WIP slowly

dev
Gnieark 7 years ago
parent 7d36117c5b
commit 5645715588

@ -45,6 +45,13 @@ function createElem(type,attributes){
{elem.setAttribute(i,attributes[i]);}
return elem;
}
function createElemNS(type,attributes){
//same as createElem but with ns for svg file
var elem=document.createElementNS("http://www.w3.org/2000/svg",type);
for (var i in attributes)
{elem.setAttributeNS(null,i,attributes[i]);}
return elem;
}
function makeid(){
var text = "";
@ -97,7 +104,7 @@ function createElemWithLabel(type,attributes,labelTxt, id =''){
em.appendChild(label);
var elem = createElem(type,attributes);
if (typeof attributes['id'] !== 'undefined') {
em.setAttribute('id',forId);
elem.setAttribute('id',forId);
}
em.appendChild(elem);
return em;
@ -131,105 +138,137 @@ function createLineSelect(labelTxt,arrayOptions,attributes){
function createPlayerForm(index){
var container = document.getElementById("playersSettings");
var divForm = createElem("div", {"id": "containerPlayer" + index,"class":"playerBox" } );
var subtitle = createElem('h3',{});
subtitle.innerHTML = 'Bot ' + index;
divForm.appendChild(subtitle);
divForm.appendChild(
createLineSelect('Type:',
[ {'value':'bot','text' : 'bot'},
{'value':'human','text' : 'human'}
],
{"id":"playerType" + index,
"onchange":"changeTypePlayer('" + index + "', this.value);"
}
)
);
divForm.appendChild(
createElemWithLabel(
'input',
{
"type": "text", "value":"",
"placeholder":"http://Bot.url"
},
'URL du Bot',
'botUrl' + index
)
);
divForm.appendChild(
createLineSelect('Starting cell:',
[ {'value':'random','text' : 'random'},
{'value':'defined','text' : 'Let me define it'}
],
{
"id": "randomOrNot" + index,
"onchange":"changeRandom('" + index + "', this.value);"
}
)
);
divForm.appendChild(
createElemWithLabel(
'input',
{"type":"text","value": "0"},
'X coord:',
"posX" + index
)
);
divForm.appendChild(
createElemWithLabel(
'input',
{"type":"text","value": "0"},
'Y coord:',
"posY" + index
)
);
divForm.appendChild(createElemWithLabel(
'input',
{
'type':'button',
'value':'Add another player',
'onclick':'createPlayerForm(\'' + (parseFloat(index) + 1) + '\');'
},
'',
'fightButton' + index
)
);
var subtitle = createElem('h3',{});
subtitle.innerHTML = 'Bot ' + index;
divForm.appendChild(subtitle);
divForm.appendChild( createLineSelect('Type:', [ {'value':'bot','text' : 'bot'}, {'value':'human','text' : 'human'} ], {"id":"playerType" + index, "onchange":"changeTypePlayer('" + index + "', this.value);" } ) );
divForm.appendChild( createElemWithLabel( 'input', { "type": "text", "value":"", "placeholder":"http://Bot.url", "id":"url" + index }, 'URL du Bot', 'botUrl' + index ) );
divForm.appendChild( createLineSelect('Starting cell:', [ {'value':'random','text' : 'random'}, {'value':'defined','text' : 'Let me define it'} ], { "id": "randomOrNot" + index, "onchange":"changeRandom('" + index + "', this.value);" } ) );
divForm.appendChild( createElemWithLabel( 'input', {"type":"text","value": "0"}, 'X coord:', "posX" + index ) );
divForm.appendChild( createElemWithLabel( 'input', {"type":"text","value": "0"}, 'Y coord:', "posY" + index ) );
divForm.appendChild(createElemWithLabel( 'input', { 'type':'button', 'value':'Add another player', 'onclick':'createPlayerForm(\'' + (parseFloat(index) + 1) + '\');' }, '', 'fightButton' + index ) );
container.appendChild(divForm);
//delete the previous submit button
if(index > 0){
//alert('fightButton' +(parseFloat(index) - 1 ));
var theButton = document.getElementById('fightButton' +(parseFloat(index) - 1 ));
theButton.parentNode.removeChild(theButton);
}
