It Works
This commit is contained in:
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# goTicTactoeBot
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a golang tictactoe bot for BotsArena or bolosseum
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I am learning golang it's my first program. Don't take it seriously
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279
arena.html
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279
arena.html
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<!DOCTYPE html>
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<html lang="fr">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="author" content="Gnieark" />
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<title>Test ton bot</title>
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<style type="text/css">
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body{width:100%; font-size:100%; line-height:140%; word-wrap:break-word; text-rendering:optimizelegibility;
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margin:0 auto; font-family : "lucida grande", "gill sans", arial, sans-serif; left:auto;}
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header{ background-color:#A60800; width: 100%; overflow: hidden; height: auto;}
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header h1{display: block; font-size:300%; color:#FFF;float: left; margin-left: 5%;}
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header nav{display: block; width: 45%; color:#FFF; float: right;}
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#menus{ margin-left: 50px; width:100%; display: table;}
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#menus a{color: #fff; display: table-cell; text-decoration: none;text-align: center;border-radius: 15px 15px 0px 0px;}
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#menus a.selected{color:#202020; background-color:#fff;}
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footer{height: 70px; display: block; color: #343638; font-size: 11pt; line-height: 15pt; margin: 0; padding-top: 15pt;
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overflow-x: hidden; box-sizing: border-box; background-image: -webkit-linear-gradient(top, #f5f5f5,#e9e9e9);
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border-top: 1px solid #bebebe; color: #999; font-size: 12px; line-height: 1.5em; text-align: center;width: 100%;}
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footer a {margin:0px 15px 0px 15px; color: #666;text-decoration: none; font-weight: normal;}
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#languages{float: right; text-align: right;}
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section{margin: 0 auto; width: 90%;}
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article{float: right; width:70%;}
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aside{float:left; width: 28%; border-right: 1px dashed green;}
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aside table {width: 90%;}
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aside table tr td{width: 33%;}
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aside table tr td input, aside table tr td select {width: 100%;}
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.center{text-align: center;}
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aside p img{ width: 100%; max-width:342px;}
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form textarea, form input, form select {width:40%;}
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form input[type=checkbox], form input[type=radio] { width:15px; }
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form label {float:left; width:40%; margin-right:0.5em;
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padding-top:0.2em; text-align:right;}
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pre{ font-style: normal;font-size: 16px; margin-left: 32px;font-family: Consolas, "Times New Roman", Verdana;
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border-left: 4px solid #CCC; padding-left: 8px;}
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.battleGrid{padding-left:10px; border-collapse:collapse; margin: 20px 20px 20px 20px;}
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.battleGrid tr{}
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.battleGrid td{border: 1px dashed green; text-align: center; font-weight: bold;width:2em; height: 2em; vertical-align: middle;}
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.winCase{background-color:red;}
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.hidden{display: none;}
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#logs{font-size: 70%;}
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</style>
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<script>
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var grid={"0-0":"","0-1":"","0-2":"","1-0":"","1-1":"","1-2":"","2-0":"","2-1":"","2-2":""};
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var currentPlayer=0;
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var gameId=0;
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function createElem(type,attributes){
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var elem=document.createElement(type);
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for (var i in attributes)
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{elem.setAttribute(i,attributes[i]);}
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return elem;
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}
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function addLog(message){
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var p=createElem('p');
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p.innerHTML=message;
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document.getElementById('logs').appendChild(p);
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}
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function changePlayerType(player,newValue){
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if(newValue == "bot"){
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document.getElementById('url' + player).disabled="";
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}else{
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document.getElementById('url' + player).disabled="disabled";
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}
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}
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function playingAT(cellKey){
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//hide buttons
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var inputs = document.getElementById('grid').getElementsByTagName('input');
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for (var index = 0; index < inputs.length; index++) {
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inputs[index].setAttribute("class","hidden");
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}
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if(currentPlayer == 1){
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var symbol= "X";
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}else{
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var symbol="O";
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}
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//test if cell is empty
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if(grid[cellKey] !== ""){
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addLog("Player " + currentPlayer + "tente de jouer sur " + cellKey +". Cette case est déjà prise, il perd");
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}
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//placer le caractere
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if(currentPlayer == 1){
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var symbol= "X";
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}else{
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var symbol="O";
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}
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grid[cellKey]=symbol;
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document.getElementById(cellKey).innerHTML = symbol;
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addLog("Player " + currentPlayer + " joue " + cellKey);
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//does he win?
