pull/96/head
Gnieark 8 years ago
parent defd075b7d
commit 7558b7d38d

@ -1 +1 @@
1494
1496

@ -29,6 +29,23 @@ class TronGame
return $board;
}
private function save_draw_bots($arr){
/*
* Recursive function who save all combionaisons of draw matches
*/
if(count($arr) < 2){
return;
}else{
$a = $arr[0];
array_shift($arr);
foreach($arr as $bot){
save_battle('tron',$a,$bot,0);
}
$this->save_draw_bots($arr);
}
}
private function get_multi_IAS_Responses($iasUrls, $postParams){
//same as the get_IAS_Responses function
// but more than one bot requested parallely
@ -114,7 +131,8 @@ class TronGame
$nbeBots = count($this->bots);
$urls = array();
$paramToSend = array();
$board = $this->getBoard();
$loosers = array();
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if ($this->bots[$botCount]->getStatus()){
@ -123,15 +141,53 @@ class TronGame
'game-id' => "".$this->gameId,
'action' => 'play-turn',
'game' => 'tron',
'board' => $this->getBoard(),
'board' => $board,
'player-index' => $botCount, // To do: verifier que ça restera le même à chaque tour
'players' => $nbeBots
);
}
}
$responses = $this->get_multi_IAS_Responses($urls,$paramsToSend);
$targetsList = array();
$busyCells = $this->getBusyCells();
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if ($this->bots[$botCount]->getStatus()){
//tester si sa réponse n'est pas sur une case déjà occupée.
$target = $this->bot[$botCount]->grow($response[$botCount]['responseArr']['play']);
$x = $target[0];
$y = $target[1];
$hashTargetsList[$botCount] = $x * 1000 + $y; //wil be easyest to compare than if it was arrays
if(($target === false)
OR (in_array($target,$busyCells))
OR ($x < 0) OR ($x > 999) OR ($y < 0) OR ($y > 999)
){
//he loses
$loosers[] = $botCount;
}
}
}
//did some bots have played on the same cell?
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
if ($this->bots[$botCount]->getStatus()){
for ($botCount2 = 0; $botCount2 < $nbeBots; $botCount2++){
if (($this->bots[$botCount2]->getStatus())
&& ($botCount <> $botCount2)
&& ($hashTargetsList[$botCount] == $hashTargetsList[$botCount2])
){
//they loose
$loosers[] = $botCount;
$loosers[] = $botCount2;
}
}
}
}
//save_draw_bots
print_r($responses);

@ -30,7 +30,7 @@ class TronPlayer{
$this->direction = $newDir;
return true;
}
public function getTargetCell($dir){
private function getTargetCell($dir){
if($dir == ""){
$dir = $this->direction;
@ -61,7 +61,9 @@ class TronPlayer{
}
public function grow($dir=""){
$this->tail[] = $this->getTargetCell($dir);
$targetCell = $this->getTargetCell($dir);
$this->tail[] = $targetCell;
return $targetCell;
}
public function loose(){
$this->state = false;

@ -1,20 +1,5 @@
<?php
function save_draw_bots($arr){
/*
* Recursive function who save all combionaisons of draw matches
*/
if(count($arr) < 2){
return;
}else{
$a = $arr[0];
array_shift($arr);
foreach($arr as $bot){
save_battle('tron',$a,$bot,0);
}
save_draw_bots($arr);
}
}

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