314 lines
12 KiB
PHP
314 lines
12 KiB
PHP
<?php
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require_once(__DIR__."/functions.php");
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$bots=get_Bots_Array('Battleship');
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switch ($_POST['act']){
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case "initGame":
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//remove $_SESSION less xd_check
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$xd=$_SESSION['xd_check'];
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session_unset();
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$_SESSION['xd_check']=$xd;
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//verifier parametres POST
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$postParamsWanted=array(
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// key,min,max
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array('gridWidth',1,100),
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array('gridHeight',1,100),
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array('nbShip1',0,10),
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array('nbShip2',0,10),
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array('nbShip3',0,10),
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array('nbShip4',0,10),
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array('nbShip5',0,10),
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array('nbShip6',0,10)
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);
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foreach($postParamsWanted as $p){
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if(!isset($_POST[$p[0]])){
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error (500,'missing parameter 1');
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die;
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}else{
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$value=$_POST[$p[0]];
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}
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if (
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(!is_numeric($value))
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OR ($value < $p[1])
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OR ($value > $p[2])
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)
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{
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error(500,'wrong parameters '.$p[0]);
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die;
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}
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$postValues[$p[0]]=$value;
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}
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//check if bots exists
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$bot1Exists = false;
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$bot2Exists = false;
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foreach($bots as $bot){
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if($bot['id'] == $_POST['bot1']){
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$bot1 = $bot;
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$_SESSION['bot1']=$bot;
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$bot1Exists =true;
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}
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if($bot['id'] == $_POST['bot2']){
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$bot2 = $bot;
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$_SESSION['bot2']=$bot;
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$bot2Exists =true;
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}
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if ($bot1Exists && $bot2Exists){
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break;
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}
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}
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if ((!$bot1Exists) OR (!$bot2Exists)){
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error (500,"missing parameter 2");
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}
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if(!is_it_possible_to_place_ships_on_grid($postValues['gridWidth'],$postValues['gridHeight'],$postValues['nbShip1'],$postValues['nbShip2'],$postValues['nbShip3'],$postValues['nbShip4'],$postValues['nbShip5'],$postValues['nbShip6'])){
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error (404,"grid is too little for these ships");
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}
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//vars checked, lets init the initGame
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$_SESSION['matchId']=get_unique_id();
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for($player = 1; $player <= 2; $player++){
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if($player==1){
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$opponentName=$bot2['name'];
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$currentBot=$bot1;
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}else{
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$opponentName=$bot1['name'];
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$currentBot=$bot2;
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}
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$botParamsToSend=array(
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'game' => 'Battleship',
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'match_id' => $_SESSION['matchId']."-1",
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'act' => 'init',
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'opponent' => $opponentName,
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'width' => $postValues['gridWidth'],
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'height' => $postValues['gridHeight'],
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'ship1' => $postValues['nbShip1'],
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'ship2' => $postValues['nbShip2'],
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'ship3' => $postValues['nbShip3'],
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'ship4' => $postValues['nbShip4'],
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'ship5' => $postValues['nbShip5'],
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'ship6' => $postValues['nbShip6']
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);
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$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
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$boatsPlayer = json_decode( html_entity_decode($anwserPlayer));
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if(!$boatsPlayer){
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echo $currentBot['name']." a fait une réponse non conforme, il perd.".$anwserPlayer;
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if($player==1){
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save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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save_battle('Battleship',$bot1['name'],$bot2['name'],1);
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}
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die;
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}
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//init grid
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for($y = 0; $y < $postValues['gridHeight']; $y++){
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for($x = 0; $x < $postValues['gridWidth']; $x++){
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$grid[$player][$y][$x]=0;
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}
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}
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//vérifier si'il y a le bon nombre de bateaux et les placer
