commit
e0a6f7df63
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@ -4,318 +4,333 @@ require_once(__DIR__."/functions.php");
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$bots=get_Bots_Array('connectFou');
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$new=false;
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switch ($_POST['act']){
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case "newFight":
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$new=true;
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//remove $_SESSION less xd_check
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$xd=$_SESSION['xd_check'];
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session_unset();
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$_SESSION['xd_check']=$xd;
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//init map
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$_SESSION['map']=array(
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array("","","","","","",""),
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array("","","","","","",""),
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array("","","","","","",""),
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array("","","","","","",""),
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array("","","","","","",""),
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array("","","","","","",""),
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);
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//check if bots exists
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$bot1Exists = false;
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$bot2Exists = false;
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foreach($bots as $bot){
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if($bot['id'] == $_POST['bot1']){
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$bot1 = $bot;
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$_SESSION['bot1']=$bot;
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$bot1Exists =true;
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}
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if($bot['id'] == $_POST['bot2']){
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$bot2 = $bot;
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$_SESSION['bot2']=$bot;
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$bot2Exists =true;
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}
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if ($bot1Exists && $bot2Exists){
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break;
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}
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}
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if ((!$bot1Exists) OR (!$bot2Exists)){
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error (500,"missing parameter 2");
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}
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//get a match id
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$_SESSION['matchId']=get_unique_id();
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$_SESSION['game']="connectFou";
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//send init message
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for($player = 0; $player < 2; $player++){
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$params[$player]=array(
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'game-id' => $_SESSION['matchId'],
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'action' => 'init',
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'game' => 'connectfour',
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'players' => 2,
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'board' => '',
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'player-index' => $player
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);
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}
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get_IA_Response($_SESSION['bot1']['url'],$params[0]); //don't care about result
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get_IA_Response($_SESSION['bot2']['url'],$params[1]); //don't care about result
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case "fight":
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if($_SESSION['game'] <> "connectFou"){
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error(500,"game non found");
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die;
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}
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if((!$new) && ($_POST['gameId'] <> $_SESSION['matchId'])){
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error (512, "not correct gameId");
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}
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//What player has to play?
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if(!isset($_SESSION['currentPlayer'])){
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$_SESSION['currentPlayer']=1;
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$you="X";
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$currentBotName=$_SESSION['bot1']['name'];
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$opponentName=$_SESSION['bot2']['name'];
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$botUrl=$_SESSION['bot1']['url'];
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}else{
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if($_SESSION['currentPlayer']==1){
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$_SESSION['currentPlayer']=2;
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$you="O";
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$opponentName=$_SESSION['bot1']['name'];
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$currentBotName=$_SESSION['bot2']['name'];
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$botUrl=$_SESSION['bot2']['url'];
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}else{
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$_SESSION['currentPlayer']=1;
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$opponentName=$_SESSION['bot2']['name'];
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$currentBotName=$_SESSION['bot1']['name'];
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$botUrl=$_SESSION['bot1']['url'];
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$you="X";
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}
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}
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/*
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game-id string identifiant la partie.
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action string identifiant la phase, init tout de suite, sera play-turn dans le châpitre suivant.
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game string identifiant le jeu. Ici, ce sera forcément tictactoe. ça peut servir si vous donnez une seule URL pour plusieurs bots.
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players Int indiquant le nombre de joueurs dans la partie, toujours 2 au morpion.
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board Vide à cette étape, voir chapitre suivant.
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player-index int, L'ordre de votre bot dans les tours de jeu. Le premier joueur a la valeur 0, le deuxième 1.
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*/
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//make post datas to send
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$postDatas=array(
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'game-id' => "".$_SESSION['matchId'],
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'action' => 'play-turn',
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'game' => 'connectfour',
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'players' => 2,
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'opponent' => $opponentName,
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'you' => $you,
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'board' => $_SESSION['map'],
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'player-index' => $_SESSION['currentPlayer'] - 1
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);
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//send query
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$tempPlayer = get_IA_Response($botUrl,$postDatas);
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$anwserPlayer = $tempPlayer['play'];
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//vérifier la validité de la réponse
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if((isset($_SESSION['map'][5][$anwserPlayer])) && ($_SESSION['map'][5][$anwserPlayer] == "")){
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//reponse conforme
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for($y = 0; $_SESSION['map'][$y][$anwserPlayer] <> ""; $y++){
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}
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$_SESSION['map'][$y][$anwserPlayer]=$you;
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$strikeX=$anwserPlayer;
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$strikeY=$y;
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//does he win?
