return lap info
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0d2ff7d563
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@ -66,63 +66,7 @@ switch ($_POST['act']){
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'lap' => $lap
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));
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die;
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/*
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//make the board array
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for ($botCount = 0; $botCount < count($bots); $botCount ++){
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$board[$botCount] = $bots[$botCount]->getTail();
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}
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$busyCells = array(); //les cases prises
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$responses = array();
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$loosingBots = array();
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$targets = array();
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for ($botCount = 0; $botCount < count($bots); $botCount ++){
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if($bots[$botCount]->getStatus()){
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$messageArr = array(
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'game-id' => '',
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'action' => 'play-turn',
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'game' => 'tron',
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'board' => $board,
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'player-index' => $botCount, // To do: verifier que ça restera le même à chaque tour
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'players' => $_SESSION['players']
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);
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$busyCells = array_merge($busyCells, $bots[$botCount]->getTail());
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$responses[$botCount] = get_IA_Response($bots[$botCount]->getURL(),$messageArr);
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print_r($responses[$botCount]);
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if(in_array($bots[$botCount]->getTargetCell($responses[$botCount]['responseArr']['play']), $busyCells)){
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//this bot plays on a non empty cell, it looses
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$bots[$botCount]->loose();
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$logs.= $bots[$botCount]->getName()." Played on a non empty cell, he loses.<br/>";
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$loosingBots[] = $bots[$botCount]->getName();
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}else{
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$targets[] = $bots[$botCount]->getTargetCell($responses[$botCount]['responseArr']['play']);
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}
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}
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}
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//test if some bots plays at the same place
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for ($botCount = 0; $botCount < count($bots); $botCount ++){
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if($bots[$botCount]->getStatus()){
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}
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}
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//save pat game betwin loosing bots
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save_draw_bots($loosingBots);
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//find losing bots
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print_r($targets);
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*/
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die;
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break;
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default:
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break;
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