Cette arène n'est qu'à moitié ouverte. Elle fonctionne et la documentation est écrite, mais les outils pour vous aider à débogguer et tester un bot n'ont pas été créés. Ca viendra.
+ + + + + + +diff --git a/.gitignore b/.gitignore
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diff --git a/.gitmodules b/.gitmodules
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diff --git a/LICENSE b/LICENSE
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diff --git a/Makefile b/Makefile
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diff --git a/README.md b/README.md
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diff --git a/countBattles.txt b/countBattles.txt
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index faf0797..d081bc1
--- a/countBattles.txt
+++ b/countBattles.txt
@@ -1 +1 @@
-1448
\ No newline at end of file
+1836
\ No newline at end of file
diff --git a/html/.htaccess b/html/.htaccess
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diff --git a/html/imgs/Arenes-Nimes.jpg b/html/imgs/Arenes-Nimes.jpg
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diff --git a/html/imgs/Bronze_Medal.svg b/html/imgs/Bronze_Medal.svg
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diff --git a/html/imgs/Emoji_u1f4a9.svg b/html/imgs/Emoji_u1f4a9.svg
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diff --git a/html/imgs/Gold_Medal.svg b/html/imgs/Gold_Medal.svg
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diff --git a/html/imgs/Silver_Medal.svg b/html/imgs/Silver_Medal.svg
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diff --git a/html/index.php b/html/index.php
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diff --git a/html/log.txt b/html/log.txt
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diff --git a/html/principe.gif b/html/principe.gif
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diff --git a/html/style.css b/html/style.css
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diff --git a/html/testBotScripts/connectfour.html b/html/testBotScripts/connectfour.html
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diff --git a/html/testBotScripts/index.html b/html/testBotScripts/index.html
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diff --git a/html/testBotScripts/tictactoe.html b/html/testBotScripts/tictactoe.html
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diff --git a/install.sql b/install.sql
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diff --git a/lang/en.php b/lang/en.php
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diff --git a/lang/fr.php b/lang/fr.php
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diff --git a/src/DUEL.php b/src/DUEL.php
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index 0000000..0b158c5
--- /dev/null
+++ b/src/DUEL.php
@@ -0,0 +1,80 @@
+rank1 = $r1;
+ $this->rank2 = $r2;
+ }
+ private function get_k($rank){
+ if ($rank < 1000) return 80;
+ if ($rank < 2000) return 50;
+ if ($rank <= 2400) return 30;
+ return 20;
+ }
+ private function changeScores($score){
+ $this->rank1 = $this->rank1 + $this->get_k($this->rank1) * ($score - (1/ (1 + pow(10,(($this->rank2 - $this->rank1) / $this->factor)))));
+ $this->rank2 = $this->rank2 + $this->get_k($this->rank2) * (1 - $score - (1/ (1 + pow(10,(($this->rank1 - $this->rank2) / $this->factor)))));
+ }
+
+ public function oneWinsAgainstTwo(){
+ $this->changeScores(1);
+ }
+ public function twoWinsAgainstOne(){
+ $this->changeScores(0);
+ }
+ public function drawGame(){
+ $this->changeScores(0.5);
+ }
+}
+
+
+
+
+
+
+
+
+
+
+
+class ELO
+{
+ public $rank = 1500; //default rank
+
+ public function __construct($v=1500) {
+ $this->rank = $v;
+ }
+
+ private function ELO_get_new_ranks($elo1,$elo2,$score){
+ /*
+ * return an array containing new ELO scores after a battle
+ * $score : 0 player 2 won
+ * 0.5 draws
+ * 1 player 1 won
+ */
+
+ //good luck for understanding it
+ //(see https://blog.antoine-augusti.fr/2012/06/maths-et-code-le-classement-elo/)
+ return array(
+ $elo1 + ELO_get_k($elo1) * ($score - (1/ (1 + pow(10,(($elo2 - $elo1) / 400))))),
+ $elo2 + ELO_get_k($elo2) * (1 - $score - (1/ (1 + pow(10,(($elo1 - $elo2) / 400)))))
+ );
+ }
+
+
+
+ public function looseAgainst(ELO $winer){
+
+ }
+ public function winAgainst(ELO $looser){
+
+ }
+ public function drawAgainst(ELO $drawPlayer){
+
+ }
+
+}
diff --git a/src/PHPMailer b/src/PHPMailer
index 7c8b786..1d85f9e 160000
--- a/src/PHPMailer
+++ b/src/PHPMailer
@@ -1 +1 @@
-Subproject commit 7c8b786228bb9e1561ff60a2d6f7f6ce91be6fee
+Subproject commit 1d85f9ef3ecfc42bbc4f3c70d5e37ca9a65f629a
diff --git a/src/about.html b/src/about.html
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diff --git a/src/aboutBot.php b/src/aboutBot.php
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diff --git a/src/act.php b/src/act.php
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diff --git a/src/addBot.php b/src/addBot.php
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diff --git a/src/arenas/Battleship/act.php b/src/arenas/Battleship/act.php
