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@ -1 +1 @@
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1512
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1515
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@ -33,7 +33,12 @@ class Trail {
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$this->trail->push($value);
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}
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public function __toString(){
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$str = "";
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return implode(
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}
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public function contains($searchedValue) {
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foreach($this->trail as $value) {
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if($value == $searchedValue) return TRUE;
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@ -5,6 +5,56 @@ class TronGame
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private $gameId;
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private $status; //false => Game ended or not initialised
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private function apply_looses($loosersArr){
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//save draws
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if( count($loosersArr) > 1 ){
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$loosersById = array();
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foreach($loosersArr as $bot){
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$loosersById[] = $this->bots[$bot]->id;
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}
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$this->save_draw_bots($loosersById);
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}
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//save victories
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if( count($loosersArr) > 0 ){
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//make victorous bots array
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$vbots = array();
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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if($this->bots[$botCount]->isAlive){
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$vbots[] = $this->bots[$botCount]->id;
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}
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}
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$this->save_losers_winers($loosersById,$vbots);
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}
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}
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private function save_draw_bots($arr){
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/*
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* Recursive function who save all combionaisons of draw matches
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*/
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if(count($arr) < 2){
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return;
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}else{
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$a = $arr[0];
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array_shift($arr);
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foreach($arr as $bot){
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save_battle('tron',$a,$bot,0,'id');
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}
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$this->save_draw_bots($arr);
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}
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}
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private function save_losers_winers($arrLoosers,$arrWiners){
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foreach($arrWiners as $winner){
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foreach($arrLoosers as $loser){
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save_battle('tron',$winer,$loser,1,'id');
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}
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}
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}
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public function new_lap(){
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// for all alive bots
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$logs = "";
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@ -13,10 +63,13 @@ class TronGame
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$paramToSend = array();
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$board = $this->getBoard();
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$loosers = array();
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$lastsCells = array();
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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if ($this->bots[$botCount]->getStatus()){
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$urls[$botCount] = $this->bots[$botCount]->getURL();
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$paramsToSend[$botCount] = array(
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'game-id' => "".$this->gameId,
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'action' => 'play-turn',
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@ -29,77 +82,29 @@ class TronGame
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}
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$responses = $this->get_multi_IAS_Responses($urls,$paramsToSend);
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//$responses[$botCount]['responseArr']['play']
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//print_r($responses);
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$targetsList = array();
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$busyCells = $this->getBusyCells();
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$busyCellsStr = array();
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foreach ($busyCells as $bs){
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$busyCellsStr[] = $bs[0].",".$bs[1]; //as string for use in in_array
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}
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//grow bots'tails
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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if ($this->bots[$botCount]->getStatus()){
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//tester si sa réponse n'est pas sur une case déjà occupée.
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$target = $this->bots[$botCount]->grow($responses[$botCount]['responseArr']['play']);
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$targetByBot[$botCount] = $target;
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$x = $target[0];
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$y = $target[1];
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$hashTargetsList[$botCount] = $x * 1000 + $y; //wil be easyest to compare than if it was arrays
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if(($target === false)
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OR (in_array($target,$busyCellsStr))
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OR ($x < 0) OR ($x > 999) OR ($y < 0) OR ($y > 999)
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){
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$this->bots[$botCount]->loose();
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//he loses
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$lastsCells[$botCount] = $this->bots[$botCount]->grow($responses[$botCount]['responseArr']['play']);
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}
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}
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//test if loose
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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if ($this->bots[$botCount]->getStatus()){
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foreach($this->bots as $otherBot){
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if($otherBot->trail->contains($lastsCells($botCount)))
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$loosers[] = $botCount;
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}
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}
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}
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//did some bots have played on the same cell?
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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if ($this->bots[$botCount]->getStatus()){
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for ($botCount2 = 0; $botCount2 < $nbeBots; $botCount2++){
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if (($this->bots[$botCount2]->getStatus())
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&& ($botCount <> $botCount2)
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&& ($hashTargetsList[$botCount] == $hashTargetsList[$botCount2])
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){
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$this->bots[$botCount]->loose();
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//they loose
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$loosers[] = $botCount;
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$loosers[] = $botCount2;
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}
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break;
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}
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}
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}
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//return all trails for draw svg
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if(count($loosers > 0)){
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//save_draw_bots
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$this->save_draw_bots($loosers);
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$winners = array();
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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if ($this->bots[$botCount]->getStatus()){
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$winners[] = $this->bots[$botCount]->getId();
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}
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}
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//sauver les relations winers loosers
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$this->save_losers_winers($loosers,$winners);
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}
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// generer un array en retour qui permettra de dessiner les modifications
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// sur la map
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$arrRapport = array();
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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if ($this->bots[$botCount]->getStatus()){
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$arrRapport[$botCount] = $targetByBot[$botCount];
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}else{
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$arrRapport[$botCount] = "die";
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}
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}
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return $arrRapport;
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}
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$fullLogs = "";
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$nbeBots = count($this->bots);
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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$messageArr = array(
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'game-id' => "".$this->gameId,
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'action' => 'init',
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@ -218,7 +222,7 @@ class TronGame
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$positions = array();
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$botCount = 0;
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$err = "";
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foreach($botsInfo as $bot){
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foreach($botsInfos as $bot){
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//find a random start position
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do{
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$x = rand(1,999);
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@ -11,6 +11,7 @@ class TronPlayer{
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public function grow(Direction $dir){
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$this->trail->add($this->trail->last()->addDirection($dir));
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return $this->trail->last();
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}
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public function loose(){
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@ -20,15 +20,29 @@ require_once ("Coords.php");
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switch ($_POST['act']){
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case "initGame":
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$rs = mysqli_query($lnBdd,"SELECT id,name,url FROM bots WHERE game='tron';");
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while($r = mysqli_fetch_row($rs)){
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$botsFullArr[$r[0]] = array('name' => $r[1], 'url' => $r[2]);
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}
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$botsArrayTemp = json_decode($_POST['bots']);
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$botsIds = array();
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//dont take non selected bots (value=0)
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$queries = "";
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foreach($botsArrayTemp as $bot){
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if($bot > 0){
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$botsIds[] = $bot;
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}
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}
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$game = new TronGame($botsIds);
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$logs = $game->init_game();
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echo json_encode(array(
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