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$wins=false;
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//diagonale \
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$count=1;
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$x=$strikeX;
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$y=$strikeY;
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$cellsWin=array();
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$cellsWin[]=array($x,$y);
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while(($x > 0) && ($y < 5) && ($_SESSION['map'][$y + 1][$x - 1] == $you)){
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$x--;
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$y++;
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$count++;
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$cellsWin[]=array($x,$y);
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}
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case "newFight":
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$new=true;
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//remove $_SESSION less xd_check
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$xd=$_SESSION['xd_check'];
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session_unset();
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$_SESSION['xd_check']=$xd;
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$x=$strikeX;
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$y=$strikeY;
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while(($x < 6) && ($y > 0) && ($_SESSION['map'][$y - 1][$x + 1] == $you)){
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$x++;
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$y--;
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$count++;
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$cellsWin[]=array($x,$y);
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}
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if($count>3){
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$wins=true;
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}
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//diagonale /
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if(!$wins){
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$count=1;
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$x=$strikeX;
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$y=$strikeY;
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$cellsWin =array();
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$cellsWin[]=array($x ,$y);
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while(($x < 6) && ($y < 5) && ($_SESSION['map'][$y + 1][$x + 1 ] == $you)){
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$x++;
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$y++;
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$count++;
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$cellsWin[]=array($x,$y);
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//init map
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$_SESSION['map']=array(
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array("","","","","","",""),
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array("","","","","","",""),
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array("","","","","","",""),
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array("","","","","","",""),
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array("","","","","","",""),
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array("","","","","","",""),
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);
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//check if bots exists
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$bot1Exists = false;
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$bot2Exists = false;
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foreach($bots as $bot){
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if($bot['id'] == $_POST['bot1']){
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$bot1 = $bot;
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$_SESSION['bot1']=$bot;
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$bot1Exists =true;
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}
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if($bot['id'] == $_POST['bot2']){
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$bot2 = $bot;
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$_SESSION['bot2']=$bot;
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$bot2Exists =true;
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}
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if ($bot1Exists && $bot2Exists){
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break;
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}
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}
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$x=$strikeX;
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$y=$strikeY;
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while(($x > 0) && ($y > 0) && ($_SESSION['map'][$y - 1][$x - 1 ] == $you)){
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$x--;
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$y--;
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$count++;
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$cellsWin[]=array($x,$y);
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if ((!$bot1Exists) OR (!$bot2Exists)){
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error (500,"missing parameter 2");
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}
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if($count>3){
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$wins=true;
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//get a match id
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$_SESSION['matchId']=get_unique_id();
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$_SESSION['game']="connectFou";
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//send init message
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for($player = 0; $player < 2; $player++){
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$params[$player]=array(
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'game-id' => $_SESSION['matchId'],
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'action' => 'init',
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'game' => 'connectfour',
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'players' => 2,
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'board' => '',
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'player-index' => $player
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);
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}
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}
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//horizontale
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if(!$wins){
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$count=1;
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$x=$strikeX;
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$y=$strikeY;
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$cellsWin =array();
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$cellsWin[]=array($x ,$y);
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while(($x < 6) && ($_SESSION['map'][$y][$x + 1 ] == $you)){
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$x++;
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$count++;
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$cellsWin[]=array($x,$y);
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/*
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* 'messageSend' => $data_string,
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* 'httpStatus' => $curl_getinfo($ch)['http_code'],
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* 'response' => $output,
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* 'responseArr' => $arr
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*/
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get_IA_Response($_SESSION['bot1']['url'],$params[0]); //don't care about result
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get_IA_Response($_SESSION['bot2']['url'],$params[1]); //don't care about result
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case "fight":
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}
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$x=$strikeX;
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while(($x >0) && ($_SESSION['map'][$y][$x - 1 ] == $you)){
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$count++;
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$x--;
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$cellsWin[]=array($x,$y);
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}
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if($count>3){
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$wins=true;
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}
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}
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//verticale
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if(!$wins){
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$count=1;
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$x=$strikeX;
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$y=$strikeY;
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$cellsWin =array();
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$cellsWin[]=array($x ,$y);
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while(($y < 5) && ($_SESSION['map'][$y + 1 ][$x] == $you)){
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$y++;
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$count++;
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$cellsWin[]=array($x,$y);
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}
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$y=$strikeY;
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while(($y >0) && ($_SESSION['map'][$y - 1][$x] == $you)){
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$count++;
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$y--;
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$cellsWin[]=array($x,$y);
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}
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if($count>3){
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$wins=true;
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}
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}
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if($wins){
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$anwserToJS=array(
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'continue' => 0,
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'strikeX' => $strikeX,
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'strikeY' => $strikeY,
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'strikeSymbol'=> $you,
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'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer." et a gagné",
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'cellsWin' => json_encode($cellsWin),
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'gameId' => $_SESSION['matchId']
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);
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if($_SESSION['currentPlayer']==1){
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save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],1);
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}else{
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save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],2);
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}
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}else{
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//Was it the last cell?