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diff --git a/src/arenas/Battleship/doc-en.html b/src/arenas/Battleship/doc-en.html
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diff --git a/src/arenas/Battleship/doc-fr.html b/src/arenas/Battleship/doc-fr.html
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diff --git a/src/arenas/Battleship/functions.php b/src/arenas/Battleship/functions.php
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diff --git a/src/arenas/Battleship/js.js b/src/arenas/Battleship/js.js
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diff --git a/src/arenas/Battleship/public.php b/src/arenas/Battleship/public.php
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diff --git a/src/arenas/Battleship/style.css b/src/arenas/Battleship/style.css
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diff --git a/src/arenas/Battleship/testBot.html b/src/arenas/Battleship/testBot.html
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diff --git a/src/arenas/connectFour/act.php b/src/arenas/connectFour/act.php
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diff --git a/src/arenas/connectFour/doc-en.html b/src/arenas/connectFour/doc-en.html
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diff --git a/src/arenas/connectFour/doc-fr.html b/src/arenas/connectFour/doc-fr.html
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diff --git a/src/arenas/connectFour/functions.php b/src/arenas/connectFour/functions.php
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diff --git a/src/arenas/connectFour/js.js b/src/arenas/connectFour/js.js
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diff --git a/src/arenas/connectFour/public.php b/src/arenas/connectFour/public.php
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diff --git a/src/arenas/connectFour/style.css b/src/arenas/connectFour/style.css
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diff --git a/src/arenas/tictactoe/act.php b/src/arenas/tictactoe/act.php
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diff --git a/src/arenas/tictactoe/doc-en.html b/src/arenas/tictactoe/doc-en.html
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diff --git a/src/arenas/tictactoe/doc-fr.html b/src/arenas/tictactoe/doc-fr.html
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diff --git a/src/arenas/tictactoe/doc.html b/src/arenas/tictactoe/doc.html
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diff --git a/src/arenas/tictactoe/functions.php b/src/arenas/tictactoe/functions.php
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diff --git a/src/arenas/tictactoe/js.js b/src/arenas/tictactoe/js.js
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diff --git a/src/arenas/tictactoe/public.php b/src/arenas/tictactoe/public.php
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diff --git a/src/arenas/tictactoe/style.css b/src/arenas/tictactoe/style.css
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diff --git a/src/arenas/tictactoe/testBot.html b/src/arenas/tictactoe/testBot.html
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diff --git a/src/arenas/tron/Coords.php b/src/arenas/tron/Coords.php
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index 0000000..9fdb5e4
--- /dev/null
+++ b/src/arenas/tron/Coords.php
@@ -0,0 +1,33 @@
+ Coords::$max) || ($y < Coords::$min) || ($y > Coords::$max)){
+ //out of limits
+ error_log("a bot out of limits");
+ return false;
+ }
+
+ $this->x = $x;
+ $this->y = $y;
+
+
+ }
+
+ public function __toString(){
+ return $this->x.",".$this->y;
+
+ }
+
+ public function addDirection(Direction $dir){
+ return new Coords(
+ $this->x + $dir->deltaX,
+ $this->y + $dir->deltaY
+ );
+ }
+}
\ No newline at end of file
diff --git a/src/arenas/tron/Direction.php b/src/arenas/tron/Direction.php
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--- /dev/null
+++ b/src/arenas/tron/Direction.php
@@ -0,0 +1,95 @@
+value = 0;
+ }
+
+ private function setValue($value){
+ $this->value = $value;
+ switch ($value){
+ case Direction::$bottom:
+ $this->deltaY = -1;
+ $this->deltaX = 0;
+ break;
+ case Direction::$top:
+ $this->deltaY = 1;
+ $this->deltaX = 0;
+ break;
+ case Direction::$left:
+ $this->deltaY = 0;
+ $this->deltaX = -1;
+ break;
+ case Direction::$right:
+ $this->deltaY = 0;
+ $this->deltaX = 1;
+ break;
+ }
+ }
+
+ public function __toString(){
+ switch ($this->value){
+ case Direction::$top:
+ return "y+";
+ break;
+ case Direction::$bottom:
+ return "y-";
+ break;
+ case Direction::$left:
+ return "x-";
+ break;
+ case Direction::$right:
+ return "x+";
+ break;
+ }
+ }
+
+ public static function make($str){
+ $dir = new Direction();
+ switch((string)$str){
+ case "x+":
+ $dir->setValue(Direction::$right);
+ break;
+ case "x-":
+ $dir->setValue(Direction::$left);
+ break;
+ case "y+":
+ $dir->setValue(Direction::$top);
+ break;
+ case "y-":
+ $dir->setValue(Direction::$bottom);
+ break;
+ default:
+ //error_log("expected 'x+', 'x-', 'y+' or 'y-'". (string)$str."received.");
