commit
eb50904327
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@ -1,5 +1,28 @@
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<?php
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/*
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function is_it_possible_to_place_ships_on_grid($gridWidth,$gridHeight,$nbShipsSize1,$nbShipsSize2,$nbShipsSize3,$nbShipsSize4,$nbShipsSize5,$nbShipsSize6){
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//return false or true
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//not a perfect solution
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$shipsArea=$nbShipsSize1 + 2 * $nbShipsSize2 + 3 * $nbShipsSize3 + 4 * $nbShipsSize4 + 5 * $nbShipsSize5 + 6 * $nbShipsSize6;
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if( $shipsArea > $gridHeight * $gridWidth / 2){
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return false;
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}
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//longest ship
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for($i=6; $i > 0; $i--){
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$var='nbShipsSize'.$i;
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if($$var > 0){
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$longestShip=$$var;
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break;
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}
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}
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if( (!isset($longestShip))
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OR(($longestShip > $gridWidth) && ($longestShip > $gridHeight))
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){
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return false;
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}
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return true;
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}
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function place_ship_on_map($x1,$y1,$x2,$y2,$map){
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if ((($x1 <> $x2) && ($y1 <> $y2))
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OR (!isset($map[$y1][$x1]))
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@ -68,6 +91,13 @@ switch($_POST['act']){
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if(!preg_match('/^[0-9]+-(1|2)$/',$match_id)){
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echo "parametre incorrect"; die;
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}
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if(!is_it_possible_to_place_ships_on_grid($width,$height,$ship1,$ship2,$ship3,$ship4,$ship5,$ship6)){
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echo "I don't want play this game";
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die;
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}
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a:
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$map=array();
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//construire une grille
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for($i=0; $i < $width; $i++){
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@ -84,96 +114,96 @@ switch($_POST['act']){
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$dynVar='ship'.$shipWidth;
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$shipCount=$$dynVar; // #trollface
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for( $sh = 0; $sh < $shipCount; $sh++){ //loop for all boats witch size is $shipWidth
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$directions=array();
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while( count($directions) == 0){
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do{
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$xtest=rand(0,$width -1);
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$ytest=rand(0,$height -1);
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}while($map[$ytest][$xtest] == 1);
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//find free cases
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$freeCases=array();
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for($y=0; $y < $height; $y++){
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for($x=0; $x < $width; $x++){
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if($map[$y][$x] == 0){
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$directions=array();
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//test top
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$top=true;
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for($i = $y; $i > $y - $shipWidth; $i--){
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if((!isset($map[$i][$x])) OR ($map[$i][$x]==1)){
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$top=false;
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$break;
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}
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}
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if($top){
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$directions[]='top';
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}
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//test Bottom
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$bottom=true;
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for($i = $y; $i < $y + $shipWidth; $i++){
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if(((!isset($map[$i][$x])) OR $map[$i][$x]==1)){
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$bottom=false;
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$break;
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}
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}
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if($bottom){
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$directions[]='bottom';
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}
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//test left
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$left=true;
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for($i = $x; $i > $x - $shipWidth; $i--){
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if((!isset($map[$y][$i])) OR ($map[$y][$i]==1)){
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$left=false;
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$break;
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}
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}
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if($left){
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$directions[]='left';
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}
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//test right
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$right=true;
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for($i = $x; $i < $x + $shipWidth; $i++){
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if((!isset($map[$y][$i])) OR ($map[$y][$i]==1)){
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$right=false;
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$break;
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}
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}
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if($right){
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$directions[]='right';
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}
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//Y a t'il la place pour le bateau vers le haut?
