>Exemple:</h4>
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<table class="battleshipGrid nofloat" id="tbl1">
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<tr><td></td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td></tr>
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<tr><td>0</td><td class="empty" id="bot1-0-0"></td><td class="shipOn" id="bot1-0-1"></td><td class="empty" id="bot1-0-2"></td><td class="empty" id="bot1-0-3"></td><td class="empty" id="bot1-0-4"></td><td class="empty" id="bot1-0-5"></td><td class="empty" id="bot1-0-6"></td><td class="empty" id="bot1-0-7"></td><td class="empty" id="bot1-0-8"></td><td class="empty" id="bot1-0-9"></td></tr>
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<tr><td>1</td><td class="empty" id="bot1-1-0"></td><td class="shipOn" id="bot1-1-1"></td><td class="empty" id="bot1-1-2"></td><td class="empty" id="bot1-1-3"></td><td class="empty" id="bot1-1-4"></td><td class="empty" id="bot1-1-5"></td><td class="empty" id="bot1-1-6"></td><td class="empty" id="bot1-1-7"></td><td class="empty" id="bot1-1-8"></td><td class="empty" id="bot1-1-9"></td></tr>
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<tr><td>2</td><td class="empty" id="bot1-2-0"></td><td class="shipOn" id="bot1-2-1"></td><td class="empty" id="bot1-2-2"></td><td class="empty" id="bot1-2-3"></td><td class="empty" id="bot1-2-4"></td><td class="empty" id="bot1-2-5"></td><td class="empty" id="bot1-2-6"></td><td class="empty" id="bot1-2-7"></td><td class="empty" id="bot1-2-8"></td><td class="empty" id="bot1-2-9"></td></tr>
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<tr><td>3</td><td class="empty" id="bot1-3-0"></td><td class="shipOn" id="bot1-3-1"></td><td class="empty" id="bot1-3-2"></td><td class="empty" id="bot1-3-3"></td><td class="empty" id="bot1-3-4"></td><td class="empty" id="bot1-3-5"></td><td class="empty" id="bot1-3-6"></td><td class="empty" id="bot1-3-7"></td><td class="empty" id="bot1-3-8"></td><td class="empty" id="bot1-3-9"></td></tr>
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<tr><td>4</td><td class="empty" id="bot1-4-0"></td><td class="empty" id="bot1-4-1"></td><td class="shipOn" id="bot1-4-2"></td><td class="shipOn" id="bot1-4-3"></td><td class="empty" id="bot1-4-4"></td><td class="empty" id="bot1-4-5"></td><td class="empty" id="bot1-4-6"></td><td class="empty" id="bot1-4-7"></td><td class="empty" id="bot1-4-8"></td><td class="empty" id="bot1-4-9"></td></tr>
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<tr><td>5</td><td class="empty" id="bot1-5-0"></td><td class="empty" id="bot1-5-1"></td><td class="empty" id="bot1-5-2"></td><td class="empty" id="bot1-5-3"></td><td class="empty" id="bot1-5-4"></td><td class="empty" id="bot1-5-5"></td><td class="empty" id="bot1-5-6"></td><td class="empty" id="bot1-5-7"></td><td class="empty" id="bot1-5-8"></td><td class="empty" id="bot1-5-9"></td></tr>
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<tr><td>6</td><td class="empty" id="bot1-6-0"></td><td class="empty" id="bot1-6-1"></td><td class="empty" id="bot1-6-2"></td><td class="shipOn" id="bot1-6-3"></td><td class="shipOn" id="bot1-6-4"></td><td class="shipOn" id="bot1-6-5"></td><td class="empty" id="bot1-6-6"></td><td class="empty" id="bot1-6-7"></td><td class="empty" id="bot1-6-8"></td><td class="empty" id="bot1-6-9"></td></tr>
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<tr><td>7</td><td class="empty" id="bot1-7-0"></td><td class="empty" id="bot1-7-1"></td><td class="empty" id="bot1-7-2"></td><td class="empty" id="bot1-7-3"></td><td class="empty" id="bot1-7-4"></td><td class="empty" id="bot1-7-5"></td><td class="empty" id="bot1-7-6"></td><td class="empty" id="bot1-7-7"></td><td class="empty" id="bot1-7-8"></td><td class="empty" id="bot1-7-9"></td></tr>