+ return false;
+ //throw new InvalidDirectionException("expected 'x+', 'x-', 'y+' or 'y-'". (string)$str."received.");
+ break;
+ }
+ return $dir;
+ }
+ public function opposite(){
+ $opposites = array(
+ Direction::$top => Direction::$bottom,
+ Direction::$bottom => Direction::$top,
+ Direction::$left => Direction::$right,
+ Direction::$right => Direction::$left
+ );
+
+ $opposite = new Direction();
+ $opposite->setValue($opposites[$this->value]);
+ return $opposite;
+ }
+}
\ No newline at end of file
diff --git a/src/arenas/tron/ScoreLap.php b/src/arenas/tron/ScoreLap.php
new file mode 100644
index 0000000..eb6f7a2
--- /dev/null
+++ b/src/arenas/tron/ScoreLap.php
@@ -0,0 +1,64 @@
+participants[] = $bot;
+ }
+
+ public function addLoser(TronPlayer $bot){
+ $this->loosers[] = $bot;
+ }
+ public function __construct() {
+ $this->participants= array();
+ $this->loosers = array();
+ }
+
+ public function getLoosersList(){
+ //return losers as a digest array
+ $arr = array();
+
+ foreach($this->loosers as $looser){
+ $arr[] = array("id" => $looser->id,"order" => $looser->playerIndex);
+ }
+ return $arr;
+ }
+
+ private function ApplyDraws(){
+
+ //apply draw match to all losers
+ if(count($this->loosers) < 2) return;
+
+ foreach($this->loosers as $looser1){
+ foreach($this->loosers as $looser2){
+ if($looser1->playerIndex == $looser2->playerIndex) continue;
+ save_battle('tron', $looser1->id, $looser2->id, 0, 'id' );
+ }
+ }
+ }
+
+
+ private function ApplyWins(){
+
+ //need to make losers List. simply array of orders
+ $loosersIndexArr = array();
+ foreach($this->loosers as $looser){
+ $loosersIndexArr[] = $looser->playerIndex;
+ }
+ foreach($this->loosers as $looser){
+ foreach($this->participants as $participant){
+ if(in_array($participant->playerIndex,$loosersIndexArr)) continue;
+ save_battle('tron', $looser->id, $participant->id, 2, 'id');
+ }
+ }
+ }
+ public function ApplyScores(){
+ $this-> ApplyDraws();
+ $this-> ApplyWins();
+ }
+}
\ No newline at end of file
diff --git a/src/arenas/tron/Trail.php b/src/arenas/tron/Trail.php
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index 0000000..17604d0
--- /dev/null
+++ b/src/arenas/tron/Trail.php
@@ -0,0 +1,73 @@
+trail = new SplStack();
+ }
+
+ public function last() {
+ if($this->trail->isEmpty()){
+ return false;
+ }
+ return $this->trail->top();
+ }
+
+ public function emptyTrail(){
+ $this->trail = new SplStack();
+ }
+ public function getTrail(){
+ return $this->trail;
+ }
+ public function mergeWith($trailToMerge){
+ if($trailToMerge->getTrail()->isEmpty()) return;
+
+ foreach($trailToMerge->getTrail() as $value) {
+ $this->trail->push($value);
+ }
+
+ }
+
+ public function add($value) {
+ if(!$this->trail->isEmpty()) {
+ if(Trail::kind($this->trail->bottom()) !== Trail::kind($value)) {
+ return false;
+ }
+
+ if($this->contains($value)) {
+ //throw new AlreadyBeenAddedException(
+ // 'value has already been added to the trail'.$value.'|'.$this->__toString()
+ //);
+ return false;
+ }
+ }
+
+ $this->trail->push($value);
+ }
+ public function __toString(){
+ return json_encode($this->getTrailAsArray());
+ }
+
+ public function getTrailAsArray(){
+ $arr = array();
+ foreach($this->trail as $coord) {
+ $arr[] = array($coord->x,$coord->y);
+ }
+ return $arr;
+ }
+ public function contains($searchedValue) {
+ foreach($this->trail as $value) {
+ if($value == $searchedValue) return true;
+ }
+
+ return false;
+ }
+
+ public static function kind($var) {
+ $type = gettype($var);
+ if($type == 'object') $type .= ' ' . get_class($var);
+ return $type;
+ }
+}
diff --git a/src/arenas/tron/TronGame.php b/src/arenas/tron/TronGame.php
new file mode 100755
index 0000000..f49905e
--- /dev/null
+++ b/src/arenas/tron/TronGame.php
@@ -0,0 +1,253 @@
+ Game ended or not initialised
+
+ private function getAliveBots(){
+ $aliveBots = array();
+ foreach($this->bots as $bot){
+ if($bot->isAlive){
+ $aliveBots[] = $bot;
+ }
+ }
+ return $aliveBots;
+ }
+
+ private function getBotByPlayerIndex($index){
+ foreach($this->bots as $bot){
+ if($bot->playerIndex == $index){
+ return $bot;
+ }
+ }
+ return false;
+ }
+ private function initScoring(){
+ /*
+ *Add all alive bots on a ScoreLap object and return it
+ */
+ $scoring = new ScoreLap();
+ foreach($this->getAliveBots()as $bot){
+ $scoring->addBotOnLap($bot);
+ }
+ return $scoring;
+ }
+ public function get_continue(){
+ //count bots alive. if less than 1, game is ended
+ if(count($this->getAliveBots()) > 1){
+ return true;
+ }else{
+ return false;
+ }
+ }
+
+ public function get_trails(){
+ //return all trails for draw svg
+ $trailsArr = array();
+ foreach($this->bots as $bot){
+ $trailsArr[] = $bot->trail->getTrailAsArray();
+ }
+ //error_log("*********".json_encode($trailsArr,true)."********");
+ return $trailsArr;
+
+ }
+ private function get_map_as_an_unique_trail(){
+ $trail = new Trail;
+ foreach($this->bots as $bot){
+ $trail->mergeWith($bot->trail);
+ }
+ return $trail;
+
+ }
+ public function get_lasts_trails(){
+ //return only the lasts coords for each tail