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$full=true;
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foreach ($_SESSION['map'][5] as $cell) {
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if ($cell == ""){
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$full=false;
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break;
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}
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}
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if($full){
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save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],0);
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$anwserToJS=array(
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'continue' => 0,
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'strikeX' => $strikeX,
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'strikeY' => $strikeY,
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'strikeSymbol'=> $you,
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'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer." match nul",
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'gameId' => $_SESSION['matchId']
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);
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}else{
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$anwserToJS=array(
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'continue' => 1,
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'strikeX' => $strikeX,
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'strikeY' => $strikeY,
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'strikeSymbol'=> $you,
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'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer,
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'gameId' => $_SESSION['matchId']
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);
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}
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}
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}else{
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//reponse non conforme
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$anwserToJS=array(
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'continue' =>0,
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'strikeX' => -1,
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'strikeY' => -1,
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'log' => $you." ".$currentBotName." a fait une réponse non conforme, il perd".json_encode($tempPlayer),
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'gameId' => $_SESSION['matchId']
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);
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if($_SESSION['currentPlayer']==1){
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save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],2);
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}else{
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save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],1);
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}
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}
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echo json_encode($anwserToJS);
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die;
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break;
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default:
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break;
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if($_SESSION['game'] <> "connectFou"){
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error(500,"game non found");
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die;
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}
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if((!$new) && ($_POST['gameId'] <> $_SESSION['matchId'])){
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error (512, "not correct gameId");
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}
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//What player has to play?
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if(!isset($_SESSION['currentPlayer'])){
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$_SESSION['currentPlayer']=1;
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$you="X";
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$currentBotName=$_SESSION['bot1']['name'];
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$opponentName=$_SESSION['bot2']['name'];
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$botUrl=$_SESSION['bot1']['url'];
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}else{
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if($_SESSION['currentPlayer']==1){
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$_SESSION['currentPlayer']=2;
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$you="O";
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$opponentName=$_SESSION['bot1']['name'];
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$currentBotName=$_SESSION['bot2']['name'];
