You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

206 lines
5.2 KiB
Go

/*
* Mini max algorythm for Tictactoe Bot (https://botsArena.tinad.fr or bollosseum)
* By Gnieark https://blog-du-grouik.tinad.fr 2018-06
* I am learning golang it's my first script, don't take it seriously
*/
package main
import (
"log"
"fmt"
"net/http"
"encoding/json"
"io/ioutil"
)
type Plate struct{
Cell00 string `json:"0-0,omitempty"`
Cell01 string `json:"0-1,omitempty"`
Cell02 string `json:"0-2,omitempty"`
Cell10 string `json:"1-0,omitempty"`
Cell11 string `json:"1-1,omitempty"`
Cell12 string `json:"1-2,omitempty"`
Cell20 string `json:"2-0,omitempty"`
Cell21 string `json:"2-1,omitempty"`
Cell22 string `json:"2-2,omitempty"`
}
type QuestionMessage struct {
GameId string `json:"game-id,omitempty"`
Action string `json:"action,omitempty"`
Game string `json:"game,omitempty"`
Players int `json:"players,omitempty"`
Board Plate `json:"board"`
You string `json:"you,omitempty"`
PlayerIndex int `json:"player-index,omitempty"`
}
type Coords struct{
X int
Y int
}
/**
* Give a score to a cell where to play
* @param tmap the grid Values 0 are empty cells
* target. The coords to test
* currentPlayer int. His digit 1 or 2
* @return int the score
*/
func scoreTarget (tmap [3][3] int, target Coords, currentPlayer int) int{
tmap[target.X][target.Y] = currentPlayer
//count the depth
depth :=0
for i := 0; i<3 ; i++{
for j := 0; j<3 ; j++{
if tmap[i][j] > 0 {
depth++
}
}
}
/*
* 0-0 | 0-1 | 0-2
* 1-0 | 1-1 | 1-2
* 2-0 | 2-1 | 2-2
*/
alignments := [8][3]Coords{
{Coords{0,0},Coords{0,1},Coords{0,2}},
{Coords{1,0},Coords{1,1},Coords{1,2}},
{Coords{2,0},Coords{2,1},Coords{2,2}},
{Coords{0,0},Coords{1,0},Coords{2,0}},
{Coords{0,1},Coords{1,1},Coords{2,1}},
{Coords{0,2},Coords{1,2},Coords{2,2}},
{Coords{0,0},Coords{1,1},Coords{2,2}},
{Coords{0,2},Coords{1,1},Coords{2,0}},
}
win:=false
for i:=0; i < len(alignments) ; i++ {
win=true
for j:=0; j < 3 ; j++ {
if tmap[alignments[i][j].X][alignments[i][j].Y] != currentPlayer{
win = false
}
}
if win {
return 100 - depth
}
}
//if it was the last cell
if depth == 9 { return 0}
//test if this target prevent to loose
var newPlayer int
if currentPlayer == 1 {
newPlayer = 2
}else{
newPlayer = 1
}
_ ,nextScore := playOn(tmap,newPlayer)
return -nextScore
}
/**
* return the better cell, and his score where to play
* @param tmap the grid Values 0 are empty cells
* currentPlayer int. His digit 1 or 2
* @return beastCoord,beastScore
*/
func playOn (tmap [3][3]int, currentPlayer int) (Coords,int){
beastScore := -999
beastCoord := Coords{-1,-1}
//scorer les emplacements libres
for i := 0; i < 3; i++ {
for j:= 0; j < 3; j++ {
if tmap[i][j] == 0 {
sc:=scoreTarget(tmap,Coords{i,j},currentPlayer)
if sc > beastScore {
beastScore = sc
beastCoord = Coords{i,j}
}
}
}
}
return beastCoord,beastScore
}
//******** http, and parsing functions *******
func tictactoeSymbolsToInt (symbolToTest string,mySymbol string) int{
switch symbolToTest {
case mySymbol:
return 1
case "":
return 0
case " ":
return 0
default:
return 2
}
}
func parseQuery(w http.ResponseWriter, r *http.Request){
allowedHeaders := "Accept, Content-Type, Content-Length, Accept-Encoding, Authorization,X-CSRF-Token"
w.Header().Set("Access-Control-Allow-Origin", "*")
w.Header().Set("Access-Control-Allow-Methods", "POST, GET, OPTIONS, PUT, DELETE")
w.Header().Set("Access-Control-Allow-Headers", allowedHeaders)
decoder := json.NewDecoder(r.Body)
var questionMessage QuestionMessage
err := decoder.Decode(&questionMessage)
if err != nil {
panic(err)
}
switch questionMessage.Action{
case "init":
w.Write([]byte("{\"name\":\"GniearkGolangTictactoe\"}"))
case "play-turn":
//Convert the map to an exploitable array
var tmap [3][3]int
tmap[0][0] = tictactoeSymbolsToInt(questionMessage.Board.Cell00,questionMessage.You)
tmap[0][1] = tictactoeSymbolsToInt(questionMessage.Board.Cell01,questionMessage.You)
tmap[0][2] = tictactoeSymbolsToInt(questionMessage.Board.Cell02,questionMessage.You)
tmap[1][0] = tictactoeSymbolsToInt(questionMessage.Board.Cell10,questionMessage.You)
tmap[1][1] = tictactoeSymbolsToInt(questionMessage.Board.Cell11,questionMessage.You)
tmap[1][2] = tictactoeSymbolsToInt(questionMessage.Board.Cell12,questionMessage.You)
tmap[2][0] = tictactoeSymbolsToInt(questionMessage.Board.Cell20,questionMessage.You)
tmap[2][1] = tictactoeSymbolsToInt(questionMessage.Board.Cell21,questionMessage.You)
tmap[2][2] = tictactoeSymbolsToInt(questionMessage.Board.Cell22,questionMessage.You)
target, score := playOn(tmap, 1)
fmt.Fprintf(w, "{\"play\":\"%d-%d\",\"Comment\":\"score %d\"}", target.X, target.Y,score)
default:
w.Write([]byte("Error " + questionMessage.Action ))
}
}
func arena(w http.ResponseWriter, r *http.Request){
data, err := ioutil.ReadFile("./arena.html")
if err == nil {
w.Write(data)
} else {
w.WriteHeader(404)
w.Write([]byte("404 Something went wrong - " + http.StatusText(404)))
}
}
func main() {
http.HandleFunc("/arena", arena)
http.HandleFunc("/", parseQuery)
log.Fatal(http.ListenAndServe(":8080", nil))
}