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<tr><td>8</td><td class="empty" id="bot1-8-0"></td><td class="empty" id="bot1-8-1"></td><td class="empty" id="bot1-8-2"></td><td class="empty" id="bot1-8-3"></td><td class="empty" id="bot1-8-4"></td><td class="empty" id="bot1-8-5"></td><td class="empty" id="bot1-8-6"></td><td class="empty" id="bot1-8-7"></td><td class="empty" id="bot1-8-8"></td><td class="empty" id="bot1-8-9"></td></tr>
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<tr><td>9</td><td class="empty" id="bot1-9-0"></td><td class="empty" id="bot1-9-1"></td><td class="empty" id="bot1-9-2"></td><td class="empty" id="bot1-9-3"></td><td class="empty" id="bot1-9-4"></td><td class="empty" id="bot1-9-5"></td><td class="empty" id="bot1-9-6"></td><td class="empty" id="bot1-9-7"></td><td class="empty" id="bot1-9-8"></td><td class="empty" id="bot1-9-9"></td></tr>
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</table>
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<p>largeur; 10, hauteur 10; 3 bateaux:</p>
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<ul>
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<li>Bateau de 4 cases ayant pour extrémités 1,0 et 1,3. sera noté "1,0-1,3" ou "1,3-1,0"</li>
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<li>Bateau de 2 cases ayant pour extrémités 2,4 et 3,4. sera noté "2,4-3,4" ou "3,4-2,4"</li>
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<li>Bateau de 3 cases ayant pour extrémités 3,6 et 5,6. sera noté "3,6-5,6" ou "5,6-3,6"</li>
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</ul>
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<p>Pour placer ces 3 bateaux, vous devez retourner au format JSON le tableau suivant:</p>
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<pre>
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["1,0-1,3","2,4-3,4","3,6-5,6"]
|
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</pre>
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|
|
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@ -1,5 +1,27 @@
|
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<?php
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function get_Post_Params($botsCount){
|
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function is_it_possible_to_place_ships_on_grid($gridWidth,$gridHeight,$nbShipsSize1,$nbShipsSize2,$nbShipsSize3,$nbShipsSize4,$nbShipsSize5,$nbShipsSize6){
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//return false or true
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//not a perfect solution
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$shipsArea=$nbShipsSize1 + 2 * $nbShipsSize2 + 3 * $nbShipsSize3 + 4 * $nbShipsSize4 + 5 * $nbShipsSize5 + 6 * $nbShipsSize6;
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if( $shipsArea < $gridHeight * $gridwidth / 2){
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return false;
|
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}
|
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//longest ship
|
||||
for($i=6; $i > 0; $i--){
|
||||
$var='nbShipsSize'.$i;
|
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if($$var > 0){
|
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$longestShip=$$var;
|
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break;
|
||||
}
|
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}
|
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if( (!isset($longestShip))
|
