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3bad116750
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0ea6c418c5
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@ -240,133 +240,133 @@ switch ($_POST['act']){
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die;
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break;
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case "fight":
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if($_POST['fullLogs'] == 'true'){
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$fullLogs = true;
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}else{
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$fullLogs = false;
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}
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if(count($_SESSION['strikes'][1]) == count($_SESSION['strikes'][2])){
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//player 1 has to fight
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$currentPlayer=1;
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$currentBot=$_SESSION['bot1'];
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$opponent=2;
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$opponentName=$_SESSION['bot2']['name'];
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}else{
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//it's player2
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$currentPlayer=2;
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$currentBot=$_SESSION['bot2'];
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$opponentName=$_SESSION['bot1']['name'];
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$opponent=1;
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}
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$botParamsToSend=array(
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'game' => 'Battleship',
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'game-id' => $_SESSION['matchId'],
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'action' => 'play-turn',
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'player-index' => $currentPlayer - 1,
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'board' => array(
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'opponent' => $opponentName,
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'width' => $_SESSION['width'],
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'height' => $_SESSION['height'],
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'ship1' => $_SESSION['ship1'],
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'ship2' => $_SESSION['ship2'],
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'ship3' => $_SESSION['ship3'],
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'ship4' => $_SESSION['ship4'],
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'ship5' => $_SESSION['ship5'],
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'ship6' => $_SESSION['ship6'],
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'your_strikes' => $_SESSION['strikes'][$currentPlayer],
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'his_strikes' => $_SESSION['strikes'][$opponent]
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)
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);
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$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
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$anwserPlayerJson=$anwserPlayer['responseArr'];
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if($fullLogs){
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$fullLogs='Arena send to '.$currentBot['name'].'<em>'.htmlentities($anwserPlayer['messageSend']).'</em><br />
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HTTP status: <em>'.htmlentities($anwserPlayer['httpStatus']).'</em><br />
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Bot anwser: <em>'.htmlentities($anwserPlayer['response']).'</em><br />';
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}else{
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$fullLogs="";
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}
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if ((!isset($anwserPlayerJson['play']))
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OR (!preg_match('/^[0-9]+,[0-9]+$/',$anwserPlayerJson['play']))){
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echo json_encode(array(
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'target' => '',
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'log' => $fullLogs.$currentBot['name']." a fait une réponse non conforme, il perd."));
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
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die;
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}
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list($x,$y)=explode(",",$anwserPlayerJson['play']);
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//check if shot is under map's limits
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if(($x >= $_SESSION['width']) OR ($y >= $_SESSION['height'])){
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echo json_encode(array(
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'target' => '',
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'log' => $fullLogs.$currentBot['name']." a fait un tir en dehors des limites de la carte. ".$x.",".$y." C'est interdit par les conventions de Geneve. Il perd"
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));
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
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die;
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}
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//put previous strikes in a one dimmension array ;
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$previousStrikes=array();
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foreach( $_SESSION['strikes'][$currentPlayer] as $strikes){
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$previousStrikes[]=$strikes['target'];
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}
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//do this strike hit a boat?
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$continue=1;
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$result='';
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for( $shipIndex = 0; $shipIndex < count( $_SESSION['ships'][$opponent]); $shipIndex ++){
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$ennemyBoat = $_SESSION['ships'][$opponent][$shipIndex];
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if(in_array($x.",".$y, $ennemyBoat)){
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$result='hit';
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//sunk?
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$sunk=true;
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foreach($ennemyBoat as $boatCase){
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if((!in_array($boatCase,$previousStrikes)) && ($boatCase <> $x.",".$y)) {
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$sunk=false;
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break;
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}
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}
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if($sunk){
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$result="hit and sunk";
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//remove the ship
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unset($_SESSION['ships'][$opponent][$shipIndex]);
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$_SESSION['ships'][$opponent] = array_values($_SESSION['ships'][$opponent]);
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//var_dump($_SESSION['ships'][$opponent]);
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//win the game?
