pull/96/head
Gnieark 8 years ago
parent 734e4d9a61
commit 3c0cba6fb3

@ -1 +1 @@
1512
1515

@ -33,7 +33,12 @@ class Trail {
$this->trail->push($value);
}
public function __toString(){
$str = "";
return implode(
}
public function contains($searchedValue) {
foreach($this->trail as $value) {
if($value == $searchedValue) return TRUE;

@ -4,6 +4,56 @@ class TronGame
private $bots; //array of bots
private $gameId;
private $status; //false => Game ended or not initialised
private function apply_looses($loosersArr){
//save draws
if( count($loosersArr) > 1 ){
$loosersById = array();
foreach($loosersArr as $bot){
$loosersById[] = $this->bots[$bot]->id;
}
$this->save_draw_bots($loosersById);
}
//save victories
if( count($loosersArr) > 0 ){
//make victorous bots array
$vbots = array();
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if($this->bots[$botCount]->isAlive){
$vbots[] = $this->bots[$botCount]->id;
}
}
$this->save_losers_winers($loosersById,$vbots);
}
}
private function save_draw_bots($arr){
/*
* Recursive function who save all combionaisons of draw matches
*/
if(count($arr) < 2){
return;
}else{
$a = $arr[0];
array_shift($arr);
foreach($arr as $bot){
save_battle('tron',$a,$bot,0,'id');
}
$this->save_draw_bots($arr);
}
}
private function save_losers_winers($arrLoosers,$arrWiners){
foreach($arrWiners as $winner){
foreach($arrLoosers as $loser){
save_battle('tron',$winer,$loser,1,'id');
}
}
}
public function new_lap(){
// for all alive bots
@ -13,10 +63,13 @@ class TronGame
$paramToSend = array();
$board = $this->getBoard();
$loosers = array();
$lastsCells = array();
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if ($this->bots[$botCount]->getStatus()){
$urls[$botCount] = $this->bots[$botCount]->getURL();
$urls[$botCount] = $this->bots[$botCount]->getURL();
$paramsToSend[$botCount] = array(
'game-id' => "".$this->gameId,
'action' => 'play-turn',
@ -29,77 +82,29 @@ class TronGame
}
$responses = $this->get_multi_IAS_Responses($urls,$paramsToSend);
//$responses[$botCount]['responseArr']['play']
//print_r($responses);
$targetsList = array();
$busyCells = $this->getBusyCells();
$busyCellsStr = array();
foreach ($busyCells as $bs){
$busyCellsStr[] = $bs[0].",".$bs[1]; //as string for use in in_array
}
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
//grow bots'tails
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if ($this->bots[$botCount]->getStatus()){
//tester si sa réponse n'est pas sur une case déjà occupée.
$target = $this->bots[$botCount]->grow($responses[$botCount]['responseArr']['play']);
$targetByBot[$botCount] = $target;
$x = $target[0];
$y = $target[1];
$hashTargetsList[$botCount] = $x * 1000 + $y; //wil be easyest to compare than if it was arrays
if(($target === false)
OR (in_array($target,$busyCellsStr))
OR ($x < 0) OR ($x > 999) OR ($y < 0) OR ($y > 999)
){
$this->bots[$botCount]->loose();
//he loses
$loosers[] = $botCount;
}
$lastsCells[$botCount] = $this->bots[$botCount]->grow($responses[$botCount]['responseArr']['play']);
}
}
//did some bots have played on the same cell?
//test if loose
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if ($this->bots[$botCount]->getStatus()){
for ($botCount2 = 0; $botCount2 < $nbeBots; $botCount2++){
if (($this->bots[$botCount2]->getStatus())
&& ($botCount <> $botCount2)
&& ($hashTargetsList[$botCount] == $hashTargetsList[$botCount2])
){
$this->bots[$botCount]->loose();
//they loose
$loosers[] = $botCount;
$loosers[] = $botCount2;
}
}
foreach($this->bots as $otherBot){
if($otherBot->trail->contains($lastsCells($botCount)))
$loosers[] = $botCount;
$this->bots[$botCount]->loose();
break;
}
}
}
//return all trails for draw svg
if(count($loosers > 0)){
//save_draw_bots
$this->save_draw_bots($loosers);
$winners = array();
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if ($this->bots[$botCount]->getStatus()){
$winners[] = $this->bots[$botCount]->getId();
}
}
//sauver les relations winers loosers
$this->save_losers_winers($loosers,$winners);
}
// generer un array en retour qui permettra de dessiner les modifications
// sur la map
$arrRapport = array();
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if ($this->bots[$botCount]->getStatus()){
$arrRapport[$botCount] = $targetByBot[$botCount];
}else{
$arrRapport[$botCount] = "die";
}
}
return $arrRapport;
}
@ -174,7 +179,6 @@ class TronGame
$fullLogs = "";
$nbeBots = count($this->bots);
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
$messageArr = array(
'game-id' => "".$this->gameId,
'action' => 'init',
@ -218,7 +222,7 @@ class TronGame
$positions = array();
$botCount = 0;
$err = "";
foreach($botsInfo as $bot){
foreach($botsInfos as $bot){
//find a random start position
do{
$x = rand(1,999);

@ -11,6 +11,7 @@ class TronPlayer{
public function grow(Direction $dir){
$this->trail->add($this->trail->last()->addDirection($dir));
return $this->trail->last();
}
public function loose(){
@ -23,8 +24,8 @@ class TronPlayer{
$this->trail = new Trail;
$this->trail->add($initialsCoords);
$this->name = $name;
$this->url = $url;
$this->state = true;
$this->url = $url;
$this->state = true;
}
public function __construct(){
$this->state = false;

@ -20,15 +20,29 @@ require_once ("Coords.php");
switch ($_POST['act']){
case "initGame":
$rs = mysqli_query($lnBdd,"SELECT id,name,url FROM bots WHERE game='tron';");
while($r = mysqli_fetch_row($rs)){
$botsFullArr[$r[0]] = array('name' => $r[1], 'url' => $r[2]);
}
$botsArrayTemp = json_decode($_POST['bots']);
$botsIds = array();
//dont take non selected bots (value=0)
$queries = "";
foreach($botsArrayTemp as $bot){
if($bot > 0){
$botsIds[] = $bot;
}
}
$game = new TronGame($botsIds);
$logs = $game->init_game();
echo json_encode(array(

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