CREATE TABLE `arena_history` ( ======= CREATE TABLE IF NOT EXISTS `arena_history` ( >>>>>>> origin/master `game` varchar(8) NOT NULL, `player1_id` int(11) NOT NULL, `player2_id` int(11) NOT NULL, `player1_winsCount` int(11) NOT NULL, `player2_winsCount` int(11) NOT NULL, `nulCount` int(11) NOT NULL, PRIMARY KEY (`game`,`player1_id`,`player2_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; CREATE TABLE `bots` ( `id` int(11) NOT NULL AUTO_INCREMENT, `name` text NOT NULL, `game` varchar(10) NOT NULL, `url` text NOT NULL, `description` text NOT NULL, `active` int(1) NOT NULL, `date_inscription` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, `validate_secret` varchar(8) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=latin1; INSERT INTO `bots` VALUES (1,'moul','tictactoe','http://tictactoe.m.42.am/','moul\'s Tic Tac Toe resolver in Golang. Open sourced using Minimax algorithm',1,'2015-12-03 10:55:34',''),(2,'stupidAI','tictactoe','http://morpionmaster.tinad.fr/stupidIa.php','A PHP script that choose next case by... random. By Gnieark, here on github',1,'2015-12-03 10:55:34',''),(3,'Gnieark','tictactoe','http://morpionmaster.tinad.fr/gnieark.php','Gnieark\'s PHP AI, using minmax algorythm. Published on github',1,'2015-12-03 10:55:34','');