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@ -96,3 +96,57 @@ Chaque navire est défini par les coordonnées de ses extrémités.</p>
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<tr><td>9</td><td class="empty" id="bot1-9-0"></td><td class="empty" id="bot1-9-1"></td><td class="empty" id="bot1-9-2"></td><td class="empty" id="bot1-9-3"></td><td class="empty" id="bot1-9-4"></td><td class="empty" id="bot1-9-5"></td><td class="empty" id="bot1-9-6"></td><td class="empty" id="bot1-9-7"></td><td class="empty" id="bot1-9-8"></td><td class="empty" id="bot1-9-9"></td></tr>
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</table>
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<h3>Lors du combat</h3>
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<p> Voici quelques exemples des parametres envoyés par l'arène.</p>
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<h4>Premier tour de jeu (your_strikes et his_strikes sont vides)</h4>
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<pre>
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[game] => Battleship
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[match_id] => 834-1
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[act] => fight
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[opponent] => stupidIA
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[width] => 10
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[height] => 10
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[ship1] => 0
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[ship2] => 1
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[ship3] => 2
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[ship4] => 1
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[ship5] => 1
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[ship6] => 0
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[your_strikes] => []
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[his_strikes] => []
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)
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</pre>
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<h4>Deuxième tour de jeu</h4>
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<pre>
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[game] => Battleship
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[match_id] => 834-1
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[act] => fight
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[opponent] => stupidIA
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[width] => 10
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[height] => 10
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[ship1] => 0
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[ship2] => 1
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[ship3] => 2
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[ship4] => 1
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[ship5] => 1
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[ship6] => 0
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[your_strikes] => [{"target":"4,6","result":""}]
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[his_strikes] => [{"target":"7,8","result":""}]
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</pre>
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<h4>Troisième tour de jeu</h4>
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<pre>
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[game] => Battleship
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[match_id] => 834-2
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[act] => fight
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[opponent] => stupidIA
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[width] => 10
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[height] => 10
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[ship1] => 0
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[ship2] => 1
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[ship3] => 2
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[ship4] => 1
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[ship5] => 1
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[ship6] => 0
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[your_strikes] => [{"target":"7,8","result":""}]
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[his_strikes] => [{"target":"4,6","result":""},{"target":"3,9","result":"hit"}]
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</pre>
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