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$botUrl=$_SESSION['bot2']['url'];
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}else{
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$_SESSION['currentPlayer']=1;
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$opponentName=$_SESSION['bot2']['name'];
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$currentBotName=$_SESSION['bot1']['name'];
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$botUrl=$_SESSION['bot1']['url'];
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$you="X";
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}
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}
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/*
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*
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*
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* game-id string identifiant la partie.
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* action string identifiant la phase, init tout de suite, sera play-turn dans le châpitre suivant.
|
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* game string identifiant le jeu. Ici, ce sera forcément tictactoe. ça peut servir si vous donnez une seule URL pour plusieurs bots.
|
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* players Int indiquant le nombre de joueurs dans la partie, toujours 2 au morpion.
|
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* board Vide à cette étape, voir chapitre suivant.
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* player-index int, L'ordre de votre bot dans les tours de jeu. Le premier joueur a la valeur 0, le deuxième 1.
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*/
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//make post datas to send
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$postDatas=array(
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'game-id' => "".$_SESSION['matchId'],
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'action' => 'play-turn',
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'game' => 'connectfour',
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'players' => 2,
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'opponent' => $opponentName,
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'you' => $you,
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'board' => $_SESSION['map'],
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'player-index' => $_SESSION['currentPlayer'] - 1
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);
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//send query
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$tempPlayer = get_IA_Response($botUrl,$postDatas);
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if(isset($tempPlayer['responseArr']['play'])){
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$anwserPlayer = $tempPlayer['responseArr']['play'];
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}else{
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$anwserPlayer = -1;
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}
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//vérifier la validité de la réponse
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if((isset($_SESSION['map'][5][$anwserPlayer])) && ($_SESSION['map'][5][$anwserPlayer] == "")){
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//reponse conforme
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for($y = 0; $_SESSION['map'][$y][$anwserPlayer] <> ""; $y++){
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}
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$_SESSION['map'][$y][$anwserPlayer]=$you;
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$strikeX=$anwserPlayer;
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$strikeY=$y;
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//does he win?
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$wins=false;
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//diagonale \
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$count=1;
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$x=$strikeX;
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$y=$strikeY;
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$cellsWin=array();
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$cellsWin[]=array($x,$y);
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while(($x > 0) && ($y < 5) && ($_SESSION['map'][$y + 1][$x - 1] == $you)){
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$x--;
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$y++;
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$count++;
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$cellsWin[]=array($x,$y);
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}
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$x=$strikeX;
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$y=$strikeY;
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while(($x < 6) && ($y > 0) && ($_SESSION['map'][$y - 1][$x + 1] == $you)){