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$nbBoatsIwant=array(0,$postValues['nbShip1'],$postValues['nbShip2'],$postValues['nbShip3'],
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$postValues['nbShip4'],$postValues['nbShip5'],$postValues['nbShip6']);
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foreach($boatsPlayer as $boat){
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list($startCoord,$endCoord) = explode("-",$boat);
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list($xStart,$yStart)=explode(",",$startCoord);
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list($xEnd,$yEnd)=explode(",",$endCoord);
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if($xStart == $xEnd){
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$long=abs($yStart - $yEnd) +1;
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}else{
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$long=abs($xStart - $xEnd) +1;
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}
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$nbBoatsIwant[$long]-=1;
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$grid[$player]=place_ship_on_map($xStart,$yStart,$xEnd,$yEnd,$grid[$player]);
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if(!$grid[$player]){
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Certains se chevauchent. Il perd.";
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if($player==1){
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save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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save_battle('Battleship',$bot1['name'],$bot2['name'],1);
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}
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die;
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}
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//remember each cases of each boats
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$boatListOfCases=array();
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if($xStart == $xEnd){
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if($yStart <= $yEnd ){
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$start=$yStart;
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$end=$yEnd;
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}else{
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$start=$yEnd;
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$end=$yStart;
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}
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for($i = $start; $i <= $end; $i++){
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$boatListOfCases[]=$xStart.",".$i;
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}
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}else{
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if($xStart <= $xEnd ){
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$start=$xStart;
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$end=$xEnd;
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}else{
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$start=$xEnd;
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$end=$xStart;
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}
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for($i = $start; $i <= $end; $i++){
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$boatListOfCases[]=$i.",".$yStart;
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}
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}
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$_SESSION['ships'][$player][]=$boatListOfCases;
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}
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foreach($nbBoatsIwant as $nb){
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if($nb <> 0){
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echo $currentBot['name']." n'a pas placé le bon nombre de bateaux. Il perd.";
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if($player==1){
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save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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save_battle('Battleship',$bot1['name'],$bot2['name'],1);
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}
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die;
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}
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}
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}
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$_SESSION['ship1']=$postValues['nbShip1'];
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$_SESSION['ship2']=$postValues['nbShip2'];
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$_SESSION['ship3']=$postValues['nbShip3'];
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$_SESSION['ship4']=$postValues['nbShip4'];
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$_SESSION['ship5']=$postValues['nbShip5'];
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$_SESSION['ship6']=$postValues['nbShip6'];
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$_SESSION['strikes'][1]=array();
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$_SESSION['strikes'][2]=array();
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$_SESSION['width']=$postValues['gridWidth'];
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$_SESSION['height']=$postValues['gridHeight'];
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echo json_encode($grid); die;
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die;
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break;
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case "fight";
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/*
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print_r($_SESSION);
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Array ( [xd_check] => VSlWXLQVbYL2sCBwqetQdorR9 [bot1] => Array ( [id] => 10 [name] => stupidIA [url] => http://botsArena.tinad.fr/StupidIABattleship.php [description] => ) [bot2] => Array ( [id] => 10 [name] => stupidIA [url] => http://botsArena.tinad.fr/StupidIABattleship.php [description] => ) [matchId] => 702 [ships] => Array ( [1] => Array ( [0] => Array ( [0] => 3,0 [1] => 3,1 [2] => 3,2 [3] => 3,3 [4] => 3,4 ) [1] => Array ( [0] => 1,5 [1] => 2,5 [2] => 3,5 [3] => 4,5 ) [2] => Array ( [0] => 7,5 [1] => 8,5 [2] => 9,5 ) [3] => Array ( [0] => 0,0 [1] => 1,0 [2] => 2,0 ) [4] => Array ( [0] => 4,4 [1] => 5,4 ) [5] => Array ( [0] => 5,3 [1] => 6,3 [2] => 7,3 [3] => 8,3 [4] => 9,3 ) [6] => Array ( [0] => 2,7 [1] => 3,7 [2] => 4,7 [3] => 5,7 ) [7] => Array ( [0] => 1,9 [1] => 2,9 [2] => 3,9 ) [8] => Array ( [0] => 7,4 [1] => 8,4 [2] => 9,4 ) [9] => Array ( [0] => 0,2 [1] => 0,3 ) [10] => Array ( [0] => 3,9 [1] => 4,9 [2] => 5,9 [3] => 6,9 [4] => 7,9 ) [11] => Array ( [0] => 2,2 [1] => 2,3 [2] => 2,4 [3] => 2,5 ) [12] => Array ( [0] => 0,8 [1] => 1,8 [2] => 2,8 ) [13] => Array ( [0] => 7,7 [1] => 8,7 [2] => 9,7 ) [14] => Array ( [0] => 8,3 [1] => 9,3 ) [15] => Array ( [0] => 4,5 [1] => 5,5 [2] => 6,5 [3] => 7,5 [4] => 8,5 ) [16] => Array ( [0] => 3,2 [1] => 4,2 [2] => 5,2 [3] => 6,2 ) [17] => Array ( [0] => 0,7 [1] => 1,7 [2] => 2,7 ) [18] => Array ( [0] => 6,1 [1] => 7,1 [2] => 8,1 ) [19] => Array ( [0] => 2,3 [1] => 3,3 ) ) [2] => Array ( [0] => Array ( [0] => 0,9 [1] => 1,9 [2] => 2,9 [3] => 3,9 [4] => 4,9 ) [1] => Array ( [0] => 1,4 [1] => 1,5 [2] => 1,6 [3] => 1,7 ) [2] => Array ( [0] => 3,0 [1] => 4,0 [2] => 5,0 ) [3] => Array ( [0] => 0,0 [1] => 1,0 [2] => 2,0 ) [4] => Array ( [0] => 5,2 [1] => 6,2 ) [5] => Array ( [0] => 2,0 [1] => 3,0 [2] => 4,0 [3] => 5,0 [4] => 6,0 ) [6] => Array ( [0] => 2,1 [1] => 3,1 [2] => 4,1 [3] => 5,1 ) [7] => Array ( [0] => 7,3 [1] => 8,3 [2] => 9,3 ) [8] => Array ( [0] => 0,2 [1] => 1,2 [2] => 2,2 ) [9] => Array ( [0] => 5,3 [1] => 5,4 ) [10] => Array ( [0] => 5,3 [1] => 6,3 [2] => 7,3 [3] => 8,3 [4] => 9,3 ) [11] => Array ( [0] => 0,2 [1] => 0,3 [2] => 0,4 [3] => 0,5 ) [12] => Array ( [0] => 7,2 [1] => 8,2 [2] => 9,2 ) [13] => Array ( [0] => 0,1 [1] => 1,1 [2] => 2,1 ) [14] => Array ( [0] => 7,7 [1] => 7,8 ) [15] => Array ( [0] => 4,1 [1] => 4,2 [2] => 4,3 [3] => 4,4 [4] => 4,5 ) [16] => Array ( [0] => 3,9 [1] => 4,9 [2] => 5,9 [3] => 6,9 ) [17] => Array ( [0] => 7,3 [1] => 8,3 [2] => 9,3 ) [18] => Array ( [0] => 6,8 [1] => 7,8 [2] => 8,8 ) [19] => Array ( [0] => 0,5 [1] => 0,6 ) ) ) [shots] => Array ( [1] => Array ( ) [2] => Array ( ) ) [width] => 10 [height] => 10 )
