pull/96/head
Gnieark 8 years ago
parent b22dac43ef
commit adf5d14c35

@ -1 +1 @@
1448
1456

@ -16,70 +16,19 @@ require_once(__DIR__."/functions.php");
switch ($_POST['act']){
case "initGame":
//check if bots exists
$botsArrayTemp = json_decode($_POST['bots']);
$bots = array();
$positions = array();
$botCount = 0;
foreach($botsArrayTemp as $botId){
do{
$x = rand(1,999);
$y = rand(1,999);
}while(in_array($x.",".$y,$positions));
$positions[] = $x.",".$y;
$bots[$botCount] = new TronPlayer($botId,$x,$y,'y+');
if ($bots[$botCount]->getStatus() === false){
unset($bots[$botCount]);
}else{
$botCount++;
}
}
$_SESSION['players'] = $botCount;
if ($botCount < 2){
error (500,"missing bots");
}
$logs="";
//send init message
$gameId = get_unique_id();
$responses = array();
for ($botCount = 0; $botCount < count($bots); $botCount ++){
$messageArr = array(
'game-id' => "".$gameId,
'action' => 'init',
'game' => 'tron',
'board' => '',
'players' => $_SESSION['players'],
'player-index' => $botCount
);
$resp = get_IA_Response($bots[$botCount]->getURL(),$messageArr);
if($_POST['fullLogs'] == "true"){
$logs.='Arena send to '.$bots[$botCount]->getName().'<em>'.htmlentities($resp['messageSend']).'</em><br/>
HTTP status: <em>'.htmlentities($resp['httpStatus']).'</em><br/>
Bot anwser: <em>'.htmlentities($resp['response']).'</em><br/>';
}else{
$logs.="Init message send to ".$bots[$botCount]->getName()."<br/>";
}
}
//save bots on session var
$_SESSION['bots'] = serialize($bots);
$_SESSION['gameId'] = $gameId;
$game = new TronGame($botsArrayTemp);
$logs = $game->init_game();
echo json_encode(array(
'status' => 'OK',
'logs' => $logs,
'gameId' => $gameId
'status' => $game->getStatus();,
'logs' => $logs
'gameId' => $game->getGameId();
));
$_SESSION['game'] = serialize($game);
die;
break;
case "play":
@ -114,19 +63,19 @@ switch ($_POST['act']){
$busyCells = array_merge($busyCells, $bots[$botCount]->getTail());
$responses[$botCount] = get_IA_Response($bots[$botCount]->getURL(),$messageArr);
if(in_array($responses[$botCount]['responseArr']['play'], $busyCells)){
print_r($responses[$botCount]);
if(in_array($bots[$botCount]->getTargetCell($responses[$botCount]['responseArr']['play']), $busyCells)){
//this bot plays on a non empty cell, it looses
$bots[$botCount]->loose();
$logs.= $bots[$botCount]->getName()." Played on a non empty cell, he loses.<br/>";
$loosingBots[] = $bots[$botCount]->getName();
}else{
$targets[] = $responses[$botCount]['responseArr']['play'];
$targets[] = $bots[$botCount]->getTargetCell($responses[$botCount]['responseArr']['play']);
}
}
}
//test if some bots plays at the same place
for ($botCount = 0; $botCount < count($bots); $botCount ++){
if($bots[$botCount]->getStatus()){

@ -17,6 +17,95 @@ function save_draw_bots($arr){
save_draw_bots($arr);
}
}
class TronGame{
private $bots;
private $gameId;
public function getGameId(){
return $this->gameId;
}
public function get_continue(){
//count bots alive. if less than 1, game is ended
$count = 0;
foreach($this->bots as $bot){
if( $bot->getStatus() == true){
$count++;
}
}
if($count > 1){
return true;
}else{
return false;
}
}
public function init_game(){
//send init messages to bots
$nbeBots = count($this->bots);
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
$messageArr = array(
'game-id' => "".$this->gameId,
'action' => 'init',
'game' => 'tron',
'board' => '',
'players' => $nbeBots,
'player-index' => $botCount
);
$resp = get_IA_Response($bots[$botCount]->getURL(),$messageArr);
if($_POST['fullLogs'] == "true"){
$logs.='Arena send to '.$bots[$botCount]->getName().'<em>'.htmlentities($resp['messageSend']).'</em><br/>
HTTP status: <em>'.htmlentities($resp['httpStatus']).'</em><br/>
Bot anwser: <em>'.htmlentities($resp['response']).'</em><br/>';
}else{
$logs.="Init message send to ".$bots[$botCount]->getName()."<br/>";
}
//check response
if(
($resp['httpStatus'] <> 200)
OR (!pregmatch('^[0-9]*,[0-9]*$', $resp['responseArr']))
){
$this->bots[$botCount]->loose();
$logs.= $this->bots[$botCount]->getName." Made a non conform response <br/>";
}
}
return $logs;
}
private function getBusyCells(){
$arr=array();
foreach($this->bots as $bot){
$arr = array_merge($arr,$bot->getTail);
}
return $arr;
}
public function __construct($botsIds){
$this->gameId = get_unique_id();
$this->bots = array();
$positions = array();
$botCount = 0;
$err = "";
foreach($botsIds as $botId){
//find a random start position
do{
$x = rand(1,999);
$y = rand(1,999);
}while(in_array($x.",".$y,$positions));
$positions[] = $x.",".$y;
$this->bots[$botCount] = new TronPlayer($botId,$x,$y,'y+');
if ($this->bots[$botCount]->getStatus() === false){
$err = "Something went wrong for ".$this->bots[$botCount]->getName()."<br/>";
}
}
return $err;
}
}
class TronPlayer{
private $url;
private $name;
@ -45,39 +134,42 @@ class TronPlayer{
){
return false;
}
$this->direction = $newdir;
$this->direction = $newDir;
return true;
}
public function grow($dir=""){
public function getTargetCell($dir){
if($dir == ""){
$dir = $this->direction;
}
if(!$this->set_direction()){
if(!$this->set_direction($dir)){
return false;
}
$headCoords = end($this->tail);
switch ($dir){
case "y+":
$targetCoords = array($headCoords[0],$headCoords[1]++);
return array($headCoords[0],$headCoords[1]++);
break;
case "y-":
$targetCoords = array($headCoords[0],$headCoords[1]--);
return array($headCoords[0],$headCoords[1]--);
break;
case "x+":
$targetCoords = array($headCoords[0]++,$headCoords[1]);
return array($headCoords[0]++,$headCoords[1]);
break;
case "x-":
$targetCoords = array($headCoords[0]--,$headCoords[1]);
return array($headCoords[0]--,$headCoords[1]);
break;
default:
return false;
}
$this->tail[] = $targetCoords;
}
public function grow($dir=""){
$this->tail[] = $this->getTargetCell($dir);
}
public function loose(){
$this->state = false;
$this->tail = array();
@ -97,8 +189,5 @@ class TronPlayer{
}else{
$this->state = false;
}
}
}
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