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1456
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@ -16,70 +16,19 @@ require_once(__DIR__."/functions.php");
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switch ($_POST['act']){
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case "initGame":
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//check if bots exists
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$botsArrayTemp = json_decode($_POST['bots']);
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$bots = array();
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$positions = array();
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$botCount = 0;
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foreach($botsArrayTemp as $botId){
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do{
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$x = rand(1,999);
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$y = rand(1,999);
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}while(in_array($x.",".$y,$positions));
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$positions[] = $x.",".$y;
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$bots[$botCount] = new TronPlayer($botId,$x,$y,'y+');
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if ($bots[$botCount]->getStatus() === false){
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unset($bots[$botCount]);
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}else{
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$botCount++;
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}
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}
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$_SESSION['players'] = $botCount;
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if ($botCount < 2){
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error (500,"missing bots");
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}
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$logs="";
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//send init message
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$gameId = get_unique_id();
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$responses = array();
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for ($botCount = 0; $botCount < count($bots); $botCount ++){
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$messageArr = array(
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'game-id' => "".$gameId,
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'action' => 'init',
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'game' => 'tron',
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'board' => '',
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'players' => $_SESSION['players'],
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'player-index' => $botCount
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);
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$resp = get_IA_Response($bots[$botCount]->getURL(),$messageArr);
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if($_POST['fullLogs'] == "true"){
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$logs.='Arena send to '.$bots[$botCount]->getName().'<em>'.htmlentities($resp['messageSend']).'</em><br/>
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HTTP status: <em>'.htmlentities($resp['httpStatus']).'</em><br/>
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Bot anwser: <em>'.htmlentities($resp['response']).'</em><br/>';
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}else{
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$logs.="Init message send to ".$bots[$botCount]->getName()."<br/>";
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}
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}
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//save bots on session var
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$_SESSION['bots'] = serialize($bots);
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$_SESSION['gameId'] = $gameId;
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$game = new TronGame($botsArrayTemp);
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$logs = $game->init_game();
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echo json_encode(array(
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'status' => 'OK',
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'logs' => $logs,
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'gameId' => $gameId
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'status' => $game->getStatus();,
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'logs' => $logs
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'gameId' => $game->getGameId();
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));
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$_SESSION['game'] = serialize($game);
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die;
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break;
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case "play":
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@ -114,19 +63,19 @@ switch ($_POST['act']){
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$busyCells = array_merge($busyCells, $bots[$botCount]->getTail());
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$responses[$botCount] = get_IA_Response($bots[$botCount]->getURL(),$messageArr);
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if(in_array($responses[$botCount]['responseArr']['play'], $busyCells)){
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print_r($responses[$botCount]);
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if(in_array($bots[$botCount]->getTargetCell($responses[$botCount]['responseArr']['play']), $busyCells)){
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//this bot plays on a non empty cell, it looses
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$bots[$botCount]->loose();
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$logs.= $bots[$botCount]->getName()." Played on a non empty cell, he loses.<br/>";
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$loosingBots[] = $bots[$botCount]->getName();
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}else{
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$targets[] = $responses[$botCount]['responseArr']['play'];
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$targets[] = $bots[$botCount]->getTargetCell($responses[$botCount]['responseArr']['play']);
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}
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}
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}
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//test if some bots plays at the same place
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for ($botCount = 0; $botCount < count($bots); $botCount ++){
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if($bots[$botCount]->getStatus()){
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@ -17,6 +17,95 @@ function save_draw_bots($arr){
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save_draw_bots($arr);
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}
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}
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class TronGame{
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private $bots;
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private $gameId;
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public function getGameId(){
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return $this->gameId;
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}
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public function get_continue(){
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//count bots alive. if less than 1, game is ended
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$count = 0;
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foreach($this->bots as $bot){
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if( $bot->getStatus() == true){
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$count++;
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}
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}
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if($count > 1){
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return true;
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}else{
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return false;
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}
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}
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public function init_game(){
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//send init messages to bots
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$nbeBots = count($this->bots);
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for ($botCount = 0; $botCount < $nbeBots; $botCount++){
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$messageArr = array(
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'game-id' => "".$this->gameId,
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'action' => 'init',
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'game' => 'tron',
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'board' => '',
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'players' => $nbeBots,
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'player-index' => $botCount
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);
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$resp = get_IA_Response($bots[$botCount]->getURL(),$messageArr);
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if($_POST['fullLogs'] == "true"){
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$logs.='Arena send to '.$bots[$botCount]->getName().'<em>'.htmlentities($resp['messageSend']).'</em><br/>
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HTTP status: <em>'.htmlentities($resp['httpStatus']).'</em><br/>
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Bot anwser: <em>'.htmlentities($resp['response']).'</em><br/>';
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}else{
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$logs.="Init message send to ".$bots[$botCount]->getName()."<br/>";
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}
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//check response
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if(
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($resp['httpStatus'] <> 200)
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OR (!pregmatch('^[0-9]*,[0-9]*$', $resp['responseArr']))
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){
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$this->bots[$botCount]->loose();
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$logs.= $this->bots[$botCount]->getName." Made a non conform response <br/>";
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}
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}
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return $logs;
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}
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private function getBusyCells(){
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$arr=array();
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foreach($this->bots as $bot){
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$arr = array_merge($arr,$bot->getTail);
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}
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return $arr;
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}
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public function __construct($botsIds){
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$this->gameId = get_unique_id();
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$this->bots = array();
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$positions = array();
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$botCount = 0;
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$err = "";
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foreach($botsIds as $botId){
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//find a random start position
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do{
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$x = rand(1,999);
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$y = rand(1,999);
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}while(in_array($x.",".$y,$positions));
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$positions[] = $x.",".$y;
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$this->bots[$botCount] = new TronPlayer($botId,$x,$y,'y+');
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if ($this->bots[$botCount]->getStatus() === false){
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$err = "Something went wrong for ".$this->bots[$botCount]->getName()."<br/>";
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}
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}
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return $err;
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}
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}
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class TronPlayer{
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private $url;
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private $name;
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@ -45,39 +134,42 @@ class TronPlayer{
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){
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return false;
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}
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$this->direction = $newdir;
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$this->direction = $newDir;
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return true;
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}
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public function getTargetCell($dir){
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public function grow($dir=""){
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if($dir == ""){
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$dir = $this->direction;
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}
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if(!$this->set_direction()){
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if(!$this->set_direction($dir)){
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return false;
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}
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$headCoords = end($this->tail);
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switch ($dir){
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case "y+":
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$targetCoords = array($headCoords[0],$headCoords[1]++);
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return array($headCoords[0],$headCoords[1]++);
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break;
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case "y-":
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$targetCoords = array($headCoords[0],$headCoords[1]--);
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return array($headCoords[0],$headCoords[1]--);
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break;
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case "x+":
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$targetCoords = array($headCoords[0]++,$headCoords[1]);
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return array($headCoords[0]++,$headCoords[1]);
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break;
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case "x-":
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$targetCoords = array($headCoords[0]--,$headCoords[1]);
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return array($headCoords[0]--,$headCoords[1]);
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break;
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default:
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return false;
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}
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$this->tail[] = $targetCoords;
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}
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public function grow($dir=""){
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$this->tail[] = $this->getTargetCell($dir);
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}
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public function loose(){
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$this->state = false;
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$this->tail = array();
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}else{
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$this->state = false;
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}
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}
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}
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