pull/96/head
Gnieark 8 years ago
parent adf5d14c35
commit 0d79e871de

@ -1 +1 @@
1456 1462

@ -21,9 +21,10 @@ switch ($_POST['act']){
$logs = $game->init_game(); $logs = $game->init_game();
echo json_encode(array( echo json_encode(array(
'status' => $game->getStatus();, 'status' => $game->get_continue(),
'logs' => $logs 'logs' => $logs,
'gameId' => $game->getGameId(); 'gameId' => $game->getGameId(),
'botsPosition' => $game->getBotsPositions()
)); ));
$_SESSION['game'] = serialize($game); $_SESSION['game'] = serialize($game);
@ -34,12 +35,21 @@ switch ($_POST['act']){
case "play": case "play":
$logs = ""; $logs = "";
//check for correct game ID //check for correct game ID
if($_POST['gameId'] <> $_SESSION['gameId']){
if(!isset($_SESSION['game'])){
echo '{"status":"error"}'; echo '{"status":"error"}';
die; die;
} }
$bots = unserialize($_SESSION['bots']);
$board= array(); $game= unserialize($_SESSION['game']);
if($game->getGameId() <> $_POST['gameId']){
//sometimes if an ajax callback is applied after init an other game
echo '{"status":"error"}';
die;
}
//make the board array //make the board array
for ($botCount = 0; $botCount < count($bots); $botCount ++){ for ($botCount = 0; $botCount < count($bots); $botCount ++){
$board[$botCount] = $bots[$botCount]->getTail(); $board[$botCount] = $bots[$botCount]->getTail();

@ -20,6 +20,18 @@ function save_draw_bots($arr){
class TronGame{ class TronGame{
private $bots; private $bots;
private $gameId; private $gameId;
public function getBotsPositions(){
$nbeBots = count($this->bots);
$arr = array();
for ($botCount = 0; $botCount < $nbeBots; $botCount++){
$arr[$botCount] = array(
"name" => $this->bots[$botCount]->getName(),
"tail" => $this->bots[$botCount]->getTail()
);
}
return $arr;
}
public function getGameId(){ public function getGameId(){
return $this->gameId; return $this->gameId;
} }
@ -39,7 +51,7 @@ class TronGame{
} }
public function init_game(){ public function init_game(){
//send init messages to bots //send init messages to bots
$logs = "";
$nbeBots = count($this->bots); $nbeBots = count($this->bots);
for ($botCount = 0; $botCount < $nbeBots; $botCount++){ for ($botCount = 0; $botCount < $nbeBots; $botCount++){
$messageArr = array( $messageArr = array(
@ -51,25 +63,15 @@ class TronGame{
'player-index' => $botCount 'player-index' => $botCount
); );
$resp = get_IA_Response($bots[$botCount]->getURL(),$messageArr); $resp = get_IA_Response($this->bots[$botCount]->getURL(),$messageArr);
if($_POST['fullLogs'] == "true"){ if($_POST['fullLogs'] == "true"){
$logs.='Arena send to '.$bots[$botCount]->getName().'<em>'.htmlentities($resp['messageSend']).'</em><br/> $logs.='Arena send to '.$bots[$botCount]->getName().'<em>'.htmlentities($resp['messageSend']).'</em><br/>
HTTP status: <em>'.htmlentities($resp['httpStatus']).'</em><br/> HTTP status: <em>'.htmlentities($resp['httpStatus']).'</em><br/>
Bot anwser: <em>'.htmlentities($resp['response']).'</em><br/>'; Bot anwser: <em>'.htmlentities($resp['response']).'</em><br/>';
}else{ }else{
$logs.="Init message send to ".$bots[$botCount]->getName()."<br/>"; $logs.="Init message send to ".$this->bots[$botCount]->getName()."<br/>";
} }
//check response
if(
($resp['httpStatus'] <> 200)
OR (!pregmatch('^[0-9]*,[0-9]*$', $resp['responseArr']))
){
$this->bots[$botCount]->loose();
$logs.= $this->bots[$botCount]->getName." Made a non conform response <br/>";
}
} }
return $logs; return $logs;

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