CREATE TABLE `arena_history` ( `game` varchar(8) NOT NULL, `player1_id` int(11) NOT NULL, `player2_id` int(11) NOT NULL, `player1_winsCount` int(11) NOT NULL, `player2_winsCount` int(11) NOT NULL, `nulCount` int(11) NOT NULL, PRIMARY KEY (`game`,`player1_id`,`player2_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; LOCK TABLES `arena_history` WRITE; /*!40000 ALTER TABLE `arena_history` DISABLE KEYS */; INSERT INTO `arena_history` VALUES ('Battlesh',10,10,173,438,0),('tictacto',1,1,0,0,44),('tictacto',1,2,46,0,2),('tictacto',1,3,23,0,47),('tictacto',2,1,0,20,4),('tictacto',2,3,0,5,0),('tictacto',3,1,0,0,6),('tictacto',3,2,2,0,0),('tictacto',3,3,3,0,0); /*!40000 ALTER TABLE `arena_history` ENABLE KEYS */; UNLOCK TABLES; DROP TABLE IF EXISTS `bots`; /*!40101 SET @saved_cs_client = @@character_set_client */; /*!40101 SET character_set_client = utf8 */; CREATE TABLE `bots` ( `id` int(11) NOT NULL AUTO_INCREMENT, `name` text NOT NULL, `game` varchar(10) NOT NULL, `url` text NOT NULL, `description` text NOT NULL, `active` int(1) NOT NULL, `date_inscription` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, `validate_secret` varchar(8) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=12 DEFAULT CHARSET=latin1; LOCK TABLES `bots` WRITE; /*!40000 ALTER TABLE `bots` DISABLE KEYS */; INSERT INTO `bots` VALUES (1,'moul','tictactoe','http://tictactoe.m.42.am/','moul\'s Tic Tac Toe resolver in Golang. Open sourced using Minimax algorithm',1,'2015-12-03 10:55:34',''),(2,'stupidAI','tictactoe','http://morpionmaster.tinad.fr/stupidIa.php','A PHP script that choose next case by... random. By Gnieark, here on github',1,'2015-12-03 10:55:34',''),(3,'Gnieark','tictactoe','http://morpionmaster.tinad.fr/gnieark.php','Gnieark\'s PHP AI, using minmax algorythm. Published on github',1,'2015-12-03 10:55:34',''),(10,'stupidIA','Battleship','https://botsArena.tinad.fr/StupidIABattleship.php','',1,'2015-12-11 11:16:50','!!!'); /*!40000 ALTER TABLE `bots` ENABLE KEYS */; UNLOCK TABLES;