+ $trailsArr = array();
+ foreach($this->bots as $bot){
+ $trailsArr[] = $bot->trail->last();
+ }
+ return $trailsArr;
+ }
+ public function new_lap(){
+
+ if($this->get_continue() === false){
+ return false;
+ }
+
+ $scoreObj = $this->initScoring();
+ $aliveBots = $this->getAliveBots();
+
+ //fixed Query parameters
+ $nbeBots = count($this->bots);
+ $board = $this->get_trails(); //same for each bot
+ $initialMapAsATrail = $this->get_map_as_an_unique_trail();
+
+ //Open curl multi
+ $cmh = curl_multi_init();
+ $ch = array();
+
+
+
+ foreach($aliveBots as $bot){
+ $i = $bot->playerIndex; //because $i is shorter
+
+ $bodyRequestArr[$i] = array(
+ 'game-id' => "".$this->gameId,
+ 'action' => 'play-turn',
+ 'game' => 'tron',
+ 'board' => $board,
+ 'player-index' => $i,
+ 'players' => $nbeBots
+ );
+ $data_string = json_encode($bodyRequestArr[$i]);
+ $ch[$i] = curl_init($bot->url);
+ curl_setopt($ch[$i], CURLOPT_CUSTOMREQUEST, "POST");
+ curl_setopt($ch[$i], CURLOPT_SSL_VERIFYHOST, false);
+ curl_setopt($ch[$i], CURLOPT_SSL_VERIFYPEER, false);
+ curl_setopt($ch[$i], CURLOPT_POSTFIELDS, $data_string);
+ curl_setopt($ch[$i], CURLOPT_RETURNTRANSFER, true);
+ curl_setopt($ch[$i], CURLOPT_HTTPHEADER, array(
+ 'Content-Type: application/json',
+ 'Content-Length: ' . strlen($data_string))
+ );
+ curl_multi_add_handle($cmh,$ch[$i]);
+ }
+
+ //send the requests
+ do {
+ $returnVal = curl_multi_exec($cmh, $runningHandles);
+ }while($runningHandles > 0);
+
+ //get results
+ foreach($ch as $playerIndex=>$cr){
+ $currentBot = $this->getBotByPlayerIndex($playerIndex);
+
+ // Check for errors
+ $curlError = curl_error($cr);
+ $response = curl_multi_getcontent($cr);
+
+ if($curlError !== "") {
+
+ //erreur curl, he loses
+ $scoreObj-> addLoser($currentBot);
+ $currentBot->loose();
+ error_log("no curl response".$playerIndex); //debug
+
+ }elseif(! $arr = json_decode($response,TRUE)){
+
+ //la reponse n'est pas un json, il a perdu
+ $scoreObj-> addLoser($currentBot);
+ $currentBot->loose();
+ error_log("la reponse est pas JSON".$playerIndex); //debug
+
+ }elseif(Direction::make($arr['play']) === false){
+
+ //tester ici la réponse
+ //he loose il utilise probablement une de ses propres cases
+ $scoreObj-> addLoser($currentBot);
+ $currentBot->loose();
+ error_log("La reponse ne contient pas une direction".$playerIndex); //debug
+
+ }elseif($initialMapAsATrail->contains($currentBot->trail->last()->addDirection(Direction::make($arr['play'])))){ //ounch
+
+ //le bot tente d'aller sur une case qui était prise au début du round
+ $scoreObj-> addLoser($currentBot);
+ $currentBot->loose();
+ error_log("Il joue sur une case deja prise".$playerIndex); //debug
+ }else{
+ //mettre de coté la direction du bot
+ $currentBot->nextDir = Direction::make($arr['play']);
+ }
+ //close curl
+ curl_multi_remove_handle($cmh, $cr);
+ curl_close($cr);
+
+ }
+
+ $aliveBots = $this->getAliveBots();
+ //pour tous les bots encore vivants, on teste si deux d'entre eux ne cibleraient pas la même case
+ foreach ($aliveBots as $bot1){
+ foreach ($aliveBots as $bot2){
+ if($bot1->playerIndex == $bot2->playerIndex) continue;
+ if($bot1->trail->last()->addDirection($bot1->nextDir) == $bot2->trail->last()->addDirection($bot2->nextDir)){
+ //he loose
+ $scoreObj-> addLoser($bot1);
+ $bot1->loose();
+ break;
+ }
+ }
+ }
+
+ //ok, faire grossir les bots qui restent
+ foreach($this->getAliveBots() as $bot){
+ $bot-> applyNextDir();
+ }
+
+ //apply scores:
+ $scoreObj-> ApplyScores();
+
+ return array(
+ 'last_points' => $this->get_lasts_trails(),
+ 'loosers' => $scoreObj->getLoosersList()
+ );
+ }
+
+
+
+
+
+ public function init_game(){
+ //send init messages to bots
+ $logs = "";
+ $fullLogs = "";
+ $nbeBots = count($this->bots);
+ for ($botCount = 0; $botCount < $nbeBots; $botCount++){
+ $messageArr = array(
+ 'game-id' => "".$this->gameId,
+ 'action' => 'init',
+ 'game' => 'tron',
+ 'board' => '',
+ 'players' => $nbeBots,
+ 'player-index' => $botCount
+ );
+
+ $resp = get_IA_Response($this->bots[$botCount]->url,$messageArr);
+ $fullLogs .= 'Arena send to '.$this->bots[$botCount]->name.''.htmlentities($resp['messageSend']).'
+ HTTP status: '.htmlentities($resp['httpStatus']).'
+ Bot anwser: '.htmlentities($resp['response']).'
';
+ $logs.="Init message send to ".$this->bots[$botCount]->name."
";
+ }
+ return array($logs,$fullLogs);
+ }
+
+ public function __construct($botsInfos){
+ $this->gameId = get_unique_id();
+ $this->bots = array();
+ $positions = array();
+ $botCount = 0;
+ $err = "";
+
+ //print_r($botsInfos);
+
+ foreach($botsInfos as $bot){
+ //find a random start position
+ do{
+ $x = rand(1,999);
+ $y = rand(1,999);
+ }while(in_array($x.",".$y,$positions));
+
+ $positions[] = $x.",".$y;
+ $startCoord = new Coords($x,$y);
+
+ $this->bots[$botCount] = new TronPlayer();
+ $this->bots[$botCount]->make($bot['id'],$startCoord,$bot['name'],$bot['url'],$botCount);
+
+ if ($this->bots[$botCount]->isAlive === false){
+ $err .= "Something went wrong for ".$this->bots[$botCount]->getName()."