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$x++;
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$y--;
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$count++;
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$cellsWin[]=array($x,$y);
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}
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if($count>3){
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$wins=true;
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}
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//diagonale /
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if(!$wins){
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$count=1;
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$x=$strikeX;
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$y=$strikeY;
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$cellsWin =array();
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$cellsWin[]=array($x ,$y);
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while(($x < 6) && ($y < 5) && ($_SESSION['map'][$y + 1][$x + 1 ] == $you)){
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$x++;
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$y++;
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$count++;
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$cellsWin[]=array($x,$y);
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}
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$x=$strikeX;
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$y=$strikeY;
|
||||
while(($x > 0) && ($y > 0) && ($_SESSION['map'][$y - 1][$x - 1 ] == $you)){
|
||||
$x--;
|
||||
$y--;
|
||||
$count++;
|
||||
$cellsWin[]=array($x,$y);
|
||||
}
|
||||
if($count>3){
|
||||
$wins=true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//horizontale
|
||||
if(!$wins){
|
||||
$count=1;
|
||||
$x=$strikeX;
|
||||
$y=$strikeY;
|
||||
$cellsWin =array();
|
||||
$cellsWin[]=array($x ,$y);
|
||||
while(($x < 6) && ($_SESSION['map'][$y][$x + 1 ] == $you)){
|
||||
$x++;
|
||||
$count++;
|
||||
$cellsWin[]=array($x,$y);
|
||||
|
||||
}
|
||||
$x=$strikeX;
|
||||
while(($x >0) && ($_SESSION['map'][$y][$x - 1 ] == $you)){
|
||||
$count++;
|
||||
$x--;
|
||||
$cellsWin[]=array($x,$y);
|
||||
}
|
||||
if($count>3){
|
||||
$wins=true;
|
||||
}
|
||||
}
|
||||
|
||||
//verticale
|
||||
if(!$wins){
|
||||
$count=1;
|
||||
$x=$strikeX;
|
||||
$y=$strikeY;
|
||||
|
||||
$cellsWin =array();
|
||||
$cellsWin[]=array($x ,$y);
|
||||
|
||||
while(($y < 5) && ($_SESSION['map'][$y + 1 ][$x] == $you)){
|
||||
$y++;
|
||||
$count++;
|
||||
$cellsWin[]=array($x,$y);
|
||||
}
|
||||
|
||||
$y=$strikeY;
|
||||
while(($y >0) && ($_SESSION['map'][$y - 1][$x] == $you)){
|
||||
$count++;
|
||||
$y--;
|
||||
$cellsWin[]=array($x,$y);
|
||||
}
|
||||
if($count>3){
|
||||
$wins=true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if($wins){
|
||||
$anwserToJS=array(
|
||||
'continue' => 0,
|
||||
'strikeX' => $strikeX,
|
||||
'strikeY' => $strikeY,
|
||||
'strikeSymbol'=> $you,
|
||||
'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer." et a gagné",
|
||||
'cellsWin' => json_encode($cellsWin),
|
||||
'gameId' => $_SESSION['matchId']
|
||||
);
|
||||
if($_SESSION['currentPlayer']==1){
|
||||
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],1);
|
||||
}else{
|
||||
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],2);
|
||||
}
|
||||
|
||||
}else{
|
||||
|
||||
//Was it the last cell?
|
||||
|
||||
$full=true;
|
||||
foreach ($_SESSION['map'][5] as $cell) {
|
||||
if ($cell == ""){
|
||||
$full=false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if($full){
|
||||
|
||||
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],0);
|
||||
$anwserToJS=array(
|
||||
'continue' => 0,
|
||||
'strikeX' => $strikeX,
|
||||
'strikeY' => $strikeY,
|
||||
'strikeSymbol'=> $you,
|
||||
'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer." match nul",
|
||||
'gameId' => $_SESSION['matchId']
|
||||
);
|
||||
|
||||
}else{
|
||||
|
||||
$anwserToJS=array(
|
||||
'continue' => 1,
|
||||
'strikeX' => $strikeX,
|
||||
'strikeY' => $strikeY,
|
||||
'strikeSymbol'=> $you,
|
||||
'log' => $you." ".$currentBotName." joue colonne ". $anwserPlayer,
|
||||
'gameId' => $_SESSION['matchId']
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
}else{
|
||||
//reponse non conforme
|
||||
|
||||
$anwserToJS=array(
|
||||
'continue' =>0,
|
||||
'strikeX' => -1,
|
||||
'strikeY' => -1,
|
||||
'log' => $you." ".$currentBotName." made a non conform anwser: <br/>
|
||||
Bots Arena sent:<em>".$tempPlayer['messageSend']."</em><br/>
|
||||
".$currentBotName." HTTP STATUS:<em> ".$tempPlayer['httpStatus']."</em><br/>
|
||||
His response: <em>".htmlentities($tempPlayer['response'])."</em>",
|
||||
'gameId' => $_SESSION['matchId']
|
||||
);
|
||||
if($_SESSION['currentPlayer']==1){
|
||||
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],2);
|
||||
}else{
|
||||
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],1);
|
||||
}
|
||||
}
|
||||
|
||||
echo json_encode($anwserToJS);
|
||||
|
||||
|
||||
|
||||
die;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
|
