botsArena/src/arenas/Battleship/act.php

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<?php
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require_once(__DIR__."/functions.php");
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$bots=get_Bots_Array('Battleship');
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switch ($_POST['act']){
case "initGame":
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//remove $_SESSION less xd_check
$xd=$_SESSION['xd_check'];
session_unset();
$_SESSION['xd_check']=$xd;
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//verifier parametres POST
$postParamsWanted=array(
// key,min,max
array('gridWidth',1,100),
array('gridHeight',1,100),
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array('nbShip1',0,10),
array('nbShip2',0,10),
array('nbShip3',0,10),
array('nbShip4',0,10),
array('nbShip5',0,10),
array('nbShip6',0,10)
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);
foreach($postParamsWanted as $p){
if(!isset($_POST[$p[0]])){
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error (500,'missing parameter 1');
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die;
}else{
$value=$_POST[$p[0]];
}
if (
(!is_numeric($value))
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OR ($value < $p[1])
OR ($value > $p[2])
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)
{
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error(500,'wrong parameters '.$p[0]);
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die;
}
$postValues[$p[0]]=$value;
}
//check if bots exists
$bot1Exists = false;
$bot2Exists = false;
foreach($bots as $bot){
if($bot['id'] == $_POST['bot1']){
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$bot1 = $bot;
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$_SESSION['bot1']=$bot;
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$bot1Exists =true;
}
if($bot['id'] == $_POST['bot2']){
$bot2 = $bot;
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$_SESSION['bot2']=$bot;
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$bot2Exists =true;
}
if ($bot1Exists && $bot2Exists){
break;
}
}
if ((!$bot1Exists) OR (!$bot2Exists)){
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error (500,"missing parameter 2");
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}
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if(!is_it_possible_to_place_ships_on_grid($postValues['gridWidth'],$postValues['gridHeight'],$postValues['nbShip1'],$postValues['nbShip2'],$postValues['nbShip3'],$postValues['nbShip4'],$postValues['nbShip5'],$postValues['nbShip6'])){
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error (404,"grid is too little for these ships");
}
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//vars checked, lets init the initGame
$_SESSION['matchId']=get_unique_id();
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for($player = 1; $player <= 2; $player++){
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if($player==1){
$opponentName=$bot2['name'];
$currentBot=$bot1;
}else{
$opponentName=$bot1['name'];
$currentBot=$bot2;
}
$botParamsToSend=array(
'game' => 'Battleship',
'match_id' => $_SESSION['matchId']."-1",
'act' => 'init',
'opponent' => $opponentName,
'width' => $postValues['gridWidth'],
'height' => $postValues['gridHeight'],
'ship1' => $postValues['nbShip1'],
'ship2' => $postValues['nbShip2'],
'ship3' => $postValues['nbShip3'],
'ship4' => $postValues['nbShip4'],
'ship5' => $postValues['nbShip5'],
'ship6' => $postValues['nbShip6']
);
$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
$boatsPlayer = json_decode( html_entity_decode($anwserPlayer));
if(!$boatsPlayer){
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echo $currentBot['name']." a fait une réponse non conforme, il perd.".$anwserPlayer;
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if($player==1){
save_battle('Battleship',$bot1['name'],$bot2['name'],2);
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}else{
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save_battle('Battleship',$bot1['name'],$bot2['name'],1);
}
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die;
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}
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//init grid
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for($y = 0; $y < $postValues['gridHeight']; $y++){
for($x = 0; $x < $postValues['gridWidth']; $x++){
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$grid[$player][$y][$x]=0;
}
}
//vérifier si'il y a le bon nombre de bateaux et les placer
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$nbBoatsIwant=array(0,$postValues['nbShip1'],$postValues['nbShip2'],$postValues['nbShip3'],
$postValues['nbShip4'],$postValues['nbShip5'],$postValues['nbShip6']);
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foreach($boatsPlayer as $boat){
list($startCoord,$endCoord) = explode("-",$boat);
list($xStart,$yStart)=explode(",",$startCoord);
list($xEnd,$yEnd)=explode(",",$endCoord);
if($xStart == $xEnd){
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$long=abs($yStart - $yEnd) +1;
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}else{
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$long=abs($xStart - $xEnd) +1;
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}
$nbBoatsIwant[$long]-=1;
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$grid[$player]=place_ship_on_map($xStart,$yStart,$xEnd,$yEnd,$grid[$player]);
if(!$grid[$player]){
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echo $currentBot['name']." n'a pas placé correctement ses bateaux. Certains se chevauchent. Il perd.";
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if($player==1){
save_battle('Battleship',$bot1['name'],$bot2['name'],2);
}else{
save_battle('Battleship',$bot1['name'],$bot2['name'],1);
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}
die;
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}
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//remember each cases of each boats
$boatListOfCases=array();
if($xStart == $xEnd){
if($yStart <= $yEnd ){
$start=$yStart;
$end=$yEnd;
}else{
$start=$yEnd;
$end=$yStart;
}
for($i = $start; $i <= $end; $i++){
$boatListOfCases[]=$xStart.",".$i;
}
}else{
if($xStart <= $xEnd ){
$start=$xStart;
$end=$xEnd;
}else{
$start=$xEnd;
$end=$xStart;
}
for($i = $start; $i <= $end; $i++){
$boatListOfCases[]=$i.",".$yStart;
}
}
$_SESSION['ships'][$player][]=$boatListOfCases;
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}
foreach($nbBoatsIwant as $nb){
if($nb <> 0){