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OR(($longestShip > $gridWidth) && ($longestShip > $gridHeight))
|
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){
|
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return false;
|
||||
}
|
||||
return true;
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}
|
||||
function get_Post_Params($ccbotsCount){
|
||||
$keysBots=array('bot1','bot2');
|
||||
foreach($keysBots as $botKey){
|
||||
if(!isset($_POST[$botKey])){
|
||||
|
@ -53,6 +75,8 @@ function get_IA_Response($iaUrl,$postParams){
|
|||
curl_close($ch);
|
||||
return htmlentities($output);
|
||||
}
|
||||
|
||||
|
||||
function place_ship_on_map($x1,$y1,$x2,$y2,$map){
|
||||
if ((($x1 <> $x2) && ($y1 <> $y2))
|
||||
OR (!isset($map[$y1][$x1]))
|
||||
|
|
|
@ -21,81 +21,107 @@ function createElem(type,attributes)
|
|||
}
|
||||
|
||||
function battleship(bot1,bot2,gridWidth,gridHeight,nbShip1,nbShip2,nbShip3,nbShip4,nbShip5,nbShip6,xd_check){
|
||||
var bot1IdName = bot1.split("-");
|
||||
var bot2IdName = bot2.split("-");
|
||||
|
||||
var shipsArea= parseInt(nbShip1) + 2 * parseInt(nbShip2) + 3 * parseInt(nbShip3) + 4 * parseInt(nbShip4) + 5 * parseInt(nbShip5) + 6 * parseInt(nbShip6);
|
||||
if(shipsArea > parseInt(gridWidth * gridHeight / 2) ){
|
||||
alert("Map is too small. Sum of ships areas must be under 50% of the map." + shipsArea + " ");
|
||||
return;
|
||||
}
|
||||
var ships= [0,parseInt(nbShip1),parseInt(nbShip2),parseInt(nbShip3),parseInt(nbShip4),parseInt(nbShip5),parseInt(nbShip6)];
|
||||
var longestShip=0;
|
||||
for(var i = 6; i > 0; i--){
|
||||
if(ships[i] > 0){
|
||||
longestShip=ships[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if((longestShip==0)
|
||||
||((longestShip > gridWidth) && (longestShip > gridHeight))
|
||||
){
|
||||
alert ("Map is too small. Grow it or reduce ships");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var bot1IdName = bot1.split("-");
|
||||
var bot2IdName = bot2.split("-");
|
||||
document.getElementById('fightResult').innerHTML = '';
|
||||
//dessiner les deux grilles
|
||||
var tableAdv=createElem("table",{"id":"tbl1","class":"battleshipGrid"});
|
||||
var tableMe=createElem("table",{"id":"tbl2","class":"battleshipGrid"});
|
||||
//ligne de titre
|
||||
var trTitre1=createElem("tr");
|
||||
var trTitre2=createElem("tr");
|
||||
var tdTitre1=createElem("th",{"colspan":gridWidth});
|
||||
var tdTitre2=createElem("th",{"colspan":gridWidth});
|
||||
tdTitre1.innerHTML = bot1IdName[1];
|
||||
tdTitre2.innerHTML = bot2IdName[1];
|
||||
trTitre1.appendChild(tdTitre1);
|
||||
tableAdv.appendChild(trTitre1);
|
||||
trTitre2.appendChild(tdTitre2);
|
||||
tableMe.appendChild(trTitre2);
|
||||
|
||||
//ligne de titre
|
||||
var trTitre1=createElem("tr");
|
||||
var trTitre2=createElem("tr");
|
||||
var tdTitre1=createElem("th",{"colspan":gridWidth});
|
||||
var tdTitre2=createElem("th",{"colspan":gridWidth});
|
||||
tdTitre1.innerHTML = bot1IdName[1];
|
||||
tdTitre2.innerHTML = bot2IdName[1];
|
||||
trTitre1.appendChild(tdTitre1);
|
||||
tableAdv.appendChild(trTitre1);
|
||||
trTitre2.appendChild(tdTitre2);
|
||||
tableMe.appendChild(trTitre2);
|
||||
|
||||
for (var i=0; i < gridHeight ; i++){
|
||||
var trAdv=createElem("tr");
|
||||
var trMe=createElem("tr");
|
||||
for (var j=0; j < gridWidth ; j++){
|
||||
var tdAdv=createElem("td",{"id":"bot1-" + i +"-" + j,"class": "empty"});
|
||||
var tdMe=createElem("td",{"id":"bot2-" + i +"-" + j,"class": "empty"});
|
||||
trAdv.appendChild(tdAdv);
|
||||
trMe.appendChild(tdMe);
|
||||
}
|
||||
tableAdv.appendChild(trAdv);
|
||||
tableMe.appendChild(trMe);
