clean comments

master
Gnieark 6 years ago
parent 532a513d7d
commit f153f6e280

@ -61,12 +61,6 @@ func scoreTarget (tmap [3][3] int, target Coords, currentPlayer int) int{
}
}
/*
* 0-0 | 0-1 | 0-2
* 1-0 | 1-1 | 1-2
* 2-0 | 2-1 | 2-2
*/
alignments := [8][3]Coords{
{Coords{0,0},Coords{0,1},Coords{0,2}},
{Coords{1,0},Coords{1,1},Coords{1,2}},
@ -95,13 +89,13 @@ func scoreTarget (tmap [3][3] int, target Coords, currentPlayer int) int{
//if it was the last cell
if depth == 9 { return 0}
//test if this target prevent to loose
var newPlayer int
if currentPlayer == 1 {
newPlayer = 2
}else{
newPlayer = 1
}
//recursion there
_ ,nextScore := playOn(tmap,newPlayer)
return -nextScore

Loading…
Cancel
Save