return lap info

pull/96/head
Gnieark 8 years ago
parent 0d2ff7d563
commit 304a1f0fd9

@ -66,63 +66,7 @@ switch ($_POST['act']){
'lap' => $lap
));
die;
/*
//make the board array
for ($botCount = 0; $botCount < count($bots); $botCount ++){
$board[$botCount] = $bots[$botCount]->getTail();
}
$busyCells = array(); //les cases prises
$responses = array();
$loosingBots = array();
$targets = array();
for ($botCount = 0; $botCount < count($bots); $botCount ++){
if($bots[$botCount]->getStatus()){
$messageArr = array(
'game-id' => '',
'action' => 'play-turn',
'game' => 'tron',
'board' => $board,
'player-index' => $botCount, // To do: verifier que ça restera le même à chaque tour
'players' => $_SESSION['players']
);
$busyCells = array_merge($busyCells, $bots[$botCount]->getTail());
$responses[$botCount] = get_IA_Response($bots[$botCount]->getURL(),$messageArr);
print_r($responses[$botCount]);
if(in_array($bots[$botCount]->getTargetCell($responses[$botCount]['responseArr']['play']), $busyCells)){
//this bot plays on a non empty cell, it looses
$bots[$botCount]->loose();
$logs.= $bots[$botCount]->getName()." Played on a non empty cell, he loses.<br/>";
$loosingBots[] = $bots[$botCount]->getName();
}else{
$targets[] = $bots[$botCount]->getTargetCell($responses[$botCount]['responseArr']['play']);
}
}
}
//test if some bots plays at the same place
for ($botCount = 0; $botCount < count($bots); $botCount ++){
if($bots[$botCount]->getStatus()){
}
}
//save pat game betwin loosing bots
save_draw_bots($loosingBots);
//find losing bots
print_r($targets);
*/
die;
break;
default:
break;

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