|
||||
var trAdv=createElem("tr");
|
||||
var trMe=createElem("tr");
|
||||
for (var j=0; j < gridWidth ; j++){
|
||||
var tdAdv=createElem("td",{"id":"bot1-" + i +"-" + j,"class": "empty"});
|
||||
var tdMe=createElem("td",{"id":"bot2-" + i +"-" + j,"class": "empty"});
|
||||
trAdv.appendChild(tdAdv);
|
||||
trMe.appendChild(tdMe);
|
||||
}
|
||||
tableAdv.appendChild(trAdv);
|
||||
tableMe.appendChild(trMe);
|
||||
}
|
||||
document.getElementById('fightResult').appendChild(tableAdv);
|
||||
document.getElementById('fightResult').appendChild(tableMe);
|
||||
var divLogs=createElem("div",{"id":"logs"});
|
||||
document.getElementById('fightResult').appendChild(divLogs);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
var xhr = Ajx();
|
||||
xhr.onreadystatechange = function(){if(xhr.readyState == 4){
|
||||
if(xhr.status == 200) {
|
||||
//debug
|
||||
//alert(xhr.responseText);
|
||||
try{
|
||||
var grids = JSON.parse(xhr.responseText);
|
||||
for( var player=1; player <= 2 ; player ++){
|
||||
for (var y=0; y < grids[player].length ; y++){
|
||||
for (var x=0; x < grids[player][y].length ; x++){
|
||||
if (grids[player][y][x] == 1){
|
||||
document.getElementById( 'bot' + player + '-' + y + '-' + x).className="shipOn";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch(e){
|
||||
document.getElementById('logs').innerHTML = xhr.responseText;
|
||||
|
||||
}
|
||||
}
|
||||
}};
|
||||
xhr.open("POST", '/Battleship', true);
|
||||
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
|
||||
xhr.send(
|
||||
'act=initGame&bot1=' + bot1IdName[0]
|
||||
+ '&bot2=' + bot2IdName[0]
|
||||
+ '&gridWidth=' + gridWidth
|
||||
+ '&gridHeight=' + gridHeight
|
||||
+ '&nbShip1=' + nbShip1
|
||||
+ '&nbShip2=' + nbShip2
|
||||
+ '&nbShip3=' + nbShip3
|
||||
+ '&nbShip4=' + nbShip4
|
||||
+ '&nbShip5=' + nbShip5
|
||||
+ '&nbShip6=' + nbShip6
|
||||
+ '&xd_check=' + xd_check
|
||||
);
|
||||
|
||||
if(xhr.status == 200) {
|
||||
//debug
|
||||
//alert(xhr.responseText);
|
||||
try{
|
||||
var grids = JSON.parse(xhr.responseText);
|
||||
for( var player=1; player <= 2 ; player ++){
|
||||
var p=createElem("p");
|
||||
p.innerHTML='Reponse joueurs:' + xhr.responseText;
|
||||
document.getElementById('logs').appendChild(p);
|
||||
|
||||
for (var y=0; y < grids[player].length ; y++){
|
||||
for (var x=0; x < grids[player][y].length ; x++){
|
||||
if (grids[player][y][x] == 1){
|
||||
document.getElementById( 'bot' + player + '-' + y + '-' + x).className="shipOn";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch(e){
|
||||
document.getElementById('logs').innerHTML = xhr.responseText;
|
||||
|
||||
}
|
||||
}
|
||||
}};
|
||||
xhr.open("POST", '/Battleship', true);
|
||||
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
|
||||
xhr.send(
|
||||
'act=initGame&bot1=' + bot1IdName[0]
|
||||
+ '&bot2=' + bot2IdName[0]
|
||||
+ '&gridWidth=' + gridWidth
|
||||
+ '&gridHeight=' + gridHeight
|
||||
+ '&nbShip1=' + nbShip1
|
||||
+ '&nbShip2=' + nbShip2
|
||||
+ '&nbShip3=' + nbShip3
|
||||
+ '&nbShip4=' + nbShip4
|
||||
+ '&nbShip5=' + nbShip5
|
||||
+ '&nbShip6=' + nbShip6
|
||||
+ '&xd_check=' + xd_check
|
||||
);
|
||||
|
||||
}
|
|
@ -3,6 +3,7 @@ article p label {float:left; text-align:right; width:60%}
|
|||
article p select {}
|
||||
td{min-width: 15px; height: 15px;}
|
||||
.battleshipGrid{float: left; border-collapse:collapse; margin: 20px 20px 20px 20px;}
|
||||
.nofloat{float: none;}
|
||||
.battleshipGrid tr{}
|
||||
.battleshipGrid tr td{border: 1px dashed green;}
|
||||
.battleshipGrid tr th{text-align: center;}
|
||||
|
|
Loading…
Reference in New Issue
Block a user