container.appendChild(divForm);
//delete the previous submit button
if(index > 0){
//alert('fightButton' +(parseFloat(index) - 1 ));
var theButton = document.getElementById('fightButton' +(parseFloat(index) - 1 ));
theButton.parentNode.removeChild(theButton);
}
//to hide by default:
//changeTypePlayer(index,'human');
changeRandom(index,'random');
//scroll down
window.scrollTo(0,document.body.scrollHeight);
//show (or not) button to launch the game
if( index > 0){
document.getElementById('buttonFight').className="large";
document.getElementById('buttonFight').setAttribute('onclick',"initGame(" + index +" );");
}else{
document.getElementById('buttonFight').className="hidden";
}
}
function buildPad(index){
//Generate directionals arrow
var up = createElem('a',{'onclick':"up('" + index + "');"});
up.innerHTML="↑";
var down= createElem('a',{'type':'button','value':'↓','onclick':"down('" + index + "');"});
var left = createElem('a',{'type':'button','value':'←','onclick':"left('" + index + "');"});
var right = createElem('a',{'type':'button','value':'→','onclick':"right('" + index + "');"});
var container = createElem('div',{});
container.appendChild(up);
container.appendChild(down);
container.appendChild(left);
container.appendChild(right);
return container;
}
function lap(players){
for (var i = 0; i < players.length; i++){
if (players[i]['type'] == "human"){
//erf
}else{
}
}
}
function initGame(playersSum){
//remove button
var theButton = document.getElementById('fightButton' + playersSum);
theButton.parentNode.removeChild(theButton);
//find all vars
var players = [];
for (var i = 0; i <= playersSum; i++){
//playerType0
//"url" + index
//"randomOrNot" + index
//"posX" + index
//"posY" + index
players.push(
{'type' : document.getElementById('playerType' + i).value,
'url' : document.getElementById('url' + i).value,
'random': document.getElementById('randomOrNot' + i).value,
'posX': document.getElementById('posX' + i).value,
'posY': document.getElementById('posY' + i).value
}
);
}
//empty players settings playerBox
while (document.getElementById('playersSettings').firstChild) {
document.getElementById('playersSettings').removeChild(document.getElementById('playersSettings').firstChild);
}
//fill bot infos as table
var table = createElem ('table',{});
for (var i = 0; i <=playersSum; i++){
var tr = createElem('tr',{});
tr.innerHTML = '<td>' + i + '</td><td>' + players[i]['type'] + '</td><td>' + players[i]['url'] + '</td>';
table.appendChild(tr);
}
document.getElementById('playersSettings').appendChild(table);
//how many bots
//empty the map
while (document.getElementById('fightResult').firstChild) {
document.getElementById('fightResult').removeChild(document.getElementById('fightResult').firstChild);
}
// draw border;
var svg = createElemNS('svg',{'id':'map','width':'500','height':'500','viewBox':'0 0 100 100'});
var rect=createElemNS('rect',{'x':'0','y':'0','width':'1000','height':'1000','style':'stroke:#000000; fill:none;'});
svg.appendChild(rect);
document.getElementById("fightResult").appendChild(svg);
var plogs = createElem("p",{'id':'logs'});
document.getElementById("fightResult").appendChild(plogs);
//init the map
for (var i = 0; i <=playersSum; i++){
if(players[i]['random'] == 'random'){
players[i]['tail'] = [[Math.random() * 999,Math.random() * 999]];
}else{
players[i]['tail'] = [[players[i]['posX'],players[i]['posY']]];
}
//Make a pad for all humans player
if(players[i]['type'] == 'human'){
document.getElementById('playersSettings').appendChild(buildPad(i));
}
}
lap(players);
}

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