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if(count($_SESSION['ships'][$opponent]) == 0){
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$result="hit sunk and win";
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$continue=0;
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$currentPlayer);
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}
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}
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break;
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}
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}
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//remember this shot
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$_SESSION['strikes'][$currentPlayer][]=array(
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'target' => $x.",".$y,
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'result' => $result
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);
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//send message for the arena's ajax web page
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echo json_encode(array(
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'opponent'=> $opponent,
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'target' => $x.",".$y,
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'log' => $fullLogs.$currentBot['name']." tire en ".$x.",".$y." ".$result,
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'continue' => $continue
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));
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die;
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break;
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default:
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break;
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case "fight":
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if($_POST['fullLogs'] == 'true'){
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$fullLogs = true;
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}else{
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$fullLogs = false;
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}
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if(count($_SESSION['strikes'][1]) == count($_SESSION['strikes'][2])){
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//player 1 has to fight
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$currentPlayer=1;
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$currentBot=$_SESSION['bot1'];
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$opponent=2;
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$opponentName=$_SESSION['bot2']['name'];
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}else{
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//it's player2
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$currentPlayer=2;
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$currentBot=$_SESSION['bot2'];
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$opponentName=$_SESSION['bot1']['name'];
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$opponent=1;
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}
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$botParamsToSend=array(
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'game' => 'Battleship',
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'game-id' => $_SESSION['matchId'],
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'action' => 'play-turn',
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'player-index' => $currentPlayer - 1,
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'board' => array(
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'opponent' => $opponentName,
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'width' => $_SESSION['width'],
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'height' => $_SESSION['height'],
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'ship1' => $_SESSION['ship1'],
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'ship2' => $_SESSION['ship2'],
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'ship3' => $_SESSION['ship3'],
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'ship4' => $_SESSION['ship4'],
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'ship5' => $_SESSION['ship5'],
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'ship6' => $_SESSION['ship6'],
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'your_strikes' => $_SESSION['strikes'][$currentPlayer],
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'his_strikes' => $_SESSION['strikes'][$opponent]
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)
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);
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$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
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$anwserPlayerJson=$anwserPlayer['responseArr'];
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if($fullLogs){
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$fullLogs='Arena send to '.$currentBot['name'].'<em>'.htmlentities($anwserPlayer['messageSend']).'</em><br />
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HTTP status: <em>'.htmlentities($anwserPlayer['httpStatus']).'</em><br />
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Bot anwser: <em>'.htmlentities($anwserPlayer['response']).'</em><br />';
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}else{
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$fullLogs="";
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}
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if ((!isset($anwserPlayerJson['play']))
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OR (!preg_match('/^[0-9]+,[0-9]+$/',$anwserPlayerJson['play']))){
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echo json_encode(array(
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'target' => '',
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'log' => $fullLogs.$currentBot['name']." a fait une réponse non conforme, il perd."));
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
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die;
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}
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list($x,$y)=explode(",",$anwserPlayerJson['play']);
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//check if shot is under map's limits
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if(($x >= $_SESSION['width']) OR ($y >= $_SESSION['height'])){
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echo json_encode(array(
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'target' => '',
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'log' => $fullLogs.$currentBot['name']." a fait un tir en dehors des limites de la carte. ".$x.",".$y." C'est interdit par les conventions de Geneve. Il perd"
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));
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
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die;
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}
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//put previous strikes in a one dimmension array ;
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$previousStrikes=array();
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foreach( $_SESSION['strikes'][$currentPlayer] as $strikes){
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$previousStrikes[]=$strikes['target'];
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}
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//do this strike hit a boat?
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$continue=1;
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$result='';
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for( $shipIndex = 0; $shipIndex < count( $_SESSION['ships'][$opponent]); $shipIndex ++){
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$ennemyBoat = $_SESSION['ships'][$opponent][$shipIndex];
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if(in_array($x.",".$y, $ennemyBoat)){
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$result='hit';
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//sunk?
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$sunk=true;
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foreach($ennemyBoat as $boatCase){
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if((!in_array($boatCase,$previousStrikes)) && ($boatCase <> $x.",".$y)) {
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$sunk=false;
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break;
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}
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}
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if($sunk){
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$result="hit and sunk";
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//remove the ship
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unset($_SESSION['ships'][$opponent][$shipIndex]);
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$_SESSION['ships'][$opponent] = array_values($_SESSION['ships'][$opponent]);
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//var_dump($_SESSION['ships'][$opponent]);
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//win the game?
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if(count($_SESSION['ships'][$opponent]) == 0){
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$result="hit sunk and win";
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$continue=0;
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$currentPlayer);
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}
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}
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break;
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}
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}
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//remember this shot
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$_SESSION['strikes'][$currentPlayer][]=array(
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'target' => $x.",".$y,
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'result' => $result
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);
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//send message for the arena's ajax web page
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echo json_encode(array(
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'opponent'=> $opponent,
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'target' => $x.",".$y,
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'log' => $fullLogs.$currentBot['name']." tire en ".$x.",".$y." ".$result,
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'continue' => $continue
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));
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die;
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break;
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default:
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break;
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}
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@ -131,9 +131,9 @@ function battleship(bot1,bot2,gridWidth,gridHeight,nbShip1,nbShip2,nbShip3,nbShi
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}
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}
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}
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for each (var lo in grid['logs']){
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for (var i = 1; i < grid['logs'].lenght; i++) {
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var p=createElem("p");
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p.innerHTML='o;
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p.innerHTML=grid['logs'][i];
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document.getElementById('logs').appendChild(p);
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}
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fight(xd_check,fullLogs);
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