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echo $currentBot['name']." n'a pas placé le bon nombre de bateaux. Il perd.";
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if($player==1){
save_battle('Battleship',$bot1['name'],$bot2['name'],2);
}else{
save_battle('Battleship',$bot1['name'],$bot2['name'],1);
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}
die;
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}
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}
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}
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$_SESSION['ship1']=$postValues['nbShip1'];
$_SESSION['ship2']=$postValues['nbShip2'];
$_SESSION['ship3']=$postValues['nbShip3'];
$_SESSION['ship4']=$postValues['nbShip4'];
$_SESSION['ship5']=$postValues['nbShip5'];
$_SESSION['ship6']=$postValues['nbShip6'];
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$_SESSION['strikes'][1]=array();
$_SESSION['strikes'][2]=array();
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$_SESSION['width']=$postValues['gridWidth'];
$_SESSION['height']=$postValues['gridHeight'];
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echo json_encode($grid); die;
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die;
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break;
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case "fight":
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if(count($_SESSION['strikes'][1]) == count($_SESSION['strikes'][2])){
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//player 1 has to fight
$currentPlayer=1;
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$currentBot=$_SESSION['bot1'];
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$opponent=2;
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$opponentName=$_SESSION['bot2']['name'];
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}else{
//it's player2
$currentPlayer=2;
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$currentBot=$_SESSION['bot2'];
$opponentName=$_SESSION['bot1']['name'];
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$opponent=1;
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}
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$botParamsToSend=array(
'game' => 'Battleship',
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'match_id' => $_SESSION['matchId']."-".$currentPlayer,
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'act' => 'fight',
'opponent' => $opponentName,
'width' => $_SESSION['width'],
'height' => $_SESSION['height'],
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'ship1' => $_SESSION['ship1'],
'ship2' => $_SESSION['ship2'],
'ship3' => $_SESSION['ship3'],
'ship4' => $_SESSION['ship4'],
'ship5' => $_SESSION['ship5'],
'ship6' => $_SESSION['ship6'],
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'your_strikes' => json_encode($_SESSION['strikes'][$currentPlayer]),
'his_strikes' => json_encode($_SESSION['strikes'][$opponent])
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);
$anwserPlayer=get_IA_Response($currentBot['url'],$botParamsToSend);
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if(!preg_match('/^[0-9]+,[0-9]+$/',$anwserPlayer)){
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echo json_encode(array(
'target' => '',
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'log' => $currentBot['name']." a fait une réponse non conforme, il perd.".$anwserPlayer
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));
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
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die;
}
list($x,$y)=explode(",",$anwserPlayer);
//check if shot is under map's limits
if(($x >= $_SESSION['width']) OR ($y >= $_SESSION['height'])){
echo json_encode(array(
'target' => '',
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'log' => $currentBot['name']." a fait un tir en dehors des limites de la carte. ".$x.",".$y." C'est interdit par les conventions de Geneve. Il perd"
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));
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save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$opponent);
die;
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}
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//put previous strikes in a one dimmension array ;
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$previousStrikes=array();
foreach( $_SESSION['strikes'][$currentPlayer] as $strikes){
$previousStrikes[]=$strikes['target'];
}
//do this strike hit a boat?
$continue=1;
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$result='';
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for( $shipIndex = 0; $shipIndex < count( $_SESSION['ships'][$opponent]); $shipIndex ++){
$ennemyBoat = $_SESSION['ships'][$opponent][$shipIndex];
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if(in_array($x.",".$y, $ennemyBoat)){
$result='hit';
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//sunk?
$sunk=true;
foreach($ennemyBoat as $boatCase){
if((!in_array($boatCase,$previousStrikes)) && ($boatCase <> $x.",".$y)) {
$sunk=false;
break;
}
}
if($sunk){
$result="hit and sunk";
//remove the ship
unset($_SESSION['ships'][$opponent][$shipIndex]);
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$_SESSION['ships'][$opponent] = array_values($_SESSION['ships'][$opponent]);
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//var_dump($_SESSION['ships'][$opponent]);
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//win the game?
if(count($_SESSION['ships'][$opponent]) == 0){
$result="hit sunk and win";
$continue=0;
save_battle('Battleship',$_SESSION['bot1']['name'],$_SESSION['bot2']['name'],$currentPlayer);
}
}
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break;
}
}
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//remember this shot
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$_SESSION['strikes'][$currentPlayer][]=array(
'target' => $x.",".$y,
'result' => $result
);
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//send message for the arena's ajax web page
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echo json_encode(array(
'opponent'=> $opponent,
'target' => $x.",".$y,
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'log' => $currentBot['name']." tire en ".$x.",".$y." ".$result,
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'continue' => $continue
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));
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die;
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break;
default:
break;
}