check game ID on AJAX communications
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4d8ef34c79
commit
8500bc8d81
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@ -2,10 +2,11 @@
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require_once(__DIR__."/functions.php");
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$bots=get_Bots_Array('connectFou');
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$new=false;
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switch ($_POST['act']){
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case "newFight":
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$new=true;
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//remove $_SESSION less xd_check
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$xd=$_SESSION['xd_check'];
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session_unset();
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@ -66,11 +67,17 @@ switch ($_POST['act']){
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//echo "plop".json_encode($_SESSION['map']);
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case "fight":
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if($_SESSION['game'] <> "connectFou"){
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if(
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($_SESSION['game'] <> "connectFou")
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|| ((!$new) && ($_POST['gameId'] <> $_SESSION['matchId'))
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){
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error(500,"game non found");
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}
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//What player has to play?
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if(!isset($_SESSION['currentPlayer'])){
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@ -245,7 +252,8 @@ switch ($_POST['act']){
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'strikeY' => $strikeY,
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'strikeSymbol'=> $you,
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'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer." et a gagné",
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'cellsWin' => json_encode($cellsWin)
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'cellsWin' => json_encode($cellsWin),
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'gameId' => $_SESSION['matchId']
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);
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if($_SESSION['currentPlayer']==1){
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save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],1);
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@ -273,7 +281,8 @@ switch ($_POST['act']){
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'strikeX' => $strikeX,
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'strikeY' => $strikeY,
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'strikeSymbol'=> $you,
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'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer." match nul"
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'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer." match nul",
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'gameId' => $_SESSION['matchId']
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);
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}else{
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@ -283,7 +292,8 @@ switch ($_POST['act']){
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'strikeX' => $strikeX,
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'strikeY' => $strikeY,
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'strikeSymbol'=> $you,
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'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer
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'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer,
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'gameId' => $_SESSION['matchId']
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);
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}
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}
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@ -294,7 +304,8 @@ switch ($_POST['act']){
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'continue' =>0,
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'strikeX' => -1,
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'strikeY' => -1,
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'log' => $you." ".$currentBotName." a fait une réponse non conforme, il perd".json_encode($tempPlayer)."|"
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'log' => $you." ".$currentBotName." a fait une réponse non conforme, il perd".json_encode($tempPlayer),
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'gameId' => $_SESSION['matchId']
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);
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if($_SESSION['currentPlayer']==1){
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save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],2);
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@ -18,9 +18,10 @@ function createElem(type,attributes){
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{elem.setAttribute(i,attributes[i]);}
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return elem;
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}
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function connectFour(bot1,bot2,xd_check, newGame){
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function connectFour(bot1,bot2,xd_check, gameId, newGame){
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if (newGame === undefined){
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newGame = true;
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newGame = true;
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gameId=0;
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}
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if (newGame){
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@ -58,6 +59,7 @@ function connectFour(bot1,bot2,xd_check, newGame){
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}
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//log
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document.getElementById('logs').innerHTML += reponse['log'] + '<br/>';
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//fill the grid
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if( reponse['strikeX'] > -1){
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document.getElementById('td' + reponse['strikeX'] + '_' + reponse['strikeY']).innerHTML = reponse['strikeSymbol'];
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@ -76,7 +78,7 @@ function connectFour(bot1,bot2,xd_check, newGame){
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//if game isn't finished, continue
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if(reponse['continue'] == 1){
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connectFour(bot1,bot2,xd_check, false);
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connectFour(bot1,bot2,xd_check,reponse['gameId'], false);
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}
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}else{
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alert ('error ' + xhr.status);
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@ -90,5 +92,5 @@ function connectFour(bot1,bot2,xd_check, newGame){
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}else{
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var act='fight';
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}
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xhr.send('act=' + act + '&bot1=' + bot1 + '&bot2=' + bot2 + '&xd_check=' + xd_check);
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xhr.send('act=' + act + '&bot1=' + bot1 + '&bot2=' + bot2 + '&xd_check=' + xd_check + '&gameId=' + gameId);
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}
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@ -23,5 +23,5 @@ $bots=get_Bots_Array('connectFou');
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?>
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</select>
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</p>
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<p><input type="button" value="<?php echo $lang['FIGHT']; ?>" onclick="connectFour(document.getElementById('bot1').value,document.getElementById('bot2').value,'<?php echo xd_check_input(2); ?>');"></p>
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<p><input type="button" value="<?php echo $lang['FIGHT']; ?>" onclick="connectFour(document.getElementById('bot1').value,document.getElementById('bot2').value,'<?php echo xd_check_input(2); ?>',0);"></p>
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<div id="fightResult"></div>
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