@ -12,6 +12,11 @@ function Ajx(){
|
|||
}
|
||||
return request;
|
||||
}
|
||||
function addLog(message){
|
||||
var p=createElem('p',{});
|
||||
p.innerHTML=message;
|
||||
document.getElementById('logs').appendChild(p);
|
||||
}
|
||||
function createElem(type,attributes){
|
||||
var elem=document.createElement(type);
|
||||
for (var i in attributes)
|
||||
|
@ -21,10 +26,14 @@ function createElem(type,attributes){
|
|||
function connectFour(bot1,bot2,xd_check, gameId, newGame){
|
||||
if (newGame === undefined){
|
||||
newGame = true;
|
||||
gameId=0;
|
||||
|
||||
}
|
||||
|
||||
if (newGame){
|
||||
gameId=0;
|
||||
//don't touch the button while game is not ended
|
||||
document.getElementById('fightButton').disabled=true;
|
||||
|
||||
//empty
|
||||
while (document.getElementById('fightResult').firstChild) {
|
||||
document.getElementById('fightResult').removeChild(document.getElementById('fightResult').firstChild);
|
||||
|
@ -43,7 +52,7 @@ function connectFour(bot1,bot2,xd_check, gameId, newGame){
|
|||
document.getElementById('fightResult').appendChild(table);
|
||||
var divLogs=createElem("div",{"id":"logs"});
|
||||
document.getElementById('fightResult').appendChild(divLogs);
|
||||
}
|
||||
}
|
||||
//send request
|
||||
var xhr = Ajx();
|
||||
xhr.onreadystatechange = function(){if(xhr.readyState == 4){
|
||||
|
@ -54,17 +63,18 @@ function connectFour(bot1,bot2,xd_check, gameId, newGame){
|
|||
try{
|
||||
var reponse = JSON.parse(xhr.responseText);
|
||||
}catch(e){
|
||||
document.getElementById('logs').innerHTML += 'erreur' +xhr.responseText;
|
||||
addLog('erreur' +xhr.responseText);
|
||||
return;
|
||||
}
|
||||
//log
|
||||
document.getElementById('logs').innerHTML += reponse['log'] + '<br/>';
|
||||
addLog(reponse['log']);
|
||||
|
||||
//fill the grid
|
||||
if( reponse['strikeX'] > -1){
|
||||
document.getElementById('td' + reponse['strikeX'] + '_' + reponse['strikeY']).innerHTML = reponse['strikeSymbol'];
|
||||
}
|
||||
|
||||
//colorise cells that win
|
||||
if(reponse['cellsWin'] === undefined){
|
||||
|
||||
}else{
|
||||
|
@ -79,12 +89,15 @@ function connectFour(bot1,bot2,xd_check, gameId, newGame){
|
|||
//if game isn't finished, continue
|
||||
if(reponse['continue'] == 1){
|
||||
connectFour(bot1,bot2,xd_check,reponse['gameId'], false);
|
||||
}else{
|
||||
document.getElementById('fightButton').disabled=false;
|
||||
}
|
||||
}else if(xhr.status == 512){
|
||||
//just forget
|
||||
return;
|
||||
}else{
|
||||
alert ('error ' + xhr.status);
|
||||
document.getElementById('fightButton').disabled=false;
|
||||
return;
|
||||
}
|
||||
}};
|
||||
|
|
|
@ -23,5 +23,5 @@ $bots=get_Bots_Array('connectFou');
|
|||
?>
|
||||
</select>
|
||||
</p>
|
||||
<p><input type="button" value="<?php echo $lang['FIGHT']; ?>" onclick="connectFour(document.getElementById('bot1').value,document.getElementById('bot2').value,'<?php echo xd_check_input(2); ?>',0);"></p>
|
||||
<p><input id="fightButton" type="button" value="<?php echo $lang['FIGHT']; ?>" onclick="connectFour(document.getElementById('bot1').value,document.getElementById('bot2').value,'<?php echo xd_check_input(2); ?>',0);"></p>
|
||||
<div id="fightResult"></div>
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
.tabledoc tr td,.tabledoc tr th{border: 1px solid green; padding-left: 5px;}
|
||||
#fightResult{display:table;}
|
||||
#logs{display:block;padding-left:10px; height: 200px; overflow-y: scroll;}
|
||||
#logs p em {color: grey; font-size: 70%; test-transform:italic;}
|
||||
.battleGrid{display:table-cell; padding-left:10px; border-collapse:collapse; margin: 20px 20px 20px 20px;}
|
||||
.battleGrid tr{}
|
||||
.battleGrid tr td{border: 1px dashed green; text-align: center; font-weight: bold;min-width:20px; height:20px;}
|
||||
|
|
|
@ -2,29 +2,29 @@
|
|||
|
||||
require_once(__DIR__."/functions.php");
|
||||
switch ($_POST['act']){
|
||||
|
||||
case "fight":
|
||||
$bots=get_Bots_Array('tictactoe');
|
||||
//clean $_POST vars
|
||||
$postParams=get_Post_Params(count($bots));
|
||||
if(!$postParams){
|
||||
error(400,"wrong parameters send");
|
||||
die;
|
||||
}else{
|
||||
$bot1=$postParams['bot1'];
|
||||
$bot2=$postParams['bot2'];
|
||||
}
|
||||
//init map
|
||||
$map=array(
|
||||
'0-0' => '','0-1' => '','0-2' => '',
|
||||
'1-0' => '','1-1' => '','1-2' => '',
|
||||
'2-0' => '','2-1' => '','2-2' => '');
|
||||
|
||||
$end=false;
|
||||
|
||||
//send init message to bots
|
||||
$game_id = "".get_unique_id();
|
||||
for($player = 0; $player < 2; $player++){
|
||||
case "fight":
|
||||
$bots=get_Bots_Array('tictactoe');
|
||||
//clean $_POST vars
|
||||
$postParams=get_Post_Params(count($bots));
|
||||
if(!$postParams){
|
||||
error(400,"wrong parameters send");
|
||||
die;
|
||||
}else{
|
||||
$bot1=$postParams['bot1'];
|
||||
$bot2=$postParams['bot2'];
|
||||
}
|
||||
//init map
|
||||
$map=array(
|
||||
'0-0' => '','0-1' => '','0-2' => '',
|
||||
'1-0' => '','1-1' => '','1-2' => '',
|
||||
'2-0' => '','2-1' => '','2-2' => '');
|
||||
|
||||
$end=false;
|
||||
|
||||
//send init message to bots
|
||||
$game_id = "".get_unique_id();
|
||||
for($player = 0; $player < 2; $player++){
|
||||
$params[$player]=array(