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//tester si trois caracteres allignés
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if(
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((grid['0-0'] == grid['0-1']) && (grid['0-1'] == grid['0-2']) && (grid['0-2']!==""))
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|| ((grid['1-0'] == grid['1-1']) && (grid['1-1'] == grid['1-2']) && (grid['1-2']!==""))
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|| ((grid['2-0'] == grid['2-1']) && (grid['2-1'] == grid['2-2']) && (grid['2-2']!==""))
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|| ((grid['0-0'] == grid['1-0']) && (grid['1-0'] == grid['2-0']) && (grid['2-0']!==""))
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|| ((grid['0-1'] == grid['1-1']) && (grid['1-1'] == grid['2-1']) && (grid['2-1']!==""))
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|| ((grid['0-2'] == grid['1-2']) && (grid['1-2'] == grid['2-2']) && (grid['2-2']!==""))
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|| ((grid['0-0'] == grid['1-1']) && (grid['1-1'] == grid['2-2']) && (grid['2-2']!==""))
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|| ((grid['0-2'] == grid['1-1']) && (grid['1-1'] == grid['2-0']) && (grid['2-0']!==""))
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){
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addLog("Player " + currentPlayer + "gagne la partie");
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return;
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}
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//change player
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if(currentPlayer == 1){
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play(2);
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}else{
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play(1);
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}
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}
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function play(player){
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currentPlayer=player;
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if(document.getElementById("player" + player + "Type").value == "bot"){
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//call bot url
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if(currentPlayer == 1){
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var symbol= "X";
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}else{
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var symbol="O";
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}
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var arrToSend= {
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"game-id": "" + gameId,
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"action" : "play-turn",
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"game" : "tictactoe",
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"players" : 2,
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"board" : grid,
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"you" : symbol,
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"player-index" : player-1
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};
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var stringToSend = JSON.stringify(arrToSend);
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var xhr = new XMLHttpRequest();
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xhr.onreadystatechange = function(){if(xhr.readyState == 4){
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if(xhr.status == 200) {
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addLog('message send to bot ' + player + ':' + stringToSend);
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addLog('his awnser is: ' + xhr.responseText);
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try{
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var reponse = JSON.parse(xhr.responseText);
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var cellTarget= reponse['play'];
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}catch(e){
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addLog('player ' + player + ' a fait une réponse non conforme aux specs: ' + xhr.responseText);
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return;
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}
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//test format of response
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var reg = /^[0-2]-[0-2]$/;
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if (!reg.test(cellTarget)){
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addLog('player ' + player + ' a fait une réponse non conforme: ' + xhr.responseText);
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return;
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}
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playingAT(cellTarget);
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}else{
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addLog('player ' + player + ' n est pas joignable ' + xhr.status);
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return;
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}
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}};
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xhr.open("POST", document.getElementById('url' + player).value, true);
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xhr.setRequestHeader("Content-Type", "application/json");
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xhr.send(stringToSend );
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}else{
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//wait for human response, show buttons on empty cases
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for (var key in grid){
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if(grid[key] == ""){
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document.getElementById('button' + key).setAttribute("class", "");
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}
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}
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}
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}
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function startGame(){
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//empty div
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while (document.getElementById("fightResult").firstChild) {
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document.getElementById("fightResult").removeChild(document.getElementById("fightResult").firstChild);
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}
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//create grid
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var table=createElem('table',{'class':'battleGrid', 'id': 'grid'});
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for (var i=0; i < 3 ; i++){
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var tr=createElem('tr');
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for (var j=0;j<3; j++){
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var td=createElem('td',{'id': j + '-' + i});
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var playerButton=createElem('input',{
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'type': 'button',
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'id':'button' + j + '-' + i,
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'onclick':"playingAT('" + j + '-' + i + "');",'value':'-',
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'class': 'hidden'}
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);
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td.appendChild(playerButton);
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tr.appendChild (td);
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}
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table.appendChild(tr);
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}
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document.getElementById('fightResult').appendChild(table);
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var divLogs=createElem("div",{"id":"logs"});
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document.getElementById('fightResult').appendChild(divLogs);
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//init vars
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grid={"0-0":"","0-1":"","0-2":"","1-0":"","1-1":"","1-2":"","2-0":"","2-1":"","2-2":""};
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gameId=Math.floor((Math.random() * 10000) + 1);