";
+ }else{
+ $botCount++;
+ }
+ }
+ return $err;
+ }
+}
\ No newline at end of file
diff --git a/src/arenas/tron/TronPlayer.php b/src/arenas/tron/TronPlayer.php
new file mode 100755
index 0000000..8949332
--- /dev/null
+++ b/src/arenas/tron/TronPlayer.php
@@ -0,0 +1,45 @@
+trail->last()->addDirection($dir);
+ if($dest === false){
+ $this->loose();
+ return false;
+ }
+
+ $this->trail->add($this->trail->last()->addDirection($dir));
+ return $this->trail->last();
+ }
+
+ public function applyNextDir(){
+ $this-> grow($this->nextDir);
+ }
+
+ public function loose(){
+ $this->isAlive = false;
+ $this->trail->emptyTrail();
+ //error_log($this->name." a perdu");
+ return false;
+ }
+ public function make($botId, Coords $initialsCoords,$name,$url,$playerIndex = -1){
+ $this->id = $botId;
+ $this->trail = new Trail;
+ $this->trail->add($initialsCoords);
+ $this->name = $name;
+ $this->url = $url;
+ $this->state = true;
+ $this->playerIndex = $playerIndex;
+ }
+ public function __construct(){
+ $this->state = false;
+ }
+}
\ No newline at end of file
diff --git a/src/arenas/tron/act.php b/src/arenas/tron/act.php
new file mode 100755
index 0000000..d88e0ee
--- /dev/null
+++ b/src/arenas/tron/act.php
@@ -0,0 +1,91 @@
+ $r[0], 'name' => $r[1], 'url' => $r[2]);
+ }
+
+
+ $botsArrayTemp = json_decode($_POST['bots']);
+ //error_log($_POST['bots']);
+ $botsInfos = array();
+
+ foreach($botsArrayTemp as $id){
+ //tester si le bot existe dans la bdd
+ if((isset($botsFullArr[$id])) && ($id > 0)){
+ $botsInfos[] = $botsFullArr[$id];
+ }
+ }
+
+ $game = new TronGame($botsInfos);
+
+
+ $logs = $game->init_game();
+
+ echo json_encode(array(
+ 'status' => $game->get_continue(),
+ 'logs' => $logs,
+ 'gameId' => $game->gameId,
+ 'botsPosition' => $game->get_lasts_trails()
+ ));
+
+ $_SESSION['game'] = serialize($game);
+
+
+ die;
+ break;
+ case "play":
+ $logs = "";
+ if(!isset($_SESSION['game'])){
+ echo '{"status":"error"}';
+ die;
+ }
+
+ $game = unserialize($_SESSION['game']);
+
+ if($game->gameId <> $_POST['gameId']){
+ //sometimes if an ajax callback is applied after init an other game
+ echo '{"status":"error"}';
+ die;
+ }
+ $lap = $game->new_lap();
+ if($game->get_continue()){
+ $continue = 1;
+ }else{
+ $continue = 0;
+ }
+ echo json_encode(array(
+ 'gameId' => $game->gameId,
+ 'continue' => $continue,
+ 'lap' => $lap
+ ));
+ $_SESSION['game'] = serialize($game);
+ die;
+
+ break;
+ default:
+ break;
+
+}
\ No newline at end of file
diff --git a/src/arenas/tron/doc-en.html b/src/arenas/tron/doc-en.html
new file mode 100755
index 0000000..f764fef
--- /dev/null
+++ b/src/arenas/tron/doc-en.html
@@ -0,0 +1,175 @@
+
Each bot starts from a point randomly selected by the arena.
+At each turn, bots are asked to grow one square. they can choose the direction.
+If a bot strikes a cell already taken by its trail or that of another, it loses.
+It is not turn-based, bots are playinig simultaneously, so they can lose by choosing the same destination cell as another snake.
+Example:
+9 | |||||||||
---|---|---|---|---|---|---|---|---|---|
8 | |||||||||
7 | |||||||||
6 | |||||||||
5 | |||||||||
4 | oO | oO | |||||||
3 | |||||||||
2 | |||||||||
1 | |||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
If in the same turn the green snake and the red snake decide to go respectively to the left and to the right, they will telescope and both will lose.
+9 | |||||||||
---|---|---|---|---|---|---|---|---|---|
8 | |||||||||
7 | |||||||||
6 | |||||||||
5 | |||||||||
4 | ): :( | ||||||||
3 | |||||||||
2 | |||||||||
1 | |||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
When a snake dies, (when a bot loses) its tail is erased and cells taken by it become free for snakes still alive.
+The game ends when there are less than two snakes left
+The arena does send http (s) requests to the bots.