|
||||
'game-id' => $game_id,
|
||||
'action' => 'init',
|
||||
|
@ -32,106 +32,117 @@ switch ($_POST['act']){
|
|||
'players' => 2,
|
||||
'board' => '',
|
||||
'player-index' => $player
|
||||
);
|
||||
}
|
||||
get_IA_Response($bots[$bot1]['url'],$params[0]); //don't care about result
|
||||
get_IA_Response($bots[$bot2]['url'],$params[1]); //don't care about result
|
||||
|
||||
|
||||
$playerPlayingNow=1;
|
||||
|
||||
while($end==false){
|
||||
switch($playerPlayingNow){
|
||||
case 1:
|
||||
$playerURL=$bots[$bot1]['url'];
|
||||
$playerCHAR='X';
|
||||
$playerName=$bots[$bot1]['name'];
|
||||
$playerIndex=0;
|
||||
break;
|
||||
case 2:
|
||||
$playerURL=$bots[$bot2]['url'];
|
||||
$playerCHAR='O';
|
||||
$playerName=$bots[$bot2]['name'];
|
||||
$playerIndex=1;
|
||||
break;
|
||||
|
||||
default:
|
||||
error(500,"oups");
|
||||
die;
|
||||
}
|
||||
|
||||
$paramsToSend=array(
|
||||
'game-id' => $game_id,
|
||||
'action' => 'play-turn',
|
||||
'game' => 'tictactoe',
|
||||
'players' => 2,
|
||||
'board' => $map,
|
||||
'you' => $playerCHAR,
|
||||
'player-index' =>$playerIndex
|
||||
);
|
||||
|
||||
$playerResponse=get_IA_Response($playerURL,$paramsToSend)['play'];
|
||||
|
||||
//tester la validité de la réponse
|
||||
if((isset($map[$playerResponse])) && ($map[$playerResponse]=="")){
|
||||
//reponse conforme
|
||||
echo "<p>".$playerName." joue en ".$playerResponse." la nouvelle grille est <br/>";
|
||||
$map[$playerResponse]=$playerCHAR;
|
||||
echo "<table>";
|
||||
for($j=0;$j<3;$j++){
|
||||
echo "<tr>";
|
||||
for($i=0;$i<3;$i++){
|
||||
echo '<td class="cellj'.$j.' celli'.$i.'">'.$map[$j.'-'.$i].'</td>';
|
||||
}
|
||||
echo "</tr>";
|
||||
}
|
||||
echo "</table>";
|
||||
//tester si trois caracteres allignés
|
||||
if(
|
||||
(($map['0-0']==$map['0-1'])&&($map['0-1']==$map['0-2'])&&($map['0-2']!==""))
|
||||
OR (($map['1-0']==$map['1-1'])&&($map['1-1']==$map['1-2'])&&($map['1-2']!==""))
|
||||
OR (($map['2-0']==$map['2-1'])&&($map['2-1']==$map['2-2'])&&($map['2-2']!==""))
|
||||
OR (($map['0-0']==$map['1-0'])&&($map['1-0']==$map['2-0'])&&($map['2-0']!==""))
|
||||
OR (($map['0-1']==$map['1-1'])&&($map['1-1']==$map['2-1'])&&($map['2-1']!==""))
|
||||
OR (($map['0-2']==$map['1-2'])&&($map['1-2']==$map['2-2'])&&($map['2-2']!==""))
|
||||
OR (($map['0-0']==$map['1-1'])&&($map['1-1']==$map['2-2'])&&($map['2-2']!==""))
|
||||
OR (($map['0-2']==$map['1-1'])&&($map['1-1']==$map['2-0'])&&($map['2-0']!==""))
|
||||
){
|
||||
echo "<p>".$playerName." ".$playerCHAR." a gagné.</p>";
|
||||
save_battle('tictactoe',$bots[$bot1]['name'],$bots[$bot2]['name'],$playerPlayingNow);
|
||||
$end=true;
|
||||
break;
|
||||
}
|
||||
//tester si toutes les cases ne seraient pas prises
|
||||
$full=true;
|
||||
foreach($map as $char){
|
||||
if($char==""){
|
||||
$full=false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if($full){
|
||||
echo "<p>Match nul</p>";
|
||||
save_battle('tictactoe',$bots[$bot1]['name'],$bots[$bot2]['name'],0);
|
||||
$end=true;
|
||||
break;
|
||||
}
|
||||
|
||||
//on change de joueur
|
||||
if($playerPlayingNow==1){
|
||||
$playerPlayingNow=2;
|
||||
}else{
|
||||
$playerPlayingNow=1;
|
||||
}
|
||||
}else{
|
||||
echo "<p>".$playerName." a fait une réponse non conforme. Il perd.</p>";
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
die;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
);
|
||||
}
|
||||
get_IA_Response($bots[$bot1]['url'],$params[0]); //don't care about result
|
||||
get_IA_Response($bots[$bot2]['url'],$params[1]); //don't care about result
|
||||
|
||||
|
||||
$playerPlayingNow=1;
|
||||
|
||||
while($end==false){
|
||||
switch($playerPlayingNow){
|
||||
case 1:
|
||||
$playerURL=$bots[$bot1]['url'];
|
||||
$playerCHAR='X';
|
||||
$playerName=$bots[$bot1]['name'];
|
||||
$playerIndex=0;
|
||||
break;
|
||||
case 2:
|
||||
$playerURL=$bots[$bot2]['url'];
|
||||
$playerCHAR='O';
|
||||
$playerName=$bots[$bot2]['name'];
|
||||
$playerIndex=1;
|
||||
break;
|
||||
|
||||
default:
|
||||
error(500,"oups");
|
||||
die;
|
||||
}
|
||||
|
||||
$paramsToSend=array(
|
||||
'game-id' => $game_id,
|
||||
'action' => 'play-turn',
|
||||
'game' => 'tictactoe',
|
||||
'players' => 2,
|
||||
'board' => $map,
|
||||
'you' => $playerCHAR,
|
||||
'player-index' =>$playerIndex
|
||||
);
|
||||
|
||||
|
||||
$tempPlayer = get_IA_Response($playerURL,$paramsToSend);
|
||||
if(isset($tempPlayer['responseArr']['play'])){
|
||||
$playerResponse = $tempPlayer['responseArr']['play'];
|
||||
}else{
|
||||
$playerResponse = -1;
|
||||
}
|
||||
|
||||
//tester la validité de la réponse
|
||||
if((isset($map[$playerResponse])) && ($map[$playerResponse]=="")){
|
||||
//reponse conforme
|
||||
echo "<p>".$playerName." joue en ".$playerResponse." la nouvelle grille est <br/>";
|
||||
$map[$playerResponse]=$playerCHAR;
|
||||
echo "<table>";
|
||||
for($j=0;$j<3;$j++){
|
||||
echo "<tr>";
|
||||
for($i=0;$i<3;$i++){
|
||||
echo '<td class="cellj'.$j.' celli'.$i.'">'.$map[$j.'-'.$i].'</td>';
|
||||
}
|
||||
echo "</tr>";
|
||||
}
|
||||
echo "</table>";
|
||||
//tester si trois caracteres allignés
|
||||
if(
|
||||
(($map['0-0']==$map['0-1'])&&($map['0-1']==$map['0-2'])&&($map['0-2']!==""))