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//envoyer les requetes d'init aux bots
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for (var p = 1; p < 3 ; p++){
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if(document.getElementById("player" + p + "Type").value == "bot"){
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var xhr = new XMLHttpRequest();
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xhr.open("POST", document.getElementById('url' + p).value, false);
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xhr.setRequestHeader("Content-Type", "application/json");
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xhr.send('{"game-id":"1126","action":"init","game":"tictactoe","players":2,"board":{},"player-index":' + (p - 1) +'}');
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if(xhr.status == 200) {
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addLog('Message d\'init envoyé au bot player ' + p );
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}else{
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addLog('player ' + p + ' n est pas joignable ' + xhr.status);
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return;
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}
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}
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}
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play(1);
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}
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</script>
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</head>
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<body>
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<header>
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<h1>Debug and test your tictactoe AI</h1>
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</header>
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<section>
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<aside>
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<h2>Configure the test</h2>
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<table>
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<tr>
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<td>Player 1</td>
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<td><select id="player1Type" name="player1Type" onchange="changePlayerType(1,this.value);">
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<option value="bot">bot</option>
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<option value="human">human</option>
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</select>
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<input id="url1" type="text" name="player1URL" placeholder="url du bot http://localhost" value="https://ias.tinad.fr/stupidIATictactoe.php"/>
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</td>
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</tr>
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<tr>
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<td>Player 2</td>
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<td>
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<select id="player2Type" name="player2Type" onchange="changePlayerType(2,this.value);">
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<option value="human">human</option>
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<option value="bot">bot</option>
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</select>
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<input id="url2" type="text" name="player2URL" placeholder="url du bot http://localhost" disabled value="https://ias.tinad.fr/stupidIATictactoe.php"/>
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</td>
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</tr>
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</table>
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<p><input type="button" onclick="startGame()" value="Fight"/></p>
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</aside>
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<article id="fightResult">
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</article>
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</section>
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<footer>
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<a href="/p/About">About</a><a href="https://github.com/gnieark/botsArena">Bots'Arena source code</a><a href="/p/legals">Mentions légales</a>
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</footer>
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</body>
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</html>
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206
goTicTactoeBot.go
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206
goTicTactoeBot.go
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/*
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* Mini max algorythm for Tictactoe Bot (https://botsArena.tinad.fr or bollosseum)
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* By Gnieark https://blog-du-grouik.tinad.fr 2018-06
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* I am learning golang it's my first script, don't take it seriously
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*/
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package main
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import (
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"log"
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"fmt"
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"net/http"
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"encoding/json"
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"io/ioutil"
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)
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type Plate struct{
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Cell00 string `json:"0-0,omitempty"`
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Cell01 string `json:"0-1,omitempty"`
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Cell02 string `json:"0-2,omitempty"`
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Cell10 string `json:"1-0,omitempty"`
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Cell11 string `json:"1-1,omitempty"`
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Cell12 string `json:"1-2,omitempty"`
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Cell20 string `json:"2-0,omitempty"`
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Cell21 string `json:"2-1,omitempty"`
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Cell22 string `json:"2-2,omitempty"`
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}
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type QuestionMessage struct {
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GameId string `json:"game-id,omitempty"`
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Action string `json:"action,omitempty"`
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Game string `json:"game,omitempty"`
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Players int `json:"players,omitempty"`
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Board Plate `json:"board"`
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You string `json:"you,omitempty"`
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PlayerIndex int `json:"player-index,omitempty"`
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}
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type Coords struct{
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X int
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Y int
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}
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/**
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* Give a score to a cell where to play
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* @param tmap the grid Values 0 are empty cells
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* target. The coords to test
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* currentPlayer int. His digit 1 or 2
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* @return int the score
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*/
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func scoreTarget (tmap [3][3] int, target Coords, currentPlayer int) int{
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tmap[target.X][target.Y] = currentPlayer
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//count the depth