+The arena (this site) sends the following exemple message to your bot:
++{"game-id":"1679","action":"init","game":"tron","board":"","players":4,"player-index":2} ++
Your bot must respond with an array in json format, like this:
++{"name":"botName"} ++
+The arena does not currently verify this response, the init step has been inserted to ensure compatibility with Bolosseum. If your bot answers a blank page at this stage (action = init), it will work as part of botsarena. +
+ +Exemple of arena's message send on the first lap:
+ + +Exemple of arena's message send after some laps:
++{"game-id":"1680","action":"play-turn","game":"tron","board":[[[687,110],[687,111],[686,111],[686,110],[686,109],[686,108],[686,107],[685,107],[685,108],[685,109],[684,109],[684,110],[684,111],[684,112],[684,113],[683,113],[682,113],[681,113],[681,114],[681,115],[681,116],[680,116],[680,117],[679,117],[679,116],[679,115],[679,114],[679,113],[679,112],[679,111],[679,110],[679,109],[678,109],[678,108],[677,108],[676,108],[676,107],[676,106],[676,105],[676,104],[676,103],[675,103],[674,103],[674,102],[673,102],[672,102],[672,101],[671,101],[670,101],[669,101],[669,102],[669,103],[669,104],[669,105],[669,106],[669,107],[668,107],[668,108],[668,109],[668,110],[668,111],[668,112],[667,112],[667,111],[667,110],[666,110],[666,109],[666,108],[665,108],[664,108],[664,107],[664,106],[663,106],[663,107],[663,108],[662,108],[661,108],[660,108],[660,107],[659,107],[659,106],[658,106],[657,106],[657,105],[657,104],[656,104],[656,103],[655,103],[655,102],[655,101],[654,101],[654,102],[654,103],[654,104],[653,104],[653,103],[653,102],[653,101],[653,100],[652,100],[651,100],[651,101],[651,102],[651,103],[651,104],[650,104],[650,105],[650,106],[649,106],[649,105],[648,105]],[[100,225],[100,226],[100,227],[100,228],[100,229],[100,230],[100,231],[99,231],[98,231],[98,232],[97,232],[96,232],[96,231],[96,230],[96,229],[96,228],[96,227],[96,226],[96,225],[96,224],[96,223],[95,223],[95,222],[94,222],[94,221],[94,220],[93,220],[92,220],[92,219],[92,218],[92,217],[92,216],[92,215],[91,215],[91,214],[90,214],[89,214],[89,213],[89,212],[88,212],[88,213],[88,214],[87,214],[87,213],[86,213],[86,214],[86,215],[85,215],[85,214],[84,214],[84,215],[83,215],[83,216],[83,217],[82,217],[82,216],[81,216],[81,215],[80,215],[80,216],[79,216],[79,215],[79,214],[78,214],[77,214],[77,213],[77,212],[76,212],[75,212],[75,211],[75,210],[75,209],[74,209],[74,210],[74,211],[73,211],[73,210],[72,210],[72,209],[71,209],[71,210],[70,210],[70,209],[69,209],[68,209],[68,210],[68,211],[67,211],[67,210],[67,209],[67,208],[66,208],[66,207],[66,206],[66,205],[66,204],[66,203],[65,203],[65,204],[64,204],[64,203],[63,203],[63,204],[63,205],[63,206],[62,206],[61,206],[61,207],[60,207],[60,208],[59,208]]],"player-index":0,"players":2} ++
Following fields are as in the previous paragraph:
+Not same fields are:
+It is contained on "board" field. All the cells taken by each player are writted in.
+ +It is composed of several subarrays / subobjects (depending on your programming language). +the sub-tables haved the following form: +JSON form is as follows:
+ +
+[
+ [
+ [x1,y1],[x2,y2],[x3,y3]
+ ],
+ [
+ (...)
+ ]
+
Trails'order on this table is the same as Player's order. So, your "snake" has the trail corresponding with player-index. (First player-index value is 0).
+coordinate's are from the head to the trail. Bots grow by moving their heads.
+ +It returns direction it wants on a JSON array.
4 possibilies:
+ ++{"play":"x+"} ++
+{"play":"x-"} ++
+{"play":"y+"} ++
+{"play":"y-"} ++
The way to note the directions seems fairly explicit for me to not explain.
+The scoring (EHLO classification) remains on a logic of duels, although this game can contain more than two bots per game. The score is changed as the game happens each time a bot dies:
+Unfortunately no tools yet. It will come in the weeks to come, maybe in the form of a swagger interface
+And I must also develop an AI less stupid than stupid IA, because currently as it commits suicide too fast, it does not allow to test the arena nor a more intelligent bot.
+ent \ No newline at end of file diff --git a/src/arenas/tron/doc-fr.html b/src/arenas/tron/doc-fr.html new file mode 100755 index 0000000..eeeabe5 --- /dev/null +++ b/src/arenas/tron/doc-fr.html @@ -0,0 +1,171 @@ +Chaque bot démarre depuis une case choisie au hasard par l'arène.
+A chaque tour, il est demandé aux bots de grandir d'une case. Il peut choisir la direction. Sa queue s'allonge.
+Si un bot percute une case déjà prise par sa queue ou celle d'un autre, il perd.
+Ce n'est pas du tour par tour, les bots jouent simultanément, ils peuvent donc perdre en choisissant la même case de destination qu'un autre serpent
+Exemple:
+9 | |||||||||
---|---|---|---|---|---|---|---|---|---|
8 | |||||||||
7 | |||||||||
6 | |||||||||
5 | |||||||||
4 | oO | oO | |||||||
3 | |||||||||
2 | |||||||||
1 | |||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Si dans le même tour le serpent vert et le serpent rouge décident d'aller respectivement vers la gauche et vers la droite, ils vont se télescoper et perdre tous les deux.
+9 | |||||||||
---|---|---|---|---|---|---|---|---|---|
8 | |||||||||
7 | |||||||||
6 | |||||||||
5 | |||||||||
4 | ): :( | ||||||||
3 | |||||||||
2 | |||||||||
1 | |||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Lorsqu'un serpent meurt, (lorsqu'un bot perd) Sa queue est effacée et les cases prises par cette dernière deviennent libres pour les serpents encore en vie.
+Le jeu prend fin lorsqu'il reste moins de deux serpents.
+L'arène fait émet des requêtes http(s) à destination des bots.