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*/
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if(count($_SESSION['strikes'][1]) == count($_SESSION['strikes'][2])){
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//player 1 has to fight
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$currentPlayer=1;
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$currentBot=$_SESSION['bot1'];
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$opponent=2;
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$opponentName=$_SESSION['bot2']['name'];
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}else{
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//it's player2
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$currentPlayer=2;
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$currentBot=$_SESSION['bot2'];
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$opponentName=$_SESSION['bot1']['name'];
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$opponent=1;
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}
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$botParamsToSend=array(
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'game' => 'Battleship',
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'match_id' => $_SESSION['matchId']."-".$currentPlayer,
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'act' => 'fight',
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'opponent' => $opponentName,
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'width' => $_SESSION['width'],
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'height' => $_SESSION['height'],
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'ship1' => $_SESSION['ship1'],
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'ship2' => $_SESSION['ship2'],
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'ship3' => $_SESSION['ship3'],
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'ship4' => $_SESSION['ship4'],
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'ship5' => $_SESSION['ship5'],
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'ship6' => $_SESSION['ship6'],
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'your_strikes' => json_encode($_SESSION['strikes'][$currentPlayer]),
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'his_strikes' => json_encode($_SESSION['strikes'][$opponent])
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);
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$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
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if(!preg_match('/^[0-9]+,[0-9]+$/',$anwserPlayer)){
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echo json_encode(array(
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'target' => '',
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'log' => $currentBot['name']." a fait une réponse non conforme, il perd.".$anwserPlayer
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));
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
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die;
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}
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list($x,$y)=explode(",",$anwserPlayer);
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//check if shot is under map's limits
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if(($x >= $_SESSION['width']) OR ($y >= $_SESSION['height'])){
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echo json_encode(array(
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'target' => '',
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'log' => $currentBot['name']." a fait un tir en dehors des limites de la carte. ".$x.",".$y." C'est interdit par les conventions de Geneve. Il perd"
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));
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
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die;
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}
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//put previous strikes in a simple array;
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$previousStrikes=array();
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foreach( $_SESSION['strikes'][$currentPlayer] as $strikes){
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$previousStrikes[]=$strikes['target'];
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}
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//do this strike hit a boat?
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$continue=1;
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$result='';
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for( $shipIndex = 0; $shipIndex < count( $_SESSION['ships'][$opponent]); $shipIndex ++){
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$ennemyBoat = $_SESSION['ships'][$opponent][$shipIndex];
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if(in_array($x.",".$y, $ennemyBoat)){
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$result='hit';
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//sunk?
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$sunk=true;
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foreach($ennemyBoat as $boatCase){
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if((!in_array($boatCase,$previousStrikes)) && ($boatCase <> $x.",".$y)) {
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$sunk=false;
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break;
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}
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}
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if($sunk){
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$result="hit and sunk";
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//remove the ship
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unset($_SESSION['ships'][$opponent][$shipIndex]);
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//var_dump($_SESSION['ships'][$opponent]);
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//win the game?
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if(count($_SESSION['ships'][$opponent]) == 0){
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$result="hit sunk and win";
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$continue=0;
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$currentPlayer);
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}
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}
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break;
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}
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}
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//save the shot
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$_SESSION['strikes'][$currentPlayer][]=array(
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'target' => $x.",".$y,
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'result' => $result
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);
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echo json_encode(array(
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'opponent'=> $opponent,
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'target' => $x.",".$y,
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'log' => $currentBot['name']." tire en ".$x.",".$y." ".$result,
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'continue' => $continue
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));
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die;
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break;
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default:
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break;
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} |