CREATE TABLE `arena_history` (
=======
CREATE TABLE IF NOT EXISTS `arena_history` (
>>>>>>> origin/master
`game` varchar(8) NOT NULL,
`player1_id` int(11) NOT NULL,
`player2_id` int(11) NOT NULL,
`player1_winsCount` int(11) NOT NULL,
`player2_winsCount` int(11) NOT NULL,
`nulCount` int(11) NOT NULL,
PRIMARY KEY (`game`,`player1_id`,`player2_id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
CREATE TABLE `bots` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`name` text NOT NULL,
`game` varchar(10) NOT NULL,
`url` text NOT NULL,
`description` text NOT NULL,
`active` int(1) NOT NULL,
`date_inscription` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
`validate_secret` varchar(8) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=latin1;
INSERT INTO `bots` VALUES (1,'moul','tictactoe','http://tictactoe.m.42.am/','moul\'s Tic Tac Toe resolver in Golang. Open sourced using Minimax algorithm',1,'2015-12-03 10:55:34',''),(2,'stupidAI','tictactoe','http://morpionmaster.tinad.fr/stupidIa.php','A PHP script that choose next case by... random. By Gnieark, here on github',1,'2015-12-03 10:55:34',''),(3,'Gnieark','tictactoe','http://morpionmaster.tinad.fr/gnieark.php','Gnieark\'s PHP AI, using minmax algorythm. Published on github',1,'2015-12-03 10:55:34','');