+L'arène (ce site) envoie le message (exemple) suivant à votre bot:
++{"game-id":"1679","action":"init","game":"tron","board":"","players":4,"player-index":2} ++
Votre bot doit répondre par un tableau au format json, comme ceci:
++{"name":"botName"} ++
L'arène ne vérifie pas actuellement cette réponse, l'étape d'init a été insérée pour assurer la compatibilité avec Bolosseum. + Si votre bot repond une page blanche à cette étape (action=init), ça marchera dans le cadre de botsarena.
+ +Exemple de message envoyé par l'arène au premier tour de jeu:
+ +Exemple de message envoyé par l'arène après quelques tours de jeu:
++{"game-id":"1680","action":"play-turn","game":"tron","board":[[[687,110],[687,111],[686,111],[686,110],[686,109],[686,108],[686,107],[685,107],[685,108],[685,109],[684,109],[684,110],[684,111],[684,112],[684,113],[683,113],[682,113],[681,113],[681,114],[681,115],[681,116],[680,116],[680,117],[679,117],[679,116],[679,115],[679,114],[679,113],[679,112],[679,111],[679,110],[679,109],[678,109],[678,108],[677,108],[676,108],[676,107],[676,106],[676,105],[676,104],[676,103],[675,103],[674,103],[674,102],[673,102],[672,102],[672,101],[671,101],[670,101],[669,101],[669,102],[669,103],[669,104],[669,105],[669,106],[669,107],[668,107],[668,108],[668,109],[668,110],[668,111],[668,112],[667,112],[667,111],[667,110],[666,110],[666,109],[666,108],[665,108],[664,108],[664,107],[664,106],[663,106],[663,107],[663,108],[662,108],[661,108],[660,108],[660,107],[659,107],[659,106],[658,106],[657,106],[657,105],[657,104],[656,104],[656,103],[655,103],[655,102],[655,101],[654,101],[654,102],[654,103],[654,104],[653,104],[653,103],[653,102],[653,101],[653,100],[652,100],[651,100],[651,101],[651,102],[651,103],[651,104],[650,104],[650,105],[650,106],[649,106],[649,105],[648,105]],[[100,225],[100,226],[100,227],[100,228],[100,229],[100,230],[100,231],[99,231],[98,231],[98,232],[97,232],[96,232],[96,231],[96,230],[96,229],[96,228],[96,227],[96,226],[96,225],[96,224],[96,223],[95,223],[95,222],[94,222],[94,221],[94,220],[93,220],[92,220],[92,219],[92,218],[92,217],[92,216],[92,215],[91,215],[91,214],[90,214],[89,214],[89,213],[89,212],[88,212],[88,213],[88,214],[87,214],[87,213],[86,213],[86,214],[86,215],[85,215],[85,214],[84,214],[84,215],[83,215],[83,216],[83,217],[82,217],[82,216],[81,216],[81,215],[80,215],[80,216],[79,216],[79,215],[79,214],[78,214],[77,214],[77,213],[77,212],[76,212],[75,212],[75,211],[75,210],[75,209],[74,209],[74,210],[74,211],[73,211],[73,210],[72,210],[72,209],[71,209],[71,210],[70,210],[70,209],[69,209],[68,209],[68,210],[68,211],[67,211],[67,210],[67,209],[67,208],[66,208],[66,207],[66,206],[66,205],[66,204],[66,203],[65,203],[65,204],[64,204],[64,203],[63,203],[63,204],[63,205],[63,206],[62,206],[61,206],[61,207],[60,207],[60,208],[59,208]]],"player-index":0,"players":2} ++
Les champs suivants sont les mêmes qu'au paragraphe précédent:
+Elle est représentée dans le champs "board" du JSON envoyé par l'arène. Elle décrit les cases prises par chaque joueur.
+Elle est composée de plusieurs sous-arrays/sous-objets (en fonction de votre language de programmation). Elle se décompose en sous tableaux de la forme suivante:
+
La représentation JSON est la suivante:
+ +
+[
+ [
+ [x1,y1],[x2,y2],[x3,y3]
+ ],
+ [
+ (...)
+ ]
+
L'ordre des "queues" des serpents dans ce tableau correspond à l'ordre des joueurs. Donc votre serpent est representée par la queue correspondant à player-index (le décompte de player-index commence par 0).
+L'ordre des couples de coordonnées de chaque bot, est dans le sens tête vers queue. Les bots grandissent à chaque tour en déplaçant leur tête.
+Il retourne la direction qu'il souhaite prendre sous la forme d'un array.
4 possibilités:
+ ++{"play":"x+"} ++
+{"play":"x-"} ++
+{"play":"y+"} ++
+{"play":"y-"} ++
La façon de noter les directions me semble assez explicite pour que je ne détaille pas.