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if(count($directions)>0){
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$freeCases[]=array($x,$y,$directions);
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}
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//haut
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$top=true;
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for($i = $ytest; $i >= $ytest - $shipWidth + 1; $i--){
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if ((!isset($map[$i][$xtest]))
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OR ($map[$i][$xtest] == 1)){
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$top=false;
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break;
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}
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}
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}
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}
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}
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//vers le bas
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$bottom=true;
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for($i = $ytest; $i < $ytest + $shipWidth -1; $i++){
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if ((!isset($map[$i][$xtest]))
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OR ($map[$i][$xtest] == 1)){
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$bottom=false;
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break;
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}
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}
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//droite
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$right=true;
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for($i = $xtest; $i < $xtest + $shipWidth -1; $i++){
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if((!isset($map[$ytest][$i]))
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OR($map[$ytest][$i] == 1)){
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$right= false;
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break;
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}
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}
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//gauche
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$left=true;
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for($i = $xtest; $i >= $xtest - $shipWidth + 1; $i--){
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if((!isset($map[$ytest][$i]))
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OR($map[$ytest][$i] == 1)){
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$left= false;
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break;
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}
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}
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$directions=array();
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if($top){
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$directions[]='top';
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}
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if($bottom){
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$directions[]='bottom';
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}
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if($left){
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$directions[]='left';
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}
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if($right){
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$directions[]='right';
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}
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}
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shuffle($directions);
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switch($directions[0]){
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if(count($freeCases) == 0){
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//can't place the ship
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goto a; //#facepalm
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}
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shuffle($freeCases); //choose start case for this ship
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shuffle($freeCases[0][2]); //choose random direction
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$x=$freeCases[0][0];
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$y=$freeCases[0][1];
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switch($freeCases[0][2][0]){
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case 'top':
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$shipsCoords[]=$xtest.",".$ytest."-".$xtest.",".($ytest - $shipWidth + 1);
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$map= place_ship_on_map($xtest,$ytest,$xtest,$ytest - $shipWidth + 1,$map);
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$shipsCoords[]=$x.",".$y."-".$x.",".($y - $shipWidth + 1);
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$map= place_ship_on_map($x,$y,$x,$y - $shipWidth + 1,$map);
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break;
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case 'bottom':
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$shipsCoords[]=$xtest.",".$ytest."-".$xtest.",".($ytest + $shipWidth - 1);
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$map= place_ship_on_map($xtest,$ytest,$xtest,$ytest + $shipWidth -1 ,$map);
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$shipsCoords[]=$x.",".$y."-".$x.",".($y + $shipWidth - 1);
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$map= place_ship_on_map($x,$y,$x,$y + $shipWidth -1 ,$map);
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break;
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case 'left':
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$shipsCoords[]=$xtest.",".$ytest."-".($xtest - $shipWidth + 1).",".$ytest;
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$map= place_ship_on_map($xtest,$ytest,$xtest - $shipWidth + 1 ,$ytest,$map);
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$shipsCoords[]=$x.",".$y."-".($x - $shipWidth + 1).",".$y;
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$map= place_ship_on_map($x,$y,$x - $shipWidth + 1 ,$y,$map);
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break;
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case 'right':
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$shipsCoords[]=$xtest.",".$ytest."-".($xtest + $shipWidth - 1 ).",".$ytest;
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$map= place_ship_on_map($xtest,$ytest,$xtest + $shipWidth -1 ,$ytest,$map);
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$shipsCoords[]=$x.",".$y."-".($x + $shipWidth - 1 ).",".$y;
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$map= place_ship_on_map($x,$y,$x + $shipWidth -1 ,$y,$map);
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break;
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}
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}
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}
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print_r($map);
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//print_r($map);
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echo json_encode($shipsCoords);
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break;
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default:
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@ -57,8 +57,8 @@ switch ($_POST['act']){
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error (500,"missing parameter 2");
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}
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if(!is_it_possible_to_place_ships_on_grid($postValues['gridWidth'],$postValues['gridHeight'],$postValues['nbShip1'],$posValues['nbship2'],$postValues['nbship3'],$postValues['nbship4'],$postValues['nbship5'],$postvalues['nbship6'])){
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error (404,"grid is too little for these sips");
