@ -240,133 +240,133 @@ switch ($_POST['act']){
die;
break;
case "fight":
if($_POST['fullLogs'] == 'true'){
$fullLogs = true;
}else{
$fullLogs = false;
}
if(count($_SESSION['strikes'][1]) == count($_SESSION['strikes'][2])){
//player 1 has to fight
$currentPlayer=1;
$currentBot=$_SESSION['bot1'];
$opponent=2;
$opponentName=$_SESSION['bot2']['name'];
}else{
//it's player2
$currentPlayer=2;
$currentBot=$_SESSION['bot2'];
$opponentName=$_SESSION['bot1']['name'];
$opponent=1;
}
$botParamsToSend=array(
'game' => 'Battleship',
'game-id' => $_SESSION['matchId'],
'action' => 'play-turn',
'player-index' => $currentPlayer - 1,
'board' => array(
'opponent' => $opponentName,
'width' => $_SESSION['width'],
'height' => $_SESSION['height'],
'ship1' => $_SESSION['ship1'],
'ship2' => $_SESSION['ship2'],
'ship3' => $_SESSION['ship3'],
'ship4' => $_SESSION['ship4'],
'ship5' => $_SESSION['ship5'],
'ship6' => $_SESSION['ship6'],
'your_strikes' => $_SESSION['strikes'][$currentPlayer],
'his_strikes' => $_SESSION['strikes'][$opponent]
)
);
$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
$anwserPlayerJson=$anwserPlayer['responseArr'];
if($fullLogs){
$fullLogs='Arena send to '.$currentBot['name'].'< em > '.htmlentities($anwserPlayer['messageSend']).'< / em > < br / >
HTTP status: < em > '.htmlentities($anwserPlayer['httpStatus']).'< / em > < br / >
Bot anwser: < em > '.htmlentities($anwserPlayer['response']).'< / em > < br / > ';
}else{
$fullLogs="";
}
if ((!isset($anwserPlayerJson['play']))
OR (!preg_match('/^[0-9]+,[0-9]+$/',$anwserPlayerJson['play']))){
echo json_encode(array(
'target' => '',
'log' => $fullLogs.$currentBot['name']." a fait une réponse non conforme, il perd."));
save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
die;
}
list($x,$y)=explode(",",$anwserPlayerJson['play']);
//check if shot is under map's limits
if(($x >= $_SESSION['width']) OR ($y >= $_SESSION['height'])){
echo json_encode(array(
'target' => '',
'log' => $fullLogs.$currentBot['name']." a fait un tir en dehors des limites de la carte. ".$x.",".$y." C'est interdit par les conventions de Geneve. Il perd"
));
save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
die;
}
//put previous strikes in a one dimmension array ;
$previousStrikes=array();
foreach( $_SESSION['strikes'][$currentPlayer] as $strikes){
$previousStrikes[]=$strikes['target'];
}
//do this strike hit a boat?
$continue=1;
$result='';
for( $shipIndex = 0; $shipIndex < count ( $ _SESSION [ ' ships ' ] [ $ opponent ] ) ; $ shipIndex + + ) {
$ennemyBoat = $_SESSION['ships'][$opponent][$shipIndex];
if(in_array($x.",".$y, $ennemyBoat)){
$result='hit';
//sunk?
$sunk=true;
foreach($ennemyBoat as $boatCase){
if((!in_array($boatCase,$previousStrikes)) & & ($boatCase < > $x.",".$y)) {
$sunk=false;
break;
}
}
if($sunk){
$result="hit and sunk";
//remove the ship
unset($_SESSION['ships'][$opponent][$shipIndex]);
$_SESSION['ships'][$opponent] = array_values($_SESSION['ships'][$opponent]);
//var_dump($_SESSION['ships'][$opponent]);
//win the game?