+Le scorring (classement EHLO) reste sur une logique de duels, bien que ce jeu puisse contenir plus de deux bots par match. Le score est modifié au fur et à mesure de la partie à chaque fois qu'un bot "décède":
+Malheureusement aucun outil pour le moment. Ca viendra dans les semaines qui viennent, peut être sous la forme d'une interface swagger
+Et il faut aussi que je développe une AI moins stupide que stupid IA, car actuellement comme il se suicide trop vite, ça ne permet ni de tester l'arène ni un bot plus intelligent
\ No newline at end of file diff --git a/src/arenas/tron/functions.php b/src/arenas/tron/functions.php new file mode 100755 index 0000000..b3d9bbc --- /dev/null +++ b/src/arenas/tron/functions.php @@ -0,0 +1 @@ + 0) && (number < 12)){ + if(document.getElementById('selectBot' + next)){ + return; + }else{ + show_bot_panel(next); + } + if(number > 0){ + document.getElementById('fightButton').disabled = false; + } + } +} +function show_bot_panel(number){ + //configurePlayers + var fieldset = createElem('fieldset',{'class':'botFormulaire'}); + var legend = createElem('legend',{}); + legend.innerHTML = 'bot ' + number; + fieldset.appendChild(legend); + var p=createElem('p'); + var select = createElem('select',{'id':'selectBot' + number, 'onchange':'changeSelect(' + number + ',this.value);'}); + var option = createElem('option',{'value': '0', 'selected': 'selected','disabled':'disabled'}); + option.innerHTML = ''; + select.appendChild(option); + for (var i = 0; i < botsAvailable.length; i++){ + var option = createElem('option',{'value': botsAvailable[i]['id']}); + option.innerHTML = botsAvailable[i]['name']; + select.appendChild(option); + } + p.appendChild(select); + fieldset.appendChild(p); + + document.getElementById('configurePlayers').appendChild(fieldset); +} + +function applyInitMessage(req,xd_check){ + document.getElementById('fightButton').disabled=true; + //callback function when init game request + if(req.readyState == 4){ + if(req.status == 200) { + //alert (req.responseText); + try{ + var ret = JSON.parse(req.responseText); + }catch(e){ + addLog('erreur' + req.responseText); + return; + } + addLog(ret['logs']); + if(ret['status'] == true){ + drawMap(ret['botsPosition']); + play(ret['gameId'],xd_check); + } + + }else{ + alert ('error ' + req.status + req.responseText ); + document.getElementById('fightButton').disabled=false; + return; + } + } +} + + +function drawMap(map){ + //console.log(map); + var botsColor = ['cyan','darkmagenta','darkred','darkslategrey','deeppink','dodgerblue','goldenrod','grey','indigo','lightgreen','mediumslateblue','midnightblue']; + + for (var botId in map){ + if(typeof(map[botId]['x']) != 'undefined'){ //don't draw deads bots + //draw the point + var rect=createElemNS('rect',{'x':map[botId]['x'],'y':map[botId]['y'],'width':'2','height':'2','style':'fill:' + botsColor[botId] + ';'}); + document.getElementById('map').appendChild(rect); + } + } +} +function delTrail(order){ + var botsColor = ['cyan','darkmagenta','darkred','darkslategrey','deeppink','dodgerblue','goldenrod','grey','indigo','lightgreen','mediumslateblue','midnightblue']; + //on supprime tous les elements ayant la couleur correspndante. + + var container = document.getElementById('map'); + + var listNode = container.children; + for (var i= 0; i < listNode.length; i++){ + if( listNode[i].style.fill == botsColor[order] ){ + container.removeChild(listNode[i]); + } + } +} +function play(gameId,xd_check){ + + var req = new XMLHttpRequest(); + req.onreadystatechange = function(){ + if(req.readyState == 4){ + if(req.status == 200) { + //addLog(req.responseText); + var reponse = JSON.parse(req.responseText); + + //to do Effacer les bots perdants + for(var i=0; i < reponse['lap']['loosers'].length; i++){ + //alert (req.responseText); + //return; + delTrail(reponse['lap']['loosers'][i]['order']); + + //find the bot name + for (var j = 0; j < botsAvailable.length; j ++){ + if(botsAvailable[j]['id'] == reponse['lap']['loosers'][i]['id']){ + var botName = botsAvailable[j]['name']; + } + } + addLog("Bot " + reponse['lap']['loosers'][i]['order'] + " Name: " + botName + " loosed"); + } + drawMap(reponse['lap']['last_points']); + if(reponse['continue'] == '1'){ + + //setTimeout(function(){ + play(gameId,xd_check); + //} ,500); + + }else{ + addLog("Game ended"); + document.getElementById('fightButton').disabled=false; + } + + }else{ + alert('erreur' + req.status); + + } + } + }; + req.open("POST", '/tron', true); + req.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); + req.send('act=play&xd_check=' + xd_check + '&gameId=' + gameId + '&fullLogs=' + document.getElementById("fullLogs").checked); +} +function tron(xd_check){ + //empty + while (document.getElementById('fightResult').firstChild) { + document.getElementById('fightResult').removeChild(document.getElementById('fightResult').firstChild); + } + // draw border; + var svg = createElemNS('svg',{'id':'map','width':'500','height':'500','viewBox':'0 0 1000 1000'}); + var rect=createElemNS('rect',{'x':'0','y':'0','width':'1000','height':'1000','style':'stroke:#000000; fill:none;'}); + svg.appendChild(rect); + document.getElementById("fightResult").appendChild(svg); + + var plogs = createElem("p",{'id':'logs'}); + document.getElementById("fightResult").appendChild(plogs); + //get bot list + var botsList=[]; + var i=0; + while(document.getElementById('selectBot' + i)){ + botsList.push(document.getElementById('selectBot' + i).value); + i++; + } + + //ask arena to send bots init messages + var request = new XMLHttpRequest(); + request.onreadystatechange = function(){applyInitMessage(request,xd_check)}; + request.open("POST", '/tron', true); + request.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); + request.send('act=initGame&xd_check=' + xd_check + '&bots=' + JSON.stringify(botsList) + '&fullLogs=' + document.getElementById("fullLogs").checked); +} diff --git a/src/arenas/tron/public.php b/src/arenas/tron/public.php new file mode 100755 index 0000000..671c790 --- /dev/null +++ b/src/arenas/tron/public.php @@ -0,0 +1,33 @@ + $bot['id'], 'name' => $bot['name']); +} +?> +Cette arène n'est qu'à moitié ouverte. Elle fonctionne et la documentation est écrite, mais les outils pour vous aider à débogguer et tester un bot n'ont pas été créés. Ca viendra.
+ + + + + + +