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347 lines
14 KiB
PHP

<?php
#- BEGIN LICENSE BLOCK ---------------------------------------
#
# This file is part of botsArena.
#
# Copyright (C) Gnieark et contributeurs
# Licensed under the GPL version 3.0 license.
# See LICENSE file or
# http://www.gnu.org/licenses/gpl-3.0-standalone.html
#
# -- END LICENSE BLOCK -----------------------------------------
require_once(__DIR__."/functions.php");
$bots=get_Bots_Array('connectFou');
$new=false;
switch ($_POST['act']){
case "newFight":
$new=true;
//remove $_SESSION less xd_check
$xd=$_SESSION['xd_check'];
session_unset();
$_SESSION['xd_check']=$xd;
//init map
$_SESSION['map']=array(
array("","","","","","",""),
array("","","","","","",""),
array("","","","","","",""),
array("","","","","","",""),
array("","","","","","",""),
array("","","","","","",""),
);
//check if bots exists
$bot1Exists = false;
$bot2Exists = false;
foreach($bots as $bot){
if($bot['id'] == $_POST['bot1']){
$bot1 = $bot;
$_SESSION['bot1']=$bot;
$bot1Exists =true;
}
if($bot['id'] == $_POST['bot2']){
$bot2 = $bot;
$_SESSION['bot2']=$bot;
$bot2Exists =true;
}
if ($bot1Exists && $bot2Exists){
break;
}
}
if ((!$bot1Exists) OR (!$bot2Exists)){
error (500,"missing parameter 2");
}
//get a match id
$_SESSION['matchId']=get_unique_id();
$_SESSION['game']="connectFou";
//send init message
for($player = 0; $player < 2; $player++){
$params[$player]=array(
'game-id' => $_SESSION['matchId'],
'action' => 'init',
'game' => 'connectfour',
'players' => 2,
'board' => '',
'player-index' => $player
);
}
get_IA_Response($_SESSION['bot1']['url'],$params[0]); //don't care about result
get_IA_Response($_SESSION['bot2']['url'],$params[1]); //don't care about result
//don't break, continue
case "fight":
if($_SESSION['game'] <> "connectFou"){
error(500,"game non found");
die;
}
if((!$new) && ($_POST['gameId'] <> $_SESSION['matchId'])){
error (512, "not correct gameId");
}
//What player has to play?
if(!isset($_SESSION['currentPlayer'])){
$_SESSION['currentPlayer']=1;
$you="X";
$currentBotName=$_SESSION['bot1']['name'];
$opponentName=$_SESSION['bot2']['name'];
$botUrl=$_SESSION['bot1']['url'];
}else{
if($_SESSION['currentPlayer']==1){
$_SESSION['currentPlayer']=2;
$you="O";
$opponentName=$_SESSION['bot1']['name'];
$currentBotName=$_SESSION['bot2']['name'];
$botUrl=$_SESSION['bot2']['url'];
}else{
$_SESSION['currentPlayer']=1;
$opponentName=$_SESSION['bot2']['name'];
$currentBotName=$_SESSION['bot1']['name'];
$botUrl=$_SESSION['bot1']['url'];
$you="X";
}
}
/*
*
*
* game-id string identifiant la partie.
* action string identifiant la phase, init tout de suite, sera play-turn dans le châpitre suivant.
* game string identifiant le jeu. Ici, ce sera forcément tictactoe. ça peut servir si vous donnez une seule URL pour plusieurs bots.
* players Int indiquant le nombre de joueurs dans la partie, toujours 2 au morpion.
* board Vide à cette étape, voir chapitre suivant.
* player-index int, L'ordre de votre bot dans les tours de jeu. Le premier joueur a la valeur 0, le deuxième 1.
*/
//make post datas to send
$postDatas=array(
'game-id' => "".$_SESSION['matchId'],
'action' => 'play-turn',
'game' => 'connectfour',
'players' => 2,
'opponent' => $opponentName,
'you' => $you,
'board' => $_SESSION['map'],
'player-index' => $_SESSION['currentPlayer'] - 1
);
//send query
$tempPlayer = get_IA_Response($botUrl,$postDatas);
if(isset($tempPlayer['responseArr']['play'])){
$anwserPlayer = $tempPlayer['responseArr']['play'];
}else{
$anwserPlayer = -1;
}
if($_POST['fullLogs'] == "true"){
$fullLogs='Arena send to '.$currentBotName.'<em>'.htmlentities($tempPlayer['messageSend']).'</em><br/>
HTTP status: <em>'.htmlentities($tempPlayer['httpStatus']).'</em><br/>
Bot anwser: <em>'.htmlentities($tempPlayer['response']).'</em><br/>';
}else{
$fullLogs='';
}
//vérifier la validité de la réponse
if((isset($_SESSION['map'][5][$anwserPlayer])) && ($_SESSION['map'][5][$anwserPlayer] == "")){
//reponse conforme
for($y = 0; $_SESSION['map'][$y][$anwserPlayer] <> ""; $y++){
}
$_SESSION['map'][$y][$anwserPlayer]=$you;
$strikeX=$anwserPlayer;
$strikeY=$y;
//does he win?