if(count($_SESSION['ships'][$opponent]) == 0){
$result="hit sunk and win";
$continue=0;
save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$currentPlayer);
}
}
break;
}
}
//remember this shot
$_SESSION['strikes'][$currentPlayer][]=array(
'target' => $x.",".$y,
'result' => $result
);
//send message for the arena's ajax web page
echo json_encode(array(
'opponent'=> $opponent,
'target' => $x.",".$y,
'log' => $fullLogs.$currentBot['name']." tire en ".$x.",".$y." ".$result,
'continue' => $continue
));
die;
break;
default:
break;
case "fight":
if($_POST['fullLogs'] == 'true'){
$fullLogs = true;
}else{
$fullLogs = false;
}
if(count($_SESSION['strikes'][1]) == count($_SESSION['strikes'][2])){
//player 1 has to fight
$currentPlayer=1;
$currentBot=$_SESSION['bot1'];
$opponent=2;
$opponentName=$_SESSION['bot2']['name'];
}else{
//it's player2
$currentPlayer=2;
$currentBot=$_SESSION['bot2'];
$opponentName=$_SESSION['bot1']['name'];
$opponent=1;
}
$botParamsToSend=array(
'game' => 'Battleship',
'game-id' => $_SESSION['matchId'],
'action' => 'play-turn',
'player-index' => $currentPlayer - 1,
'board' => array(
'opponent' => $opponentName,
'width' => $_SESSION['width'],
'height' => $_SESSION['height'],
'ship1' => $_SESSION['ship1'],
'ship2' => $_SESSION['ship2'],
'ship3' => $_SESSION['ship3'],
'ship4' => $_SESSION['ship4'],
'ship5' => $_SESSION['ship5'],
'ship6' => $_SESSION['ship6'],
'your_strikes' => $_SESSION['strikes'][$currentPlayer],
'his_strikes' => $_SESSION['strikes'][$opponent]
)
);
$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
$anwserPlayerJson=$anwserPlayer['responseArr'];
if($fullLogs){
$fullLogs='Arena send to '.$currentBot['name'].'< em > '.htmlentities($anwserPlayer['messageSend']).'< / em > < br / >
HTTP status: < em > '.htmlentities($anwserPlayer['httpStatus']).'< / em > < br / >
Bot anwser: < em > '.htmlentities($anwserPlayer['response']).'< / em > < br / > ';
}else{
$fullLogs="";
}
if ((!isset($anwserPlayerJson['play']))
OR (!preg_match('/^[0-9]+,[0-9]+$/',$anwserPlayerJson['play']))){
echo json_encode(array(
'target' => '',
'log' => $fullLogs.$currentBot['name']." a fait une réponse non conforme, il perd."));
save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
die;
}
list($x,$y)=explode(",",$anwserPlayerJson['play']);
//check if shot is under map's limits
if(($x >= $_SESSION['width']) OR ($y >= $_SESSION['height'])){
echo json_encode(array(
'target' => '',
'log' => $fullLogs.$currentBot['name']." a fait un tir en dehors des limites de la carte. ".$x.",".$y." C'est interdit par les conventions de Geneve. Il perd"
));
save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
die;
}
//put previous strikes in a one dimmension array ;
$previousStrikes=array();
foreach( $_SESSION['strikes'][$currentPlayer] as $strikes){
$previousStrikes[]=$strikes['target'];
}
//do this strike hit a boat?
$continue=1;
$result='';
for( $shipIndex = 0; $shipIndex < count ( $ _SESSION [ ' ships ' ] [ $ opponent ] ) ; $ shipIndex + + ) {
$ennemyBoat = $_SESSION['ships'][$opponent][$shipIndex];
if(in_array($x.",".$y, $ennemyBoat)){
$result='hit';
//sunk?
$sunk=true;
foreach($ennemyBoat as $boatCase){
if((!in_array($boatCase,$previousStrikes)) & & ($boatCase < > $x.",".$y)) {
$sunk=false;
break;
}
}
if($sunk){
$result="hit and sunk";
//remove the ship
unset($_SESSION['ships'][$opponent][$shipIndex]);
$_SESSION['ships'][$opponent] = array_values($_SESSION['ships'][$opponent]);
//var_dump($_SESSION['ships'][$opponent]);
//win the game?
if(count($_SESSION['ships'][$opponent]) == 0){
$result="hit sunk and win";
$continue=0;
save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$currentPlayer);
}
}
break;
}
}
//remember this shot
$_SESSION['strikes'][$currentPlayer][]=array(
'target' => $x.",".$y,
'result' => $result
);
//send message for the arena's ajax web page
echo json_encode(array(
'opponent'=> $opponent,
'target' => $x.",".$y,
'log' => $fullLogs.$currentBot['name']." tire en ".$x.",".$y." ".$result,
'continue' => $continue
));
die;
break;
default:
break;
}