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if(!is_it_possible_to_place_ships_on_grid($postValues['gridWidth'],$postValues['gridHeight'],$postValues['nbShip1'],$postValues['nbShip2'],$postValues['nbShip3'],$postValues['nbShip4'],$postValues['nbShip5'],$postValues['nbShip6'])){
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error (404,"grid is too little for these ships");
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}
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//vars checked, lets init the initGame
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list($xStart,$yStart)=explode(",",$startCoord);
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list($xEnd,$yEnd)=explode(",",$endCoord);
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if($xStart == $xEnd){
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$long=abs($yStart - $yEnd +1);
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$long=abs($yStart - $yEnd) +1;
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}else{
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$long=abs($xStart - $xEnd +1);
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$long=abs($xStart - $xEnd) +1;
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}
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$nbBoatsIwant[$long]-=1;
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$grid[$player]=place_ship_on_map($xStart,$yStart,$xEnd,$yEnd,$grid[$player]);
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if(!$grid[$player]){
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Certains se chevauchent. Il perd<pre>".$anwserPlayer." ".$xStart.$yStart.$xEnd.$yEnd."</pre>";
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Certains se chevauchent. Il perd.";
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if($player==1){
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save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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}
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foreach($nbBoatsIwant as $nb){
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if($nb <> 0){
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Il perd. sa réponse: <pre>".$anwserPlayer."</pre>";
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echo $currentBot['name']." n'a pas placé le bon nombre de bateaux. Il perd.";
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if($player==1){
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save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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@ -148,7 +148,7 @@ switch ($_POST['act']){
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}
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}
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$_SESSION['grids']=$grid;
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//$_SESSION['grids']=$grid;
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echo json_encode($grid); die;
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die;
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@ -2,8 +2,8 @@
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function is_it_possible_to_place_ships_on_grid($gridWidth,$gridHeight,$nbShipsSize1,$nbShipsSize2,$nbShipsSize3,$nbShipsSize4,$nbShipsSize5,$nbShipsSize6){
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//return false or true
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//not a perfect solution
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$shipsArea=$nbShipsSize1 + 2 * $nbShipsSize2 + 3 * $nbShipsSize3 + 4 * $nbShipsSize4 + 5 * $nbShipsSize5 + 6 * $nbShipsSize6;
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if( $shipsArea < $gridHeight * $gridwidth / 2){
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$shipsArea=$nbShipsSize1 + (2 * $nbShipsSize2) + (3 * $nbShipsSize3) + (4 * $nbShipsSize4) + (5 * $nbShipsSize5) + (6 * $nbShipsSize6);
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if( $shipsArea > intval($gridHeight * $gridWidth / 2)){
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return false;
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}
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//longest ship
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@ -82,31 +82,31 @@ function battleship(bot1,bot2,gridWidth,gridHeight,nbShip1,nbShip2,nbShip3,nbShi
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var xhr = Ajx();
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xhr.onreadystatechange = function(){if(xhr.readyState == 4){
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if(xhr.status == 200) {
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//debug
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//alert(xhr.responseText);
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try{
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var grids = JSON.parse(xhr.responseText);
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for( var player=1; player <= 2 ; player ++){
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var p=createElem("p");
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p.innerHTML='Reponse joueurs:' + xhr.responseText;
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document.getElementById('logs').appendChild(p);
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if(xhr.status == 200) {
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//debug
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//alert(xhr.responseText);
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try{
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var grids = JSON.parse(xhr.responseText);
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}catch(e){
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document.getElementById('logs').innerHTML = xhr.responseText;
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return;
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}
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for (var y=0; y < grids[player].length ; y++){
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for (var x=0; x < grids[player][y].length ; x++){
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if (grids[player][y][x] == 1){
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document.getElementById( 'bot' + player + '-' + y + '-' + x).className="shipOn";
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}
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}
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}
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}
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for( var player=1; player <= 2 ; player ++){
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for (var y=0; y < grids[player].length ; y++){
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for (var x=0; x < grids[player][y].length ; x++){
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if (grids[player][y][x] == 1){
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document.getElementById( 'bot' + player + '-' + y + '-' + x).className="shipOn";
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}
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}
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}
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}
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var p=createElem("p");
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p.innerHTML='players placed theirs ships';
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document.getElementById('logs').appendChild(p);
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}
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catch(e){
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document.getElementById('logs').innerHTML = xhr.responseText;
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}
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}
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}
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}};
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xhr.open("POST", '/Battleship', true);
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xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
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Reference in New Issue
Block a user