$wins=false;
//diagonale \
$count=1;
$x=$strikeX;
$y=$strikeY;
$cellsWin=array();
$cellsWin[]=array($x,$y);
while(($x > 0) && ($y < 5) && ($_SESSION['map'][$y + 1][$x - 1] == $you)){
$x--;
$y++;
$count++;
$cellsWin[]=array($x,$y);
}
$x=$strikeX;
$y=$strikeY;
while(($x < 6) && ($y > 0) && ($_SESSION['map'][$y - 1][$x + 1] == $you)){
$x++;
$y--;
$count++;
$cellsWin[]=array($x,$y);
}
if($count>3){
$wins=true;
}
//diagonale /
if(!$wins){
$count=1;
$x=$strikeX;
$y=$strikeY;
$cellsWin =array();
$cellsWin[]=array($x ,$y);
while(($x < 6) && ($y < 5) && ($_SESSION['map'][$y + 1][$x + 1 ] == $you)){
$x++;
$y++;
$count++;
$cellsWin[]=array($x,$y);
}
$x=$strikeX;
$y=$strikeY;
while(($x > 0) && ($y > 0) && ($_SESSION['map'][$y - 1][$x - 1 ] == $you)){
$x--;
$y--;
$count++;
$cellsWin[]=array($x,$y);
}
if($count>3){
$wins=true;
}
}
//horizontale
if(!$wins){
$count=1;
$x=$strikeX;
$y=$strikeY;
$cellsWin =array();
$cellsWin[]=array($x ,$y);
while(($x < 6) && ($_SESSION['map'][$y][$x + 1 ] == $you)){
$x++;
$count++;
$cellsWin[]=array($x,$y);
}
$x=$strikeX;
while(($x >0) && ($_SESSION['map'][$y][$x - 1 ] == $you)){
$count++;
$x--;
$cellsWin[]=array($x,$y);
}
if($count>3){
$wins=true;
}
}
//verticale
if(!$wins){
$count=1;
$x=$strikeX;
$y=$strikeY;
$cellsWin =array();
$cellsWin[]=array($x ,$y);
while(($y < 5) && ($_SESSION['map'][$y + 1 ][$x] == $you)){
$y++;
$count++;
$cellsWin[]=array($x,$y);
}
$y=$strikeY;
while(($y >0) && ($_SESSION['map'][$y - 1][$x] == $you)){
$count++;
$y--;
$cellsWin[]=array($x,$y);
}
if($count>3){
$wins=true;
}
}
if($wins){
$anwserToJS=array(
'continue' => 0,
'strikeX' => $strikeX,
'strikeY' => $strikeY,
'strikeSymbol'=> $you,
'log' => $fullLogs.$you." ".$currentBotName." joue colonne ". $anwserPlayer." et a gagné",
'cellsWin' => json_encode($cellsWin),
'gameId' => $_SESSION['matchId']
);
if($_SESSION['currentPlayer']==1){
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],1);
}else{
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],2);
}
}else{
//Was it the last cell?
$full=true;
foreach ($_SESSION['map'][5] as $cell) {
if ($cell == ""){
$full=false;
break;
}
}
if($full){
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],0);
$anwserToJS=array(
'continue' => 0,
'strikeX' => $strikeX,
'strikeY' => $strikeY,
'strikeSymbol'=> $you,
'log' => $fullLogs.$you." ".$currentBotName." joue colonne ". $anwserPlayer." match nul",
'gameId' => $_SESSION['matchId']
);
}else{
$anwserToJS=array(
'continue' => 1,
'strikeX' => $strikeX,
'strikeY' => $strikeY,
'strikeSymbol'=> $you,
'log' => $fullLogs.$you." ".$currentBotName." joue colonne ". $anwserPlayer,
'gameId' => $_SESSION['matchId']
);
}
}
}else{
//reponse non conforme
$anwserToJS=array(
'continue' =>0,
'strikeX' => -1,
'strikeY' => -1,
'log' => $fullLogs.$you." ".$currentBotName." made a non conform anwser.",
'gameId' => $_SESSION['matchId']
);
if($_SESSION['currentPlayer']==1){
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],2);
}else{
save_battle('connectFou',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],1);
}
}
echo json_encode($anwserToJS);
die;
break;
default:
break;
}