bon ok, ça fait une heure que je lutte à cause de cet oubli
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@ -23,24 +23,25 @@ function connectFour(bot1,bot2,xd_check, newGame){
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newGame = true;
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}
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//empty
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while (document.getElementById('fightResult').firstChild) {
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document.getElementById('fightResult').removeChild(document.getElementById('fightResult').firstChild);
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if (newGame){
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//empty
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while (document.getElementById('fightResult').firstChild) {
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document.getElementById('fightResult').removeChild(document.getElementById('fightResult').firstChild);
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}
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//create grid
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var table=createElem('table',{'class':'battleGrid'});
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for (var i=6; i > -1; i--){
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var tr=createElem('tr');
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for (var j=0;j<7; j++){
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var td=createElem('td',{'id': 'td' + j + '_' + i});
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tr.appendChild (td);
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//create grid
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var table=createElem('table',{'class':'battleGrid'});
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for (var i=6; i > -1; i--){
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var tr=createElem('tr');
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for (var j=0;j<7; j++){
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var td=createElem('td',{'id': 'td' + j + '_' + i});
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tr.appendChild (td);
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}
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table.appendChild(tr);
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}
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document.getElementById('fightResult').appendChild(table);
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}
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table.appendChild(tr);
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}
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document.getElementById('fightResult').appendChild(table);
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var xhr = Ajx();
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xhr.onreadystatechange = function(){if(xhr.readyState == 4){
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if(xhr.status == 200) {
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