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depth :=0
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for i := 0; i<3 ; i++{
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for j := 0; j<3 ; j++{
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if tmap[i][j] > 0 {
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depth++
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}
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}
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}
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/*
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* 0-0 | 0-1 | 0-2
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* 1-0 | 1-1 | 1-2
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* 2-0 | 2-1 | 2-2
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*/
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alignments := [8][3]Coords{
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{Coords{0,0},Coords{0,1},Coords{0,2}},
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{Coords{1,0},Coords{1,1},Coords{1,2}},
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{Coords{2,0},Coords{2,1},Coords{2,2}},
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{Coords{0,0},Coords{1,0},Coords{2,0}},
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{Coords{0,1},Coords{1,1},Coords{2,1}},
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{Coords{0,2},Coords{1,2},Coords{2,2}},
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{Coords{0,0},Coords{1,1},Coords{2,2}},
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{Coords{0,2},Coords{1,1},Coords{2,0}},
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}
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win:=false
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for i:=0; i < len(alignments) ; i++ {
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win=true
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for j:=0; j < 3 ; j++ {
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if tmap[alignments[i][j].X][alignments[i][j].Y] != currentPlayer{
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win = false
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}
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}
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if win {
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return 100 - depth
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}
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}
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//if it was the last cell
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if depth == 9 { return 0}
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//test if this target prevent to loose
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var newPlayer int
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if currentPlayer == 1 {
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newPlayer = 2
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}else{
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newPlayer = 1
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}
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_ ,nextScore := playOn(tmap,newPlayer)
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return -nextScore
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}
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/**
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* return the better cell, and his score where to play
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* @param tmap the grid Values 0 are empty cells
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* currentPlayer int. His digit 1 or 2
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* @return beastCoord,beastScore
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*/
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func playOn (tmap [3][3]int, currentPlayer int) (Coords,int){
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beastScore := -999
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beastCoord := Coords{-1,-1}
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//scorer les emplacements libres
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for i := 0; i < 3; i++ {
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for j:= 0; j < 3; j++ {
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if tmap[i][j] == 0 {
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sc:=scoreTarget(tmap,Coords{i,j},currentPlayer)
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if sc > beastScore {
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beastScore = sc
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beastCoord = Coords{i,j}
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}
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}
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}
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}
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return beastCoord,beastScore
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}
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//******** http, and parsing functions *******
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func tictactoeSymbolsToInt (symbolToTest string,mySymbol string) int{
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switch symbolToTest {
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case mySymbol:
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return 1
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case "":
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return 0
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case " ":
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return 0
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default:
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return 2
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}
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}
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func parseQuery(w http.ResponseWriter, r *http.Request){
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allowedHeaders := "Accept, Content-Type, Content-Length, Accept-Encoding, Authorization,X-CSRF-Token"
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w.Header().Set("Access-Control-Allow-Origin", "*")
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w.Header().Set("Access-Control-Allow-Methods", "POST, GET, OPTIONS, PUT, DELETE")
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w.Header().Set("Access-Control-Allow-Headers", allowedHeaders)
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|
||||
decoder := json.NewDecoder(r.Body)
|
||||
var questionMessage QuestionMessage
|
||||
err := decoder.Decode(&questionMessage)
|
||||
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
switch questionMessage.Action{
|
||||
case "init":
|
||||
w.Write([]byte("{\"name\":\"GniearkGolangTictactoe\"}"))
|
||||
case "play-turn":
|
||||
|
||||
//Convert the map to an exploitable array
|
||||
var tmap [3][3]int
|
||||
tmap[0][0] = tictactoeSymbolsToInt(questionMessage.Board.Cell00,questionMessage.You)
|
||||
tmap[0][1] = tictactoeSymbolsToInt(questionMessage.Board.Cell01,questionMessage.You)
|
||||
tmap[0][2] = tictactoeSymbolsToInt(questionMessage.Board.Cell02,questionMessage.You)
|
||||
tmap[1][0] = tictactoeSymbolsToInt(questionMessage.Board.Cell10,questionMessage.You)
|
||||
tmap[1][1] = tictactoeSymbolsToInt(questionMessage.Board.Cell11,questionMessage.You)
|
||||
tmap[1][2] = tictactoeSymbolsToInt(questionMessage.Board.Cell12,questionMessage.You)
|
||||
tmap[2][0] = tictactoeSymbolsToInt(questionMessage.Board.Cell20,questionMessage.You)
|
||||
tmap[2][1] = tictactoeSymbolsToInt(questionMessage.Board.Cell21,questionMessage.You)
|
||||
tmap[2][2] = tictactoeSymbolsToInt(questionMessage.Board.Cell22,questionMessage.You)
|
||||
|
||||
target, score := playOn(tmap, 1)
|
||||
fmt.Fprintf(w, "{\"play\":\"%d-%d\",\"Comment\":\"score %d\"}", target.X, target.Y,score)
|
||||
|
||||
default:
|
||||
w.Write([]byte("Error " + questionMessage.Action ))
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
func arena(w http.ResponseWriter, r *http.Request){
|
||||
data, err := ioutil.ReadFile("./arena.html")
|
||||
if err == nil {
|
||||
w.Write(data)
|
||||
} else {
|
||||
w.WriteHeader(404)
|
||||
w.Write([]byte("404 Something went wrong - " + http.StatusText(404)))
|
||||
}
|
||||
|
||||
}
|
||||
func main() {
|
||||
http.HandleFunc("/arena", arena)
|
||||
http.HandleFunc("/", parseQuery)
|
||||
log.Fatal(http.ListenAndServe(":8080", nil))
|
||||
}
|
Loading…
Reference in New Issue
Block a user