|
||||
OR (($map['1-0']==$map['1-1'])&&($map['1-1']==$map['1-2'])&&($map['1-2']!==""))
|
||||
OR (($map['2-0']==$map['2-1'])&&($map['2-1']==$map['2-2'])&&($map['2-2']!==""))
|
||||
OR (($map['0-0']==$map['1-0'])&&($map['1-0']==$map['2-0'])&&($map['2-0']!==""))
|
||||
OR (($map['0-1']==$map['1-1'])&&($map['1-1']==$map['2-1'])&&($map['2-1']!==""))
|
||||
OR (($map['0-2']==$map['1-2'])&&($map['1-2']==$map['2-2'])&&($map['2-2']!==""))
|
||||
OR (($map['0-0']==$map['1-1'])&&($map['1-1']==$map['2-2'])&&($map['2-2']!==""))
|
||||
OR (($map['0-2']==$map['1-1'])&&($map['1-1']==$map['2-0'])&&($map['2-0']!==""))
|
||||
){
|
||||
echo "<p>".$playerName." ".$playerCHAR." a gagné.</p>";
|
||||
save_battle('tictactoe',$bots[$bot1]['name'],$bots[$bot2]['name'],$playerPlayingNow);
|
||||
$end=true;
|
||||
break;
|
||||
}
|
||||
//tester si toutes les cases ne seraient pas prises
|
||||
$full=true;
|
||||
foreach($map as $char){
|
||||
if($char==""){
|
||||
$full=false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if($full){
|
||||
echo "<p>Match nul</p>";
|
||||
save_battle('tictactoe',$bots[$bot1]['name'],$bots[$bot2]['name'],0);
|
||||
$end=true;
|
||||
break;
|
||||
}
|
||||
|
||||
//on change de joueur
|
||||
if($playerPlayingNow==1){
|
||||
$playerPlayingNow=2;
|
||||
}else{
|
||||
$playerPlayingNow=1;
|
||||
}
|
||||
}else{
|
||||
echo "<p>".$playerName." made a non conform anwser, he lost: <br/>
|
||||
Bots Arena sent:<em>".$tempPlayer['messageSend']."</em><br/>
|
||||
".$playerName." HTTP STATUS:<em> ".$tempPlayer['httpStatus']."</em><br/>
|
||||
His response: <em>".htmlentities($tempPlayer['response'])."</em></p>";
|
||||
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
die;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -6,4 +6,5 @@ td {min-width: 10px; height: 10px;}
|
|||
.arrenaMessage{color: green;}
|
||||
.arrenaMessage::before{content: "arena message:"; color: grey; font-size: 70%; test-transform:italic;}
|
||||
.botResponse{color: red;}
|
||||
.botResponse::before{content: "bot response:";color: grey; font-size: 70%; test-transform:italic;}
|
||||
.botResponse::before{content: "bot response:";color: grey; font-size: 70%; test-transform:italic;}
|
||||
#fightResult p em {color: grey; font-size: 70%; test-transform:italic;}
|
|
@ -280,42 +280,41 @@ function save_battle($game,$bot1,$bot2,$resultat){
|
|||
|
||||
}
|
||||
function get_unique_id(){
|
||||
//increment the number
|
||||
|
||||
$fp = fopen(__DIR__.'/../countBattles.txt', 'c+');
|
||||
flock($fp, LOCK_EX);
|
||||
|
||||
$count = (int)fread($fp, filesize(__DIR__.'/../countBattles.txt'));
|
||||
ftruncate($fp, 0);
|
||||
fseek($fp, 0);
|
||||
fwrite($fp, $count + 1);
|
||||
|
||||
flock($fp, LOCK_UN);
|
||||
fclose($fp);
|
||||
return $count;
|
||||
}
|
||||
function get_default_aside_content($currentArena){
|
||||
global $lang;
|
||||
$asideSectionContent='<h2>infos:</h2><p>'.$lang['DEV-YOUR-OWN-BOT'].'<br/> <a href="/'.$currentArena.'/doc">'.$lang['DOC_SPECS_LINKS'].'</a></p>
|
||||
$asideSectionContent = '<h2>infos:</h2><p>'.$lang['DEV-YOUR-OWN-BOT'].'<br/> <a href="/'.$currentArena.'/doc">'.$lang['DOC_SPECS_LINKS'].'</a></p>
|
||||
<h2>Scores</h2>';
|
||||
|
||||
$podium=ELO_get_podium($currentArena);
|
||||
$count=0;
|
||||
$asideSectionContent.='<ul class="podium">';
|
||||
$asideSectionContent.= '<ul class="podium">';
|
||||
foreach($podium as $sc){
|
||||
$count++;
|
||||
|
||||
switch($count){
|
||||
case 1:
|
||||
$img='<img src="/imgs/Gold_Medal.svg" alt="Gold_Medal.svg"/>';
|
||||
$img = '<img src="/imgs/Gold_Medal.svg" alt="Gold_Medal.svg"/>';
|
||||
break;
|
||||
case 2:
|
||||
$img='<img src="/imgs/Silver_Medal.svg" alt="Silver_Medal.svg"/>';
|
||||
$img = '<img src="/imgs/Silver_Medal.svg" alt="Silver_Medal.svg"/>';
|
||||
break;
|
||||
case 3:
|
||||
$img='<img src="/imgs/Bronze_Medal.svg" alt="Bronze_Medal.svg"/>';
|
||||
$img = '<img src="/imgs/Bronze_Medal.svg" alt="Bronze_Medal.svg"/>';
|
||||
break;
|
||||
default:
|
||||
$img='<img src="/imgs/Emoji_u1f4a9.svg" alt="caca"/>';
|
||||
$img = '<img src="/imgs/Emoji_u1f4a9.svg" alt="caca"/>';
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -334,7 +333,8 @@ function does_arena_exist($string,$arenasArr){
|
|||
}
|
||||
|
||||
function get_IA_Response($iaUrl,$postParams){
|
||||
//send params JSON as body
|
||||
// send params JSON as body
|
||||
// return query detail on an array
|
||||
|
||||
$data_string = json_encode($postParams);
|
||||
|
||||
|
@ -348,8 +348,18 @@ function get_IA_Response($iaUrl,$postParams){
|
|||
'Content-Type: application/json',
|
||||
'Content-Length: ' . strlen($data_string))
|
||||
);
|
||||
|
||||
$output= curl_exec($ch);
|
||||
$httpCode = curl_getinfo($ch)['http_code'];
|
||||
curl_close($ch);
|
||||
//echo $iaUrl." ".$data_string." ".$output.'<br/>';
|
||||
return json_decode($output,TRUE);
|
||||
if(! $arr = json_decode($output,TRUE)){
|
||||
$arr=array();
|
||||
}
|
||||
|
||||
return array(
|
||||
'messageSend' => $data_string,
|
||||
'httpStatus' => $httpCode,
|
||||
'response' => $output,
|
||||
'responseArr' => $arr
|
||||
);
|
||||
}
|
Loading…